Hot answers tagged rock-band
The first tip I have is a bit cheap -- if you have a Rock Band Guitar controller, then you can use the higher frets (the ones closer to the guitar body), which are much closer together than the lower frets. As far as hand positioning, this is a common issue that happens all the time when playing actual stringed instruments. Musicians on violin, for example, ...
Warning: essay-length answer ahead. I'm going to start off with a "disclaimer" just so you know what perspective I'm coming from: I used to take these games very seriously. I was a staff member on the largest GH/RB website, and I suppose you could technically call me a "professional", since I won several thousand dollars worth of cash/stuff playing these ...
It depends on the instruments. Here is a really nice compatibility chart that I found when I had the same question.
These songs can't be exported and played in other versions of Rock Band: Rock Band 1 "Enter Sandman" by Metallica "Paranoid" by Black Sabbath "Run to the Hills" by Iron Maiden "Dani California" by Red Hot Chili Peppers * "Black Hole Sun" by Soundgarden * *: This song can be exported and played in Rock Band 2, but couldn't be played in Rock Band 3 when it ...
You only have a 41 note streak. While I'm not specifically familiar with that song, there's a good chance that there are well over 41 notes to play within the song. You're awarded points not only for hitting every note, but especially for not breaking your "combo". You can break your combo by missing a note, or, more notably in this case, by hitting a drum ...
Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero: World Tour and Guitar Hero: Aerosmith, and USB-based instruments should work natively with them. None of the Rock Band games have been released for PC, however, and intercompatibility is generally bad. Try Frets on Fire for a free and open source ...
There's a brilliant tutorial on completely manual calibration here by a pro-level RB player: http://www.youtube.com/watch?v=-GZdZX9f_-U I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch. How to calibrate, per this video: Completely turn off audio (set volume to ...
(Note: This answer applies to the XBox 360 version. I am not certain whether this is possible on other consoles.) Start up Rock Band 1 while connected to XBox Live. The XBox will tell you there is a title update available; let it patch. After it patches, there will be an option off the Main Menu to "Export" your songs. Select it and follow the ...
As JustinP8 pointed out, you can also check here: http://www.joystiq.com/Instrument-Compatibility-Matrix/ But there's no need to read that, as long as we're talking about a game released in the last 2 years or so, all the plastic instruments are broadly cross-compatible and work in either game — microphone, drums, guitar. Pick Rock Band instruments, ...
I always move all the four fingers, since in most songs you'll get a stream of notes on that side. Off course, when it's only for a couple of notes you should only move your index finger or pink to get the one/two notes at the edges. However, this might vary between songs, but luckily you can practice what the best strategy is for each song.
You don't need to shout into it - just any loud noise when there isn't meant to be singing. Maybe hold it near the drummer :P In all seriousness, I usually just hit the mic too.
I have two techniques, depending on the atmosphere I'm playing in: Say "Activate!" in a sharp low-pitched monotone (think 50s movie robot). I saw a guy doing this at a Beatles Rock Band competition and while it was hilarious, it always worked, and I've picked up the habit. If you want to activate right after the end of a vocal phrase, just hold the last ...
Performous is a nice alternative for Guitar Hero/Rock Band on the PC. Open source, compatible with GH and RB instruments, most of console games' songs are available as packs on the net, some game features are already implemented better than the console games.
AFAIK, there is no difference between PS3 and Wii version. The only difference I know for this game: The Xbox 360 version of "Rock Band: The Beatles" has an exclusive song (All you need is love) which the PS3 and Wii don't have; but the song is available for download on the Wii and PS3.
The old RB2 cymbals are just for show - they don't add anything to the game. Hitting the green cymbal, for instance, is the same as hitting the green pad. However, the new RB3 cymbals serve a real purpose - they allow you to play in the new "Pro Mode," in which you are required to differentiate between hitting the cymbals and the toms! Here you can see ...
For Rock Band 1/2, there is no indicator on the screen that says "this is a cymbal hit". In RB2, during fills, they produce a cymbal sound when hit (as opposed to a tom hit). As for the point, Rock Band 3 will introduce a drum pro mode which will require you to hit the proper cymbal / tom as opposed to just hitting the right colour. Other than that, it's ...
My advice would be to just get the official (MadKatz) instruments, which all come bundled with Rock Band 2 Special Edition (you can easily find it for under $100). Only if you become really good at one of the instruments is it worth it to dish it out for one of the more expensive, better quality, unofficial controllers. There is also a matter of the ...
I've found that high notes do a better job of setting it off than lower ones. But I generally follow 146's advice and continue the previous note longer than marked.
Sing loudly, continuously into the mic through the entirety of the window. The easiest way, I've found, is to just continue singing the previous note into and through the star power phrase; as long as you're loud enough to register, there's a drastically lower chance that the game will "miss" the noise pickup.
Yes, as long as you have the latest Rock Band 2 title update -- this installs automatically if you're connected to Xbox Live. Beatles Rock Band and Guitar Hero: Metallica were the first titles to support the wireless mic, anything released after that should support them out of the box as a matter of course.
The only real difference is the graphics and maybe sound quality of the game. More so the graphics though but, not enough for it to bother me honestly.
The only difference is with DLC. If you wish to download the remainder of Rubber Soul, Sgt Pepper or Abbey Road, you must pay for the tracks individually on the Wii rather than a group bundle.
Wii and Xbox controllers will not work with the other consoles. The "receiver" that the instruments plug into is just a USB hub since the consoles themselves don't have enough ports to support a full band's worth of instruments. All 3 major consoles (Xbox360, PS3 and Wii) use USB as the connection method for their controllers, but this doesn't mean the ...
OK, so you are saying that you can sit at your drums, calibrate and get value x, then reboot your PS and power cycle your TV, then when you calibrate again you get value y. And x and y are different enough to cause problems playing. Is that right? Just so we're on the same page: The game engine will produce an event (say, a snare hit). This event will ...
Just addressing your first three questions... it really depends what you find discouraging and what you find helpful. Broadly speaking, Rock Band has tools, and Guitar Hero has rewards. The Rock Band series has almost entirely moved away from treating each song like a 'level' in a game, having you unlock harder songs by playing easier ones. If you want to ...
No, the track packs are standalone games, and you can play them without owning any of the other Rock Band games. Rock Band Track Pack Volume 1 is a standalone gameplay companion to Rock Band, the collaborative, competitive, and single player music game. (On the linked page, you can see a similar blurb on each of the packs) Do note that on the Wii, ...
If you own an Xbox 360, use an export disc. If you own a PS3, use an export key.
An additional tip ... break it down to understand it! Not just by notes as a previous poster suggested, but also by phrases. Reading the scorehero chart can help to grok the fill in bar 21. This particular segment really revolves around BO-R-R-O-BR-X in a 3+3+2 8th note rhythm. First work that sequence, then add the pickup notes to get: | ...
The best advice I can give comes from years of playing a real instrument: the piano. Practice on 50% more. When you think you've practiced enough, keep practicing, twice as long. Skip straight from 50% to 100% and play it without thinking; just do what you've already trained yourself to do. Don't play it repeatedly on 100%; only ever practice it on 50%. ...
Guitar Hero III was available on PC. However, it was apparently far inferior to the console versions.
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