Tag Info

Hot answers tagged

5

It's sometimes difficult to define what would count as special abilities, rather than weapon traits, but I'll give it a go. Scout: Double jump Highest move speed Fast but weak melee attack Low Health Soldier: Rocket jumping Slow speed High health Pyro: Immune to afterburn Most flamethrowers can airblast enemies/projectiles Many weapons set enemies ...


5

You will not get VAC banned for using cheats on your own server. As far as that is concerned you might as well be modding the game; what you do on your own is neither here nor there. In many ways it is easier to "cheat" on an offline server by using commands in the dev console such as sv_cheats 1. It is only considered cheating (to the point of getting VAC ...


5

Since the flamethrower projectiles have a travel time, you have to time it so that by the time the flame hits the pyro, and before it goes away due to afterburn immunity, you have your axtinguisher out already hitting the pyro. Here's an example by sketchek, a popular TF2 youtuber: ...


5

Having personally done this myself, applying temporarily untradeable killstreak kits to a tradeable weapon transfers the trade date. Once the 7 days passes, your killstreak weapon is once again tradeable. As Aaron mentioned, this wasn't always the case, but was patched during 2014's Smissmas update.


4

Any scrap which includes any non-tradable items will in turn be non-tradable, unfortunately. Things inherit non-tradable properties upwards, so turning an untradable scrap and a tradable scrap into the next tier of metal up will create a non-tradable piece of that metal, and so on, all the way up to non-tradable items.


4

Correct me if I'm wrong here, but the December 22, 2014 patch had fixed this: Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent and Killstreak kits function the same way as crafting, so it would be reasonable to assume that this applies to killstreak kits as well. A quick search on ...


3

TF2 isn't set up to use an XBox 360 controller by default. Instead, you need to open a developer console (using ~, the key left of 1) and type exec 360controller If you ever want to undo this, you need to go back to the developer console and run exec undo360controller. If ~ doesn't work, you may need to enable the Developer Console in the game's Advanced ...


3

From the Official TF2 wiki: This hat is given to players who purchased Team Fortress 2 before the Über Update on June 23, 2011, those who receive a gift of the game, and those who activate a retail copy of the game, such as purchasing the Orange Box. If you look in the Notes section, it'll say: Purchasing the Orange Box or Valve Complete Pack ...


2

'Roll the Dice' and 'Go Carts' are both not found in the actual game and need to be enabled via plugins to your server. The 'Color Me' function ought to be able to be used with console commands, but for more info, check this blog post here. For Roll the Dice, you'll need to install the plugin, which can be found here. The same thing goes for Go Carts, and ...


2

Usually, there is no way to do this with VANILLA SourceMod or TF2 because it is a value stored within the map. However you might be able to do something with this using the functions (sm_settime + sm_addtime) Cheers.


2

No, it doesn't. Ubered players are not affected by status effects. Note that this only works with the stock Ubercharge. In fact, flashing someone with a stock Medigun's Ubercharge will clear all status effects currently on them. Just be aware that the amount of time on the Uber goes down every time you change targets, to a minimum of 2.666 seconds (from ...


2

Based on the wiki pages of critical hits, There is one statement that link the two mecanisms. If the player is under a Mini-crit buff state (such as the Buff Banner or Buffalo Steak Sandvich), or the victim is under a Mini-crit debuff state (such being Jarated or marked for death), all taunt attacks will also Mini-crit. Is the same thing applies for ...


1

Yes, as a F2P player, you can trade, but you are limited in what you can. Drops that you recieve in-game cannot be traded, except for tools (such as crates, keys and name tags). These will have the non-tradeable tag in your inventory. However, items that other players gift you can be traded. Therefore, if a Premium friend gifts you some items, you can then ...


1

Yes you can. The Training (offline) bot mode will use any loadouts you have setup beforehand. Even-though the mode itself is offline (as in, your PC is the server) the game itself is still online to keep your items and loadouts sync with Valve's servers. If there's ever a point where you do get disconnected from the internet while playing, all characters ...


1

How can I get TF2's default settings back? (and What should I backup first?) Right click the Game in the Library menu, click Properties, click on Local Files, and select Verify Integrity of Game Cache. If you have modifications to the game what Verifying the Integrity will do is check your version with the official version on the server, and ...



Only top voted, non community-wiki answers of a minimum length are eligible