Tag Info

Hot answers tagged

97

I'm not sure if you mean openings or builds, but I'll give you both. For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway). From here they will usually either build another Gateway or a Cybernetics core. You can go 10 Gate into a 2 Gate rush, but its less common. There are a number of builds which go down these two ...


74

There are literally dozens of Terran builds and possibly hundreds of Cheeses. As a result I'm going to try and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders. The three major builds in Terran play are: Bio Mech 1:1:1 Obviously there is a lot of variation and overlap between these builds ...


15

In addition to Tzenes' excellent answer, you might want to check out this wiki; there you have: 1 Gate Core 10/10 Gate (vs. Protoss) 2 Base Robo (vs. Zerg) 2 Gate in base (vs. Protoss) 2-Base Zealot/Templar 4 Gate Push 4 Warpgate Rush Immortal Rush (vs. Zerg) Korean 4 Warpgate All In (vs. Protoss) One Base Colossus (vs. Terran) Photon Cannon rush Wall-In ...


15

Some smarter people than me decided to find an answer to this question. I'll quote the findings here I used the AI to test the various builds in a very consistent manner, to try to answer the question once and for all. The 9 overlord is the best economic build, period. Minerals at 2:15: 370 10 overlord can be used for 10pool and overpool, ...


14

So there is an 8 Minute Mutalisk strategy which does leave you sort of capable of defending yourself until your boys are in the air. There are rumors of a 6:30 Mutalisk strategy, but you're cutting everything from defense to drones. Both of these builds are pretty bad; and I think its important to discuss why they are so very bad and why you should never ...


13

It is not a prerequisite for reapers. It is part of most terran build orders, getting it on 15 supply is most common. As tzenes mentioned, it has 3 abilities. A mule calldown, which gathers minerals at 3x the rate of an SCV and can share a mineral patch with an scv, a scanner sweep that reveals the area under it (including stealth units), and a call down of ...


10

Here's a very detailed build whipped up that gets 5 Mutalisks @ 6:36. It's possible there is a slightly faster build for 5 muta, but this will do. As said by other users, I would not recommend this build as it leaves you open to attack for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though. ...


8

Generally, a fast Reaper rush is most effective against Protoss. Against Terran, they may have 2-3 Marines before your reaper gets there, which will make it ineffective. Against Zerg, you will often have to deal with a Queen or multiple Zerglings on creep. Protoss, though, requires a Cybernetics Core along with a Stalker to be able to combat it. Here is the ...


8

There are a few things that you can do to kill a void ray rush, mass stalkers that target fire can counter his void rays. Just shift+right-click his void rays and they will drop like flies. If you let him get that many void rays then it's your fault he wins, if you scout early that he's going void rays just 4 gate him. He will have a tough time holding ...


8

Reactor Hellion Expand is the standard TvZ build right now. You open with a couple of quick Hellions and use them to harass, deny creep spread, force Zergling production, and gain map control. This allows you to quickly take your natural expansion and transition in whatever direction you'd like. It's not very aggressive but learning all-in builds without ...


7

So there is no good answer to this question, or it would already appear in the larger build order questions on this site. Unlike the early game (which is well defined) mid to late game doesn't have an easy answer, and anyone who gives you a BO past 20 is a snake oil sales man. Even in the Zerg question you linked the answer was: What ever feels best. ...


6

Check sc2replayed There is some fiters 'by strategy' (I didn't managed to found "blink stalkers" but probably just "stalkers" will be fine for start) and you can search by tags / description provided by players. Plus, filter replays base by game length - blink stalkers and DT takes a long time to establish so replay cannot be shorter then 7 (it's a random ...


6

The best build in TvZ in my opinion is a build used by Polt. The goal is to be very aggressive once you get your medivacs and stim. Then you can expand once more and add tanks and ghosts to your army. The build : Open reactor hellion expand and add two more barracks Research stim and combat shields while producing marauders off one rax and marines one ...


6

You should generally try to learn a variety of builds. While what you're doing is smart, it's also pretty easy to counter if scouted and as you go higher in the ranks you'll run into better scouting. You don't want to rely on one build for all of your wins because then when you stop doing that build you'll be completely outclassed. Marines will beat your ...


5

1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders. 1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro. However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough. The correct approach for dealing with ...


5

As far as i remember marauders do additional damage against stalkers, so your best option would be a mix of zealots, sentries and stalkers. Zealots will take damage away from the stalkers unless the enemy focusses his fire (which then would allow the zealots to close in on the marauders). The sentries reduce the damage from the marauders, giving you an ...


4

The reason that the numbers in the answer that you linked to are not sequential, is because the list is not a build order. It is a list of the names of several opening strategies (or "openings"). McKay's explanation about supply count is correct when talking about build orders, but these are not build orders. "2 Gate" in this case simply means to open with 2 ...


4

It tells what your supply count is at when the command to create the item is at. for example: 13 gate this means, if you have used 13 supply (which means 13 probes), build your gate(way) then. Elsewhere in the linked answer there are messages like: 2 Gate Rush Which means, rush with units after you have two gate(way)s


4

No, an Orbital Command is not a prerequisite for Reapers (or any other unit). It is a useful add on as it provides quick minerals, scans, or depots if you're low on free SCVs. In the builds you linked, the writer is using the Orbital Command to come back from his early economic sacrifice to get out that early reaper. As someone states in the discussion ...


4

No it is not. He would have a huge economical advantage, as you send out your probe so early and You invest in 2 gas without using them. But a good opponent would immediate take his second gas once he sees the gas steal to prevent this. This way you are stuck with a really bad economy, he still can tech to Stalkers, add 1-2 gates and push you with his ...


4

To start this off, there a billions of timings against each race that you need to learn and become aware of in SCII. Being at a "near diamond" level, you should be aware of the timings in the following list: Here on teamliquid If there is no expand at 5-6 minutes, according to the current meta game, it means you're being cheesed or all-in'ed. Possibilities ...


4

To get an ultra-gas heavy composition like this, you're going to want to start with a macro build order like Idra's 14 pool, 15 hatch: 9 Overlord 14 Spawning Pool 15 Hatchery 16 Queen 18 Extractor 18 Overlord No need for an early extractor, because this will get 4 extractors going quickly, and you've got a lot of teching time ahead of you. As you ...


3

There are two main limiting factors for Mutalisks: The build time of the tech tree (Spawning Pool, Lair, Spire) which takes 65+80+100 = 245 seconds. The amount of gas needed for the tech buildings and the Mutalisks, 100 for Lair, 200 for Spire and 100 for each Mutalisk. That's a lot of gas that needs to be mined. I did some experimenting and the fastest ...


3

Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units. Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders. If I'm picking off Zealots the Stalkers can target me, if I try to go ...


3

1 Gate Fast Expand vs. Terran is more and more popular lately (according to TeamLiquid.net) I have had amazing success rate with it in gold/platinum But seriously if you are looking for SC2 Builds: goto liquipedia http://wiki.teamliquid.net/


3

It means the former. You build the spawning pool while you're at 13 supply. Going down to 12 supply is a side-effect but replacing the drone as soon as possible is important to any build.


3

Game 1: Live game (no production tab), I'll do the best I can. 11 Pool 15 Extractor 16 Overlord 16 Queen 18 4 lings 21 Hatch 23 Overlord 26 Queen 30 Overlord 34 Drone transfer (Nothing else was going on) 42 Hatchery 43 Macro Hatchery 48 3 Extractors 49 2 Overlords 59 8 Lings 60 Lair 60 Evolution Chamber 61 Metabolic Boost 76 Roach Warren At this point he ...


2

The thing about reapers, is that they're fairly predictable (in terms of a good opponent anticipating it if they know you're terran). Against any decent player, they'll ready a Stalker, Marauder, or Queen to handle any reaper harass. That means you have a relatively small window for the rush to be effective. If your enemy has stalkers / marauders by the ...


2

tzenes' answer is here. His last part discusses this issue


2

Based on these two videos: 7pool and 6pool The timing seem to be: 7 Pool: 1:20 6 Pool: 1:35 Note: these values are in Real Time, not Game Time. Based on your skill your results may very.



Only top voted, non community-wiki answers of a minimum length are eligible