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It depends on the game and the OS. Many games are not written with multi-core support in mind, but still make use of OS-level primitives that cause the OS to migrate processes between cores, which in some cases can impact performance due to cache line misses and resource allocation issues, and depending on the graphics hardware this can theoretically make a ...


2

Not sure what roach timing you're referring to. There are many possible timings, on one base, two bases, three-base roach max, etc. Also, you haven't specified if you're opening gateway first or forge FE. Given that the metagame right now is for gateway openings, you should scout on 9 or 13. If you see he's on a single base you drop 2 extra gateways and ...


1

Generally speaking, this will not improve the performance of most video games. Large Address Aware (LAA) is only useful in increasing the maximum limit of memory usage by a given application. Generally speaking, a 32-bit application can use up to 2GB of memory. Most games won't run into this issue, and the ones that do are either already compiled as Large ...



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