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27

I read this question and instinctively agreed with Agent86's answer. But I decided to dust off my own SNES to do science and confirm his answer. The results were not exactly what I expected. I took out my North American SNES and my library of 13 games. All 13 (eventually) worked. I plugged in one of my controllers in the Player 2 port and tested them out. ...


14

You have to break (touch) the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get — up to 50. Getting all 50 gets you three bonus extra lives. The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer. Once you have acquired 100 red stars, you enter a bonus game ...


12

Just so this question will have an answer, for future reference: The problem was the A/C adapter I was using. It was the only component I didn't have two of, so the real answer is, when you're trying to eliminate the source of the problem, never skip any parts that could be the source of the problem :) Not sure what was wrong with the adapter but it got ...


10

The Angry Video Game Nerd looked into video game glitches, he talks about some of these "minus worlds" and other interesting glitches NOTE: Viewer discretion is advised, vulgar language present in link


9

There's not a hardware device that would sit between a console and it's cartridge to record the game's state, and that's because it wouldn't be able to do this task. The cartridges hold the game's code, commonly burned into memory chips called ROMs. Cheat devices like the Game Genie or Action Replay sit between the console and these chips, and replace or ...


9

Here is a post on Gamespot listing some differences. Some examples: "The addition of a DS style combat system, which simply moves the commands from the top screen into the bottom screen, clearing up the screen a bit" "New items. If you thought Rainbow was ridiculous there's a new sword for Crono that's more powerful and has a 90% critical hit rate."


8

RetroZone has a product which adds a NES port to your computer via USB. Also, you could buy an already converted NES controller which plugs directly into your USB port. (They also supply the same products for SNES.) As for converting a controller yourself, Joystiq has a tutorial but it involves buying a kit from RetroZone.


8

The photographer in Earthbound is triggered when you step into certain areas for the first time. I believe there's an actual trigger for entering/standing in a particular location or on certain game events (ie, killing a boss monster or talking to a person) that causes him to appear. This means that your encounters with him are essentially scripted - you ...


7

You receive the compass in Bloodpool. "You do not need to use the compass at Marahna in order to obtain the magic aura - dropping the tablet and hitting the bush with lightning are sufficient. Using the compass there gets you an MP." - Kenneth G. Kroenlein Instead, use it at Fillmore to get an extra life.


6

The main differences are: All the PS1 version movies are included New control scheme for DS Minimap added Encyclopedia added: Items Monsters Art Maps Endings New content: Several new dungeons and sidequests Monster battle arena 1 new ending Items Monsters & Bosses New translation


6

Let's sum up what we got. Possible reasons: Battery fault. SNES fault (for some reason erases saves randomly). Cartridge fault (memory chip corruption). So that's that you can do: Be sure you replaced battery nice and correctly. Try other games, and see if their saves are not lost. Try cartridge on some other SNES console and see if it fails there.


6

Virtualize the emulator! No, I'm not kidding - run a small Linux or Windows setup on a virtual machine fullscreened to one monitor and inside that run the emulator (it's only SNES after all). And since at least vmware player supports a dedicated USB mode where the host system won't even know about USB devices "attached" to the VM, you can even plug in a ...


5

I pulled out my old monitor to test the very small list of SNES emulators. zSNES uses DirectX calls that ignore Windows' own monitor logic, which requires that zSNES handles multiple monitors itself (which it doesn't). Without a rework of its rendering code (which has been promised and undelivered since 2006, at least), zSNES is out of the running. SNES9x ...


5

It's going to depend on what inputs the TV has. Most TVs still have coaxial input (ie, the kind that screws on). The TV must be on the right input and tuned to the right channel. Typically this is "TV" or "Coax" input, and channel 3. It may vary depending on your TV. Sometimes pushing the "Channel Up" or "Channel Down" buttons on the remote will switch ...


5

This is the article I was thinking of, although it does point out the difference between The Minus World and Kill Screen: ...after hitting a certain number in the background, the game would call an overflow and go BERSERK, spitting out garbage data- thus causing the game to give you an impossible situation to overcome... ...Not to be ...


4

Your best option is to get an SNES/N64/GC S-video cable, and use a third-party s-video to component adapter. The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video ...


4

Forgive my bluntness but Agent86 is not entirely correct. Both the SNES and NES actually do have hardware devices that can save and restore state with off the shelf cartridges. As an added bonus both offer true slow motion capabilities (not the pause button hack commonly implemented by some controllers). These are perfect for games like Mortal Kombat and ...


3

If you have one of the original SNES units you should be able to use the same multi-A/V port Composite + S-video cables that the N64 and Gamecube used, although they may be a little on the difficult side to find now. I do know that the SNES will work with modern LCD montiors as mine is hooked up right now with a set of Gamecube Composite A/V cables and it ...


3

Disclaimer: I don't have a SNES, and I don't have a LCD television. But this is what I would try: First, I would try using a simple composite video cable, which should be connected to A/V input of the TV (supposing it has such input). The colors are yellow for the video signal, and red+white for audio channels. If the input seems garbled or with wrong ...


3

Taken from the FF Wiki: The original SNES version of Final Fantasy IV (Final Fantasy II in North America) and its PS1 ports contain a simple exploit that allows the player to duplicate any item that can be equipped in either hand. The player must make sure there is at least one blank space in the party's item inventory. The player must equip any ...


3

It takes a LOT to kill off a SNES, so I wouldn't give up on it until it's been tested thoroughly. If the red light goes on, it probably works. First of all, I wouldn't ever use coaxial/RF signal to hook up a SNES. First of all, that results in the worst possible image quality you can get, second of all there's a good chance you'll have problems making it ...


2

All official SNES games are region locked, regardless of their release date. However, passthrough cartridges - where you plug in two cartridges to use the region locking chip from another game - do exist, although I can't remember any specific products. You can also modify your SNES to disable the lockout chip, and in that case, many, but not all games ...


2

It's not (just) about the console and/or game It depends on how the game has been programmed If the game has been programmed to detect input from the second controller port as well in the game menus, it will work If the game has been programmed in such a way that the main game menus only accept keypresses from the primary controller (or if the console ...


2

Actually, the PowerPak -- basically a flash cart for the NES -- does have the ability to take savestates, with a certain set of mappers: http://kkfos.aspekt.fi/projects/nes/powerpak/save-state-mappers/ It is not currently possible for the other ones, that I know of, however.


2

Yes - the "Power" tunic/robe/vest/sash (depending on the translation) is an item that is dropped by Behemoths. (King Behemoths drop it as well, but these only appear in the GBA version) I think in the SNES version of the game it was just "(robe icon) Power" The Final Fantasy Wikia gives its stats as: It grants the wearer +15 to Strength and has 15 ...


2

A J-SCART cable will pull RGB out of a SNES. The Jap SNES is NTSC as is the US SNES. SO a J-SCART will output the RGB signal. The trick is finding a TV that will accept an SCART in the states. This why many people use one of the XRGB scan units to connect to their screen which allows a screen connection through a 15 pin RGB cable.


2

There is not much difference, only that you name it and... Another difference is the little slot or notch that holds the game into the SNES when it's powered on. The origional release has the slot, which is the older style of SNES carts. The re-release has this area notched to the bottom of the cart, the newer style of SNES carts.



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