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11

At least in Portal, there is no air resistance, though whether this is due to the engine or the game design itself, I'm not sure. It's easy to test -- simply place two portals on the floor, and fall directly down onto one. If done correctly, Chell will continuously fall through the one portal, exit through the second, reach the apex, fall back through the ...


10

Ha! I did it by cheating: finding an existing sound mod for Portal and examining it :D. Here's how, for posterity: Apparently, the Source engine does not look for sounds in the directory. It looks for script files instead. Those script files define where to look for stuff. So I did the following: Opened the main Portal GCF (that's portal content.gcf) ...


9

I play full screen mode windowed. All the gfx without the minimizing. How do you turn on "fake fullscreen" in TF2 and other Source games?


9

Use the following as your command line: (From the library right click on the game, then pick Properties → Set Launch Options.) -sw -noborder -sw means "Start Windowed." -noborder tells Windows to not draw borders (titlebar, window buttons) around the window. You can also designate screen size (e.g. -w 640 -h 480), skip the intro video (-novideo), turn on ...


9

Their lagging does not hurt the server. Players with high ping usually lag visibly in-game, such as seeming to stutter or 'teleport'. This makes them more difficult to hit as they're not actually where they appear to be, giving a bad experience for the other players.


9

I believe the first time you load a map during a session in Source games, the engine will cache some loaded map resources. This is done to speed up subsequent load times for the same map. When you close the game, the cache is deleted.


6

There is a terminal velocity. Props and actors can only move up to a certain speed in any given direction at a time. This is to help collision detection so props don't get stuck in clipping zones. The terminal velocity is constant across all Source games, I believe, as it is a non-configurable engine option. It is most noticeable in Portal and Garry's Mod. ...


6

The server alias syntax is the same as on the client side. You can place aliases inside server.cfg or choose to separate them into their own file for the sake of neatness. server.cfg exec aliases.cfg aliases.cfg alias "meleeon" "sm_cvar sm_meleemode_enabled 1;sm_cvar example 0" alias "meleeoff" "sm_cvar sm_meleemode_enabled 0;sm_cvar example 1" You ...


6

When in-game, and with a level loaded, the 'status' command in the game's developer console will show the exact detected public IP address that would be used to invite others. The developer console can be enabled under Options -> Keyboard/Mouse.


5

In short: It is used because it preserves your configuration. If you edit the config.cfg or use the ingame console directly the settings will only stay until you closed the game. First we need to clarify what happens when you start a source-engine game from steam. At startup steam - if activated - loads a config from the cloud and checks back with the ...


4

Enter cl_showpos 1 in the console. This will display your current position, angle, and velocity in the upper-right corner of the screen. To get the distance, open http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php in the in-game browser, plug your starting coordinates into the first box, your ending coordinates into the second ...


4

All you need is to set the correct attributes of your wav file. I have changed files for Alien Swarm, it is also a Source SDK powered game. So I assume the steps are the same: Get the free application Audacity, install and run it. Set sound frequency to 44 100 Hz Go to audicity options, Formats and select WAV (Microsoft 16 bit PCM) Record your sound and ...


4

FPS configs will reduce your graphics much below those inside the game: http://www.fakkelbrigade.eu/chris/configs/


4

The place you configure your sprays is in the options menu, under multiplayer. From this place you can import an image of the proper dimensions, which will show up when you use the spray command (default T) in game.


4

You can write your configuration file to disk using the following command in the CS:GO console; host_writeconfig <name_of_file> For example, if you wanted to write your current configuration settings to a file called "myConfig.cfg", you would use the following in the CS:GO console; host_writeconfig myConfig This would create a file called ...


3

The default key for sprays is T in TF2. It is likely the same in L4D, though if you look through the keyboard settings it should be there. Bear in mind that some servers restrict sprays to avoid objectionable (porn or other shock) sprays. If you're on such a server, when you attempt to throw up your spray, the noise will play but nothing will happen.


3

There are many more options than the options menu in game. Back when I was using a 7600GT to play TF2, I dropped my DirectX level from 9.0c to 8. This can be achieved by right clicking on the game, clicking set launch options, and adding "-dlevel 80" (without quotes). This will force the game to use fewer/less intensive shaders, which older graphics cards ...


3

Assuming you are playing these games through steam, a possible approach would be to avoid minimizing as much as possible by relying on steam's in-game overlay (launched by pressing Shift+Tab) as much as possible. Seeing how the overlay supplies a web browser, you can do quite a few things while keeping the game in the foreground.


3

This should work: Navigate to the store page for the game you wish to reset and get the appID from the URL It should look like this: http://store.steampowered.com/app/appID/ Disable Steam Cloud Navigate to "Steam\SteamApps\<username>\<game>\<game>\cfg \" and delete “config.cfg” Navigate to ...


3

Valve's wiki has an article on the topic. Too much to quote, but the link should be stable. http://developer.valvesoftware.com/wiki/Server_queries


3

Unfortunately, it is not likely that you will be able extend the graphics settings beyond what you see available without resorting to mods. Nothing noteworthy, at least, with the exception of changing the resolution (see below). The reason why higher graphical settings are not readily available (without mods) is because the version of the Source Engine that ...


3

Maybe I found something around (and your idea is awesome, actually) In your GMOD installation you should see a folder like this: lua/autorun/server/ Create your LUA script (noguns.lua) with a text editor and paste this in: function StripAndGive(ply) ply:StripWeapons() ply:Give("weapon_physcannon") ply:Give("weapon_gravgun") ...



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