New answers tagged team-fortress-2
All of the items dropped are achievement reward items. This is a case where the person used SAM or a community server with the correct plugins, to unlock all of the achievements with item drops. They then joined your server and got the item notification which they acknowledged, showing the drops.
The person in question may have been inactive for a long period of time, so he did not open the window that shows his drops. His item drops will have accumulated if he was dying periodically due to idling. So he would have opened the window after being AFK and recieved all dropped items.
TF2 doesn't currently support this. There are some references in the game binary to selecting a campaign medal, but there is currently no GUI or command to actually select the campaign medal to display.
As far as I know, this isn't possible. The icons relating to items like the Gargoyle or Update Coins have all remained static and seem to relate to whatever campaign was on last. There's no way of changing the icon as far as I know.
Short Answer: Change your server's startup map to a payload map and change the maps in your mapcyclefile (tf/cfg/mapcycle.txt by default) to payload maps. Explanation: For most game modes, it's the map that determines the game mode and not the server. Payload maps all start with pl_. The list of standard payload maps is stored in the server's ...
The version of SourceMod or its plugins is out of date. Usually just updating SourceMod works, however, if the game keeps crashing, check your plugins for new updates. In my case, the gamedata for TF2Attributes had to be updated. I updated both SourceMod and TF2Attributes and it works fine, I can create servers and people can join them.
You can tell that you're playing on a Valve server in two ways. One way is to look at the server name and see if the name of the server is displayed on the leaderboard (default key Tab) as being a Valve server. Usually the name format of this will be Valve [gamemode/event] Server ([server location] srcdsXXX #XX. Another way, if there is any sort of event ...
You have to be on the correct map to do the contract. Valve has added a button to the contracts that you can click that will automatically take you to the correct map type to complete that contract. Just press F2, select the contract you want to complete, and the button should be on the top left corner of the contract in red text.
A texture is an image that is loaded onto a 3D object is a game world to make it look like its real world counterpart - be it a barrel, a tent, a tree trunk, whatever. A skin is a "special" texture used on weapons in FPSs as well as for heroes in MOBAs (I believe). Usually acquiring a new skin for a weapon in TF2 requires an achievement of some kind, ...
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