Hot answers tagged snes
Each coin held slightly increases your top speed on the road, by approximately 0.8%-1% per coin (the exact percentage depends on the selected driver, the kart class, and whether you're playing a PAL or NTSC version). For example, a Koopa Troopa with 10 coins will have the same top speed as Bowser with 0 coins. Coins do not affect any other aspects, so ...
Also, when a player-controlled driver is hit, they lose a coin. If a player-controlled driver is hit with zero coins, they will spin-out.
I read this question and instinctively agreed with Agent86's answer. But I decided to dust off my own SNES to do science and confirm his answer. The results were not exactly what I expected. I took out my North American SNES and my library of 13 games. All 13 (eventually) worked. I plugged in one of my controllers in the Player 2 port and tested them out. ...
You have to break (touch) the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get — up to 50. Getting all 50 gets you three bonus extra lives. The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer. Once you have acquired 100 red stars, you enter a bonus game ...
That's the name of the rhino bosses.
Just so this question will have an answer, for future reference: The problem was the A/C adapter I was using. It was the only component I didn't have two of, so the real answer is, when you're trying to eliminate the source of the problem, never skip any parts that could be the source of the problem :) Not sure what was wrong with the adapter but it got ...
As I recall, most single player SNES games will only recognize a controller if it is plugged into the primary controller port. Without the ability to plug one in here, you won't be able to play most games.
The Angry Video Game Nerd looked into video game glitches, he talks about some of these "minus worlds" and other interesting glitches NOTE: Viewer discretion is advised, vulgar language present in link
Because those games are on the Wii Virtual Console, they require some kind of controller that the Wii (not the Wii U) knows about - the system is operating without access to any of the Wii U specific stuff when you're doing this. That means you need either a GameCube controller, or a Classic Controller attachment for a Wii Remote - and since a Wii U doesn't ...
Here is a post on Gamespot listing some differences. Some examples: "The addition of a DS style combat system, which simply moves the commands from the top screen into the bottom screen, clearing up the screen a bit" "New items. If you thought Rainbow was ridiculous there's a new sword for Crono that's more powerful and has a 90% critical hit rate."
There's not a hardware device that would sit between a console and it's cartridge to record the game's state, and that's because it wouldn't be able to do this task. The cartridges hold the game's code, commonly burned into memory chips called ROMs. Cheat devices like the Game Genie or Action Replay sit between the console and these chips, and replace or ...
Let's sum up what we got. Possible reasons: Battery fault. SNES fault (for some reason erases saves randomly). Cartridge fault (memory chip corruption). So that's that you can do: Be sure you replaced battery nice and correctly. Try other games, and see if their saves are not lost. Try cartridge on some other SNES console and see if it fails there.
The photographer in Earthbound is triggered when you step into certain areas for the first time. I believe there's an actual trigger for entering/standing in a particular location or on certain game events (ie, killing a boss monster or talking to a person) that causes him to appear. This means that your encounters with him are essentially scripted - you ...
RetroZone has a product which adds a NES port to your computer via USB. Also, you could buy an already converted NES controller which plugs directly into your USB port. (They also supply the same products for SNES.) As for converting a controller yourself, Joystiq has a tutorial but it involves buying a kit from RetroZone.
You receive the compass in Bloodpool. "You do not need to use the compass at Marahna in order to obtain the magic aura - dropping the tablet and hitting the bush with lightning are sufficient. Using the compass there gets you an MP." - Kenneth G. Kroenlein Instead, use it at Fillmore to get an extra life.
The main differences are: All the PS1 version movies are included New control scheme for DS Minimap added Encyclopedia added: Items Monsters Art Maps Endings New content: Several new dungeons and sidequests Monster battle arena 1 new ending Items Monsters & Bosses New translation
Virtualize the emulator! No, I'm not kidding - run a small Linux or Windows setup on a virtual machine fullscreened to one monitor and inside that run the emulator (it's only SNES after all). And since at least vmware player supports a dedicated USB mode where the host system won't even know about USB devices "attached" to the VM, you can even plug in a ...
This is the article I was thinking of, although it does point out the difference between The Minus World and Kill Screen: ...after hitting a certain number in the background, the game would call an overflow and go BERSERK, spitting out garbage data- thus causing the game to give you an impossible situation to overcome... ...Not to be ...
I pulled out my old monitor to test the very small list of SNES emulators. zSNES uses DirectX calls that ignore Windows' own monitor logic, which requires that zSNES handles multiple monitors itself (which it doesn't). Without a rework of its rendering code (which has been promised and undelivered since 2006, at least), zSNES is out of the running. SNES9x ...
It's going to depend on what inputs the TV has. Most TVs still have coaxial input (ie, the kind that screws on). The TV must be on the right input and tuned to the right channel. Typically this is "TV" or "Coax" input, and channel 3. It may vary depending on your TV. Sometimes pushing the "Channel Up" or "Channel Down" buttons on the remote will switch ...
When the cartridges of the 16bit console generation were made, Flash memory which can contain data without being powered wasn't as affordable as it is today. Game cartridges which are able to store savegames used memory chips which required a continuous power supply by a battery to maintain their state while not plugged into a powered-on console. After all ...
Your best option is to get an SNES/N64/GC S-video cable, and use a third-party s-video to component adapter. The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video ...
Most likely one of your RAM chips has gone bad. You may want to evaluate purchasing a used console vs. what your time is worth fixing the old one.
Taken from the FF Wiki: The original SNES version of Final Fantasy IV (Final Fantasy II in North America) and its PS1 ports contain a simple exploit that allows the player to duplicate any item that can be equipped in either hand. The player must make sure there is at least one blank space in the party's item inventory. The player must equip any ...
Forgive my bluntness but Agent86 is not entirely correct. Both the SNES and NES actually do have hardware devices that can save and restore state with off the shelf cartridges. As an added bonus both offer true slow motion capabilities (not the pause button hack commonly implemented by some controllers). These are perfect for games like Mortal Kombat and ...
Batteries are best stored at temperatures of 20°C / 68°F. More specifically, a battery provides more power at higher temperatures due to faster chemical reactions, which also speeds up self-discharge and reduces the battery's life. At low temperatures, the opposite happens, and the battery can actually hold its charge for longer. However, since chemical ...
I found I had to disable both triple buffering, and bilinear filtering. Either one of these options cut the speed in half.
I found the fix. When I disable triple buffering it works fine. Looks like a bug wither with Windows 8 compatibility, or with the new video card drivers.
If you have one of the original SNES units you should be able to use the same multi-A/V port Composite + S-video cables that the N64 and Gamecube used, although they may be a little on the difficult side to find now. I do know that the SNES will work with modern LCD montiors as mine is hooked up right now with a set of Gamecube Composite A/V cables and it ...
Disclaimer: I don't have a SNES, and I don't have a LCD television. But this is what I would try: First, I would try using a simple composite video cable, which should be connected to A/V input of the TV (supposing it has such input). The colors are yellow for the video signal, and red+white for audio channels. If the input seems garbled or with wrong ...
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