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11

At least in Portal, there is no air resistance, though whether this is due to the engine or the game design itself, I'm not sure. It's easy to test -- simply place two portals on the floor, and fall directly down onto one. If done correctly, Chell will continuously fall through the one portal, exit through the second, reach the apex, fall back through the ...


10

Ha! I did it by cheating: finding an existing sound mod for Portal and examining it :D. Here's how, for posterity: Apparently, the Source engine does not look for sounds in the directory. It looks for script files instead. Those script files define where to look for stuff. So I did the following: Opened the main Portal GCF (that's portal content.gcf) ...


8

Use the following as your command line: (From the library right click on the game, then pick Properties → Set Launch Options.) -sw -noborder -sw means "Start Windowed." -noborder tells Windows to not draw borders (titlebar, window buttons) around the window. You can also designate screen size (e.g. -w 640 -h 480), skip the intro video (-novideo), turn on ...


6

There is a terminal velocity. Props and actors can only move up to a certain speed in any given direction at a time. This is to help collision detection so props don't get stuck in clipping zones. The terminal velocity is constant across all Source games, I believe, as it is a non-configurable engine option. It is most noticeable in Portal and Garry's Mod. ...


6

The server alias syntax is the same as on the client side. You can place aliases inside server.cfg or choose to separate them into their own file for the sake of neatness. server.cfg exec aliases.cfg aliases.cfg alias "meleeon" "sm_cvar sm_meleemode_enabled 1;sm_cvar example 0" alias "meleeoff" "sm_cvar sm_meleemode_enabled 0;sm_cvar example 1" You ...


5

In short: It is used because it preserves your configuration. If you edit the config.cfg or use the ingame console directly the settings will only stay until you closed the game. First we need to clarify what happens when you start a source-engine game from steam. At startup steam - if activated - loads a config from the cloud and checks back with the ...


4

Enter cl_showpos 1 in the console. This will display your current position, angle, and velocity in the upper-right corner of the screen. To get the distance, open http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php in the in-game browser, plug your starting coordinates into the first box, your ending coordinates into the second ...


4

All you need is to set the correct attributes of your wav file. I have changed files for Alien Swarm, it is also a Source SDK powered game. So I assume the steps are the same: Get the free application Audacity, install and run it. Set sound frequency to 44 100 Hz Go to audicity options, Formats and select WAV (Microsoft 16 bit PCM) Record your sound and ...


4

The place you configure your sprays is in the options menu, under multiplayer. From this place you can import an image of the proper dimensions, which will show up when you use the spray command (default T) in game.


3

Assuming you are playing these games through steam, a possible approach would be to avoid minimizing as much as possible by relying on steam's in-game overlay (launched by pressing Shift+Tab) as much as possible. Seeing how the overlay supplies a web browser, you can do quite a few things while keeping the game in the foreground.


3

The default key for sprays is T in TF2. It is likely the same in L4D, though if you look through the keyboard settings it should be there. Bear in mind that some servers restrict sprays to avoid objectionable (porn or other shock) sprays. If you're on such a server, when you attempt to throw up your spray, the noise will play but nothing will happen.


3

This should work: Navigate to the store page for the game you wish to reset and get the appID from the URL It should look like this: http://store.steampowered.com/app/appID/ Disable Steam Cloud Navigate to "Steam\SteamApps\<username>\<game>\<game>\cfg \" and delete “config.cfg” Navigate to ...


3

There are many more options than the options menu in game. Back when I was using a 7600GT to play TF2, I dropped my DirectX level from 9.0c to 8. This can be achieved by right clicking on the game, clicking set launch options, and adding "-dlevel 80" (without quotes). This will force the game to use fewer/less intensive shaders, which older graphics cards ...


3

Unfortunately, it is not likely that you will be able extend the graphics settings beyond what you see available without resorting to mods. Nothing noteworthy, at least, with the exception of changing the resolution (see below). The reason why higher graphical settings are not readily available (without mods) is because the version of the Source Engine that ...


3

Maybe I found something around (and your idea is awesome, actually) In your GMOD installation you should see a folder like this: lua/autorun/server/ Create your LUA script (noguns.lua) with a text editor and paste this in: function StripAndGive(ply) ply:StripWeapons() ply:Give("weapon_physcannon") ply:Give("weapon_gravgun") ...


3

To cycle through different names/settings/scripts etc you need to follow the following pattern (At the end there is the full code if you want to skip the details): Step 1: Set a starting point alias cycler "useName1" Now if we trigger cycler -> useName1 will be executed. cycler and useName1 are names i made up. You can change those to whatever fits your ...


3

You cannot nest quotes in console commands. I'm not sure if there is a way to escape them, but you can work around this limitation by aliasing the quoted command. For example, in your case: alias givewpn "give weapon_357" Then do: bind KP_INS "bind KP_END givewpn" And voilà, the second command doesn't require quotes anymore.


2

You can measure distances when using the Hammer editor (they are returned in something called Hammer Units; every actor / object in Source games gets a speed of Hammer Units / Second), but I don't believe there's a way to view distances in standard source games, at least not without a mod of some sort.


2

After the latest update, cmd and update are locked, so you can leave them alone. However, you should change the following settings to these values: cl_interp 0.0 cl_interp_ratio 1 Also, when you you use net_graph 1 and you see your lerp flickering in color, it means the server is rather crappy. It should stay one solid color. If it's flickering, don't ...


2

Another idea I have as to why it's not working is that there might be a console option that is preventing mods from occurring. With your files in the c:\program files\steam\steamapps\millenomi\portal\portal\sounds\vo With Portal open hit the ~ key (top left keyboard) to bring up the developer console. If that doesn't happen to do anything, click on ...


2

There is no such command built in, but if you have Wiremod installed, it provides a toolcpanel command that sets both toolgun and its context menu. You can use it like bind t "toolcpanel wire_adv". Found the answer in this thread.


2

Found the solution: In /home/tf2server/hlds/gameserver/orangebox, put a file called steam_appid.txt whose sole contents are 440 Source: http://forums.srcds.com/viewtopic/18494 This also fixes « TF2 dedicated LAN server not found in game’s server browser ».


2

Open the config file and change toggleconsole to any key (I used "-"). Save the file, then right click on it, choose Properties, and set as read only. When in game, open the console and type sv_cheats 1, then noclip 1. Close the console, get out of where you were stuck, open the console again and type noclip 0. Worked for me!


2

I'm sorry to do some house advertising here, but Steam Condenser is probably the way to go if you want to do this programmatically in either Ruby, Java or PHP. It provides all you need to query Source and GoldSrc game servers, the master servers and the Steam Community (like profile, inventories and achievements).



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