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1

The give command doesn't give you unlockable weapons or any other arbitrary backpack item in TF2; otherwise it would be trivial for anyone to just cheat the items in, bypassing the item drop system entirely. What it does is spawn an item that can be picked up, which, for weapons, is equipped automatically in Half-Life 2 and Counter-Strike: Source. Item ...


0

It must be the last hit, not the killing blow. You can hit him when he is doing his death scream though, but you just have to be the last to hit him. You get it once per account and you have to survive if you are the last hit


1

Figured it out. Instead of connecting to a remote server (even one that happens to be on the same machine or accessible over LAN), I needed to start a server from within TF2 client. When I did it that way, nav meshes showed up and were editable as per the linked tutorial.


1

To preface, I find it more reliable in general to use the keyboard to switch between weapons rather than the mouse wheel. Doing so seems particularly helpful with "combo" attacks like flamethrower + axetinguisher. If you are willing to select your weapons from the keyboard, then you could add bind q "slot1;r_drawviewmodel 1" bind e "slot2;r_drawviewmodel ...


0

Adding bindtoggle r r_drawviewmodel to autoexec.cfg will allow you to press r (or whatever key you choose) in-game to toggle viewmodels on and off at will.


4

Okay, I think I know what is happening here. This is basically a total guess, but it seems like the kind of thing that would happen in a Valve Source game. Figure 1: A typical reflect. (I hid the rocket to see things better.) Basically, the game checks where you're looking and directs the rocket that way. Figure 2: A reflect with a taunting Scout in your ...


0

What worked for me is playing TF2 from a different computer, and getting the achivements again


1

All the listed answers above are correct, but I have one more: You can see the spy's cloaked outline for a split second as his rag doll counterpart falls to the ground. Try looking for that.


0

If you have seen, there is an item such as the Spytron 3000. This is all speculation, but possibly the Spytron 3000 has a programmed feature, allowing you to choose whoever gets to see you and who shall see a different person. The feature might also project the mask to tell the team that he is disguised, which is why the spy can see, yet the mask has no eye ...


1

You both need Steam Guard activated for 15 days for both of you to have an established trade. If that's not the problem, did you guys buy the items, earned them or crafted them? Purchased items cannot be traded, nor can the achievement items. If you use an item not tradable when crafting another item, the item is also not tradable. As far as I know, those ...


2

To make a good rocket jump, you'll need to aim down or even slightly behind, and jump just before shooting. If you shoot diagonally in front of you, you wont accelerate forward. Think about the propelling force that is pushing you backwards. The hint of an achievement tells you the way to get the highest jump : Where Eagles Dare Get the highest possible ...


2

You can Rocket Jump with a controller, it's just a lot trickier as you can't snap your view around like you can with a mouse. Since rocket jumping involves aiming down while jumping, view snapping is a vital skill to it. It's a lot easier to sticky jump with the demoman for this reason, as Demo doesn't have to look down to do it (just remember that 3+ ...


3

As far as I'm aware, the only taunts that are in the random drop system are the Schadenfreude and High Five. They seem to be part of the Hat drop table, meaning that they are rare drops. The only taunt that is unlockable by an achievement is the Director's Vision, which is unlocked by using the Replay Editor for the first time. Edit: The TF2 Wiki seems to ...


1

You cannot use taunts in crafting, and you cannot get them as a result from crafting. Taunts are apparently capable of having craft numbers, and they apparently can come in "craftable" and "uncraftable" varieties, but there are no crafting recipies that have them as either a component or a result.


-2

This might be due to the fact that Steam was down around the time you were trying to trade. Everything was down, from inventory to servers. You could try again or submit this question within the TF2 discussion page: http://steamcommunity.com/app/440/discussions/


1

Those Voice Modifications are from the Halloween Spells in TF2. A wiki article is here if you'd like to read more, but I'll sum it up for you. There are 9 class specific spells that alter your voice, one for each class, and 1 all class spell (Voices from Below). The 1 all class spell isn't a standalone spell, but the byproduct when a class specific spell is ...


2

Trimping (otherwise known as charge jumping or charge ramping) allows you to travel at speeds above 2100 hammer units per second if you strafe in the air,. That's three times faster than a charging Demoman on the ground. This is by far the fastest way you can travel that isn't very situational.


4

The nine men (or 8 men and 1 woman, depending on who you ask) in Team Fortress 2 are, in fact, dead and trapped in Limbo. They fight out the same battles over and over from different perspectives for all eternity, never guessing their real situation. They don a wide variety of hats to try to prove to themselves that they're not the same person as their ...


13

The device used by the Spy in order to disguise is known as The Disguise Kit. This kit contains a few sticks of his iconic cigarettes, along with a not often mentioned piece of technology known as the Spytron 3000: Although not much is revealed about it, this device is a technological breakthrough in infiltration, giving the Spy this great power of ...


27

If you're taking the Spy-masks (or really, anything in Team Fortress 2) at face value (bah-dum-tiss), then you really shouldn't. TF2 is a game that prides itself on over-the-top, tongue-in-cheek, absurdist humour: Surreal humour (also known as absurdist humour) is a form of humour predicated on deliberate violations of causal reasoning, producing events ...


-2

Let's say the Spy is on the Blue Team. All members of the Blue Team see a Spy wearing a mask (let's say the Medic mask), so they know it's a Blue Spy. Members of the Red Team however, see a Red Medic. This makes them believe that the (disguised Spy) is on their team. However, there are some giveaways. SPY CHECK! Friendlies don't take damage from ...


1

If you want a basic map were you can spawn any class with any weapon and just want a idle bot under your command you will need to do this Go to create server (plus sign next to servers) Start up server "itemtest" You start in spawn but an inaccessible room is near by for testing Enter command in console "sv_cheats 1" Then enter command in console "noclip" ...



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