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0

Zerg buildings heal slowly on normal creep. Kerrigans Malignant creep ability gives improved creep that has +1 regen and +30% attack speed for all Zerg units and buildings that are on it. It also helps creep spread faster. You may also be able to heal defensive structures with Kerrigans Mend ability if you uproot them first(haven't tried, needs ...


15

During a replay with the controls in the bottom right, you can set the camera to follow a players, this way you can see exactly (some slight differences when jumping) what you saw during the game. There is an audio warning when a nuke is placed. A ping is shown on the minimap. There is a small red dot visible to you on the main screen regardless of vision ...


1

The cheat code: eyeofsauron can be used to watch all cinematics and you can skip past the ones that you aren't interested in.


1

Yes and no. It is possible to determine whether or not specific actions were worth the time and attention, just like it is possible to determine if certain actions were even worth doing. Both are handled differently however. People will argue that one is more important than the other, this all comes down to your play style. Actions worth the time: This is ...


2

First thing to check would be the attachments on his barracks. This will give you an idea of his unit composition. If you do not see a tech lab then the first assumption would be your opponent is going to hit you with reapers very soon. Secondly you will want to throw down a bunker at your natural, and rally your marines into your main worker line. Two ...


1

Mechanics do not always refer to the game engine and all possible interactions with it, but rather, the proper thought process and execution. A player that has good mechanics is one that understands the game well enough to make split second decisions, and have a clear understanding of their long term and short term goals. Often you will see this in the form ...


3

Regardless of what it is, the only reasonable response is to defend. In starcraft you can invest your resources into: Army, Economy and Technology. Think of it in terms of sacrificing one for another or investing in one and sacrificing the other two. So the reason you should defend is that you have invested more money on your economy with your expansion at ...


0

Some Blizzard titles also suffer from scaling issues with mouse cursors. If you have any kind of "zoom" setup on your screen, found here Control Panel\All Control Panel Items\Display, anything other than "smaller 100%(default)" can cause the mouse cursor to disappear.


1

It seems that there's been a change to the way queued blinks work. It used to be that while trying to do this that some stalkers blink but do not quite make it to the intended destination whereas some will make it. It looks like that if they will not make it to the marker that the stalker will instead ignore the blink command. This change is good as you can ...


1

You should be holding the shift key throughout the whole process. Letting go and then Shift queueing another command will overwrite the existing ones. My assumption is that some of the stalkers have already blinked by the time you try to execute the command to shift move to make space. The entire process should be: Right click under the cliff. Shift + R + ...


1

Not walling off against Terran is fine. That shouldn't matter in the long run. Walling off against Terran just prevents Hellion run-by's and easy SCV scouting. As far as Macro, as soon as you suspect a proxy 2 Rax, you need to cut SCV production and go straight into Marine production. If you have a Tech lab add-on building, cancel it if it won't finish ...


3

There's no way to remove a control group, if you really want to remove it then overwrite a control group with a not fully constructed building (using Ctrl+#, shift will ADD while ctrl will OVERWRITE) then you can cancel it. This is obviously not recommended as it is a waste of resources. Assigning a single army unit may also work as it is likely that they ...


3

All buildings must be destroyed in order for a player to lose, see Blizz Rules. Note, that this does not constitute a "win" condition, only a "lose" condition. In the event that a player hits a "lose" condition, while the other player does not, the other player THEN hits a "win" condition. This is important because in a condition where players are racing ...


1

Yes every single structure must be destroyed. With a structure being any fixed, player-controlled construct that required resources to be built. That is with minerals and/or vespene gas. This category includes all constructs with the capacity of being lifted, as they're fixed constructs that become movable should the player decide to. Even while being in the ...


0

You cannot use an economic build to put pressure on you opponent. The only thing close to that is using a reaper to scout and maybe snipe some units. That being said, every build has the potential to normalize and go into a macro game. The difference is that you need to do damage with a harass or aggressive build, so that once the first skirmish is over you ...


-3

Worlds most annoying strategy Build 1000000 bases loaded with SCV's then fly em to heaps of corners and all over the map if person verging you is impatient then works charms if not make sure your nonstop making them


-2

Widow Mine Stratergy Get heaps of supply depots, get 4 factory's with reactors and just pump out widow mines then place them all Over the map also get some battleships if they get a few air units works well unless enemy is doing a carrier rush (Protoss)


1

Mechanics refers to the game engine and all possible interactions with it. While you do not need to execute every action perfectly, you need to be aware that it is possible. Without time pressure you should know how to execute every command in the game and understand its result. This is not limited to the race you play. To learn these start with the most ...


0

145 damage. That thing costs 300 gas, so it's one giant baneling.


4

That is absolutely correct, you get double credit for choosing random and the race you end up playing as. However, you have to win, not just play the required number of games to obtain the portraits.


3

haha I actually helped jak as he was developing the Staircase, although the creep level is new to me. First I'd just like to say it really doesn't matter, perfecting creep spread is not going to win you the game, it may help a small amount but as long as you can do it somewhat okay it's probably good enough until Master. I would spend more effort on ...


1

I agree with dphil except for the order precedence of micro and macro. He says that you should always micro and then try to remember to macro I believe that the opposite is better for both learning and being a better player. I have proved the importance of macro over micro multiple times to my lower league students (bronze - gold) where I would defeat them ...


6

It depends on a lot of stuff. What your plan is, how well you use it, what the enemy is doing. You also need to consider that part of a reapers resource cost is time. A reaper takes up time which you could have been using in order to build marines or something else which could be more important. If your plan is to do a strong one base attack then it is ...


3

Yes. The key is to practice doing both. Try consciously practice microing while having your base buildings on hotkeys to do stuff. Over time you should get better and won't forget to do so. It's just like any other activity though, it takes time getting used to doing something. If you are having a hard time remembering, do something silly like have a ...



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