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The answer to your question is No. Starcraft has a priority system built-in, and there is no way to modify the priority order. Ghosts take priority over bio, so if you group your ghosts with the rest of your army you'll have to tab-stim every time. Because of this you'll likely see ghosts used on a separate hotkey than the rest of the terran army. The ...


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You will need to read up on Units (anything you can click on). Each unit has an ID. Next, you will have to use a trigger. When a harvester starts to harvest from a mineral patch, you will make a trigger that assigns that harvester to the mineral patch. You can learn the basics of triggers here. So once a probe starts harvesting, you can trigger a ...


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Following the idea of user1337 I came with the following idea: When a worker is harvesting, remember which mineral field it did it from When a worker finished harvesting, remove its cargo and repeat the harvesting order, for the same mineral field, again. Have a "stack count" remembering how many times the above point occured. When a threshold is reached, ...


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In most cases you can get a good read for the buildings in production by looking at the width and height of their life bars (under "Gameplay" you have first to activate the life bars – at least for "Damaged"). For example: The life bar of a pylon is seen slightly on top of the warp-circle, the life bar of a cannon is positioned a little bit lower (just ...


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I assumed that the patrol gets the probe up to speed, so that they don't need to accelerate for further movements, such as the little way needed to move the probe to perfect position when building the expand. I might be wrong though.



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