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The way that Simcity simulates power distribution is by creating agents (the little yellow dots) that travel along the power grid. These agents follow a random path under your roads and power each building along the way. If you have a complicated road network and the unpowered buildings are at the ends of roads (so that there is only one way to reach them) ...


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There is no fix for this problem. There are forums that document which Regions to avoid the Space Center.


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It's going to stop. If you are in 1 city, it's only going to send resources from the city you are currently working on / viewing at that moment. So if City 1 is sending Oil, and City 2 is sending Alloy for example. When City 1 is loaded you will only be sending Oil and the Alloy will stop until you load City 2.


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There is actually a very quick and very easy way to increase the amount of students at your universities and unlock the associated rewards.. I agree with the common suggestions to maximise the amount of dorms you have and even to temporarily close other schools in your city, but there is one key thing missing from the posts I've read.. The best and easiest ...


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I found that the buying city must not have any power producers that have the "sell to region" box checked. Once I unchecked this in the power producers in the buying city then that city started to import power.


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The built-in road guidelines, which appear after mousing over two existing roads, will position themselves as necessary for the biggest possible RCI building to fit (not guaranteed to fit all ploppable buildings). So if you only ever draw straight lines and 90-degree angles, you'll end up with a perfect grid shape that has no wasted space (until you have to ...



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