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32

I was previously of the opinion that 'students' and 'kids' were separate agents and being unable to find anything solid to confirm it either way, so I figured it was time for science! Thus, I present to you Arcadia! Conclusion Yes - you can potentially turn off all other education buildings after building a university - all education buildings convert ...


30

Yes - the water table in SimCity is replenished from the following sources; Rain Water from shorelines Sewage treatment plants Other cities Outflow pipes from industrial buildings Rain is not a reliable source of replenishment but does contribute. Due to its random nature (it never rains when you want it to) you should never rely on your water table ...


29

I'll take a stab at this. First thing is to draw your main avenue out. Second, look at the direction of the wind. Note this direction because you want to place industry down wind and inital water away from that industry. In my case its north towards my highway, meaning my industry/dirty polluting things will be at the top. There are two ways to go ...


20

Legend & Notes Rail: Cities with a ✓ have access to railroads. Sea: Cities with a ✓ have access to the waterways & shipping. Resources: Each resource is given a rating based on how dense it is within the city. *** indicates that the resource is abundant, no stars indicate that it is not present. City Clusters: Cities are grouped into their ...


18

You will need an Origin account and be online in order to start the game. Once playing, you will be able to disconnect from the internet and continue playing in offline mode. Source Edit: Unfortunately, you won't be able to play for long periods of time in this way. This Digital Trends Article says: Maxis responded that players who lose their ...


16

Land value and happiness are separate concepts. Land value aka desirability encourage wealthier sims to move in. Happiness encourages density increases. Residential happiness comes from shopping! Turn on the commercial dataview and make sure that shoppers can go from residential zones to commercial zones with available goods. (Goods resupply ...


15

Yes - this was confirmed by Maxis with a community wide email announcement on the 11th of April 2013: To Our Fans, SimCity will be coming to the Mac on June 11 as a digital release via Origin™. If you have purchased SimCity for PC, either as a physical or a digital copy, you will receive the Mac version as a free digital download on Origin on June ...


15

It turns out you can. When in the edit view for the building, you may select the bulldozer to demolish a specific expansion. Not in the normal city view, otherwise you'll bulldoze the entire building! I was able to move the coal shafts to better locations.


14

No you can not skip the tutorial as this is how you register on a server. However, you can just exit out of the tutorial after you have started it and then continue to play on the server. It seems that just getting into the tutorial is enough to do this registration, you do not have to play through it.


14

There is no way to erase or restart a city without deleting the entire region. Your best option is to start another city in the region, develop a stable economy, and then send a gift of §§ to the failed city to get it back on its feet. If there are other players in the region that would like to try to salvage the city, you can open it up to them by ...


13

Having had the Arcology built for the last few days, I've been studying what exactly its doing. Here's the current stats of my Arcology: Operating/Constructing Arcology costs 1,000,000 (just one city pays this fee) and requires 1,000 Alloy, 2,800 Metal, 60,000 TVs (entire region can help with goods) to construct. One thing to remember is each city in ...


13

Commercial buildings Total § §§ §§§ Tax@10% § LD (1x2) 14 10 4 0 §§ LD (2x2) 12 6 4 2 §§§ LD (2x2) 6 3 2 1 § MD (1x4) 76 60 16 0 §110 §§ MD (4x4) 34 20 10 4 §§§ MD (4x4) 30 10 12 8 § ...


13

Traffic is something my friends and I have spent a bit of time on as it is the major choke point in every city. The following is gathered information in a list of bullet points as there just is no other way to do this with out rambling: Traffic AI - Is very stupid.. It is a first come first serve mentality with very little variance. Now the AI will often ...


13

Surely it should be simple enough to figure out. I ran a stopwatch to figure out how much real world time it takes for some nice number of in-game time. Turtle: 30s real-world / 15m in-game -> 1s real-world / 30s in-game Llama: 30s real-world / 1h in-game -> 1s real-world / 2m in-game Cheetah: 30s real-world / 2h in-game -> 1s real-world / 4m ...


13

Space Center is designed to provide cities with extra tourists, max tech level for industrial buildings, and to be fun to look at. Construction Space Center costs 1,000,000 simoleons to start construction. Once construction starts, you will need to fill the construction resources from your city: 40,000 Computers, 1,400 Alloy, 170,000 Fuel. The entire ...


11

Only way you can disable disasters if you are playing in Sandbox Mode. Sandbox Mode is dependent on the region. The person creating the region has the option to make it Sandbox Mode. This allows: All Buildings Limited Cheats No Random Disasters Note: Sandbox cities are ineligible for achievements, challenges, or leaderboards. Here is a picture ...


11

With Origin, you can install as many copies as you like. But when you start the game, you need to log in Origin. You cannot login at two different computers at the same time. If you are playing and your girlfriend logs in, you will be put in offline mode. It seems like you have to be online to play the game. See this link.


11

You have a problem with people turning left at that first intersection. If everyone turns the same way, it effectively turns the road into a single lane road. Address this by making sure that people who turn right and go straight can still reach destinations on the left. Cars do not always take the shortest route, so some will take the alternate routes. ...


11

"you have to wait 20+ years for all the radiation to turn into ground pollution (which trees help clean up)" Answer by Guillaume Pierre - The Lead Gameplay Scripter and a Designer Update "also the lowest radiation area will take about 34 years to go away, with each band of intensity being 2x that" Answer by Chris Schmidt - Tuning Designer at Maxis


10

Ground pollution typically stems from your handling of sewage. You are quite limited in your options to handle sewage, but must do so in order for your city to be properly inhabitable. You basically have three options: Build a sewage outflow pipe. This option produces the highest amount of ground pollution, but is your only option in the early game without ...


10

Most areas are "good enough" to make a self-sufficient city. I have yet to rely on another city for stability. That being said, cooperation is important for a specialized city to reach maximum efficiency. Once you've established the basics, the limited city area leaves you with little room to expand buildings important to your specialization. For example, ...


10

There are 10 commodities in Simcity, and I will address them each in kind: With the exception of Coal and Ore, all commodities listed are also required in the creation of certain great works. RAW COMMODITIES All Raw Commodities are non-renewable resources. Oil - You must drill for Oil where there are appropriate oil deposits. You must place an oil well ...


10

I'm updating/changing my answer to reflect that there much better general understanding of how the game/glassbox engine works (basically sims are as smart as the sim poo in all of the promo videos). Simcity 2013 is much more (than previous SimCity versions) about going back and upgrading old buildings (either with plopables or by bulldozing and replacing) ...


10

"we need money" - solve this one first. This message means there are residential workers which cannot find work. Switch to residential view and look for the buildings with low money bars. Add industrial zones to your city for workers from those buildings to reach. Another possibility is traffic (even foottraffic). Each worker makes two trips. They ...


9

In addition to the density of the road, as mentioned by Raven Dreamer, the density of a zone is also restricted by space. This means that if you build your roads too close together, the maximum density of the zone will be limited, resulting in a 'not enough room to expand' message when you bring up the information for a particular zone. I especially ...


9

Many structures in SimCity create a radius zone when you place them, this radiant is shown as either a circle around the structure or dots along the roads depending on the kind of structure you're placing. Parks and plazas create a radius zone, as do schools and police. Each of these structures provides an increase to land value for properties within that ...


9

When I wanted to restart a city, what I did was to bulldoze all the services (anything that costs money) except the most important ones: power & water, as well as garbage & sewage (to avoid piling up pollution in the process). You should then be well in the green budgetwise, so you can simply wait until you have enough money (it can be the original ...


9

To answer this I'm going to need to establish some criteria for "ideal". I'm going to assume that most people are interested in the most efficient use of a given space for high density buildings allowing you to stuff as much population/commerce/jobs into your city as possible. Luckily the game itself provides an excellent tool to help you with this. Turning ...


9

Gridlock Technically speaking, you're not experiencing Gridlock, which involves cars in intersections that can't move because of other cars in other intersections, which can't move because of the original cars. In1 ----A--- | | | | ---B--- In2 Cars entering In1 go straight through A and are blocked at B. Cars entering In2 go ...


9

In order to produce TVs, you'll have to meet a fairly long chain of prerequisites, having to deal with production levels and profits: You'll have to produce processors until you unlock the Electronics HQ. Once you unlock the Electronics HQ, you'll need to hit a certain daily profit threshold (there is a quest for this from the Electronics HQ) in order to ...



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