New answers tagged team-fortress-2
According to the wiki page on the Normal quality, there exist a minority of items with the Normal quality that aren't supposed to be, and/or have the kill-counting abilities of Strange weapons. It seems that that's what you're seeing on the market.
Those "stock" items are the result of players applying Name Tags or Description Tags to stock items. When that is done so, instead of modifying the stock item, a replica of the stock is created with the properties applied to it "changed name, changed description".
You're using an incorrect folder structure. In order to replace a model, the folder path must match the path listed in the applicable .gcf file following your mod folder name. The correct directory you want to use is: tf/custom/my_mod_name/models/weapons/v_models/v_scattergun.mdl
According to GCFScape, as of 29-08-2015, sound/vo currently contains 26 folders and 11,347 files. This can be further broken down: vo itself has 4445 files, which are the main voices for the nine classes, the announcer, and the Eyelander. vo/bot_worker has 9 files, used for the robots in rd_asteroid. vo/halloween_bombinomicon has 62 files for the ...
It is a Strange Weapon which has a kill-count, you can tell because it is called rage-inducing. You have not seen this before because the update yesterday (August 27, 2015) made the following change > All Strange items now have a visible icon in backpack panels
The icon you're asking about is used on skins from Gun Mettle to indicate that the weapon is Strange. As of the August 27, 2015 patch, the icon has now been added to all Strange items in the backpack view. As you can see here, it also appears on mine: Contrary to Jeeva's comment (which has since been deleted), the icon does not indicate that the weapon ...
The Team Fortress 2 item servers are likely down or under maintenance - the game has no idea whether you have the Gunmettle Campaign coin, meaning it's trapped in your backpack with the rest of your items. (If you've bought the ticket but haven't activated it, it will also be trapped). You'd be best to wait for the item servers to come back up and try again ...
I had this problem before: I couldn't launch TF2. However, after I updated it worked. I think the safest way is to wait for an update.
Yes, it would. Applying a killstreak kit to any weapon will give that weapon that killstreak. The reason for this is that strange, australium and killstreak are all separate attributes so don't "overwrite" each other.
Valve restored Halloween spells to all items they were on during the Halloween 2013 update. You can see it on my Dark Helm, which I applied the Sniper voice changer on way back during Halloween 2012: You can still get new ones by playing on Ghost Fort (koth_lakeside_event) during the Halloween event and finding your Halloween gift when it appears. Note: ...
Cosmetics and the weapon drop system were added to the game in the Sniper vs. Spy update. However, due to complaints, milestone rewards for Sniper and Spy weapons were added in a week later and were kept for the WAR Update (aka the Demo vs. Soldier update) and Engineer Update. No new weapons have been awarded as achievement items since the Engineer update. ...
Team Fortress 2 still allows you to unlock weapons via milestones; the only thing that really changed was the introduction of the item drop system that brought in other weapons. As read here from the TF2 Wiki: Each class can earn three Milestone achievements. Milestone achievements are awarded for earning 5, 11, and 17 achievements in a class; or ...
0.33 represents a third of 1 refined (ref), which is 1 reclaimed (rec). 0.11 represents a third of 1 rec or a ninth of 1 ref, which is 1 scrap. 0.44 would correspond to 1 rec and 1 scrap together. 1.66 would correspond to 1 ref and 2 rec. All the other answers have covered this better than I have, but they're forgetting some things. Sometimes there will ...
Are these errors in the server console or the client console? Because I'm not seeing errors like this in my server console. As for the client console, as much as I hate to say it, a lot of errors like these can just be ignored. This wouldn't be the first time Valve has materials that are missing values in their VMT files. Alternately, you can validate ...
This is actually being caused by SourceMod. It calls Map_IsValid internally. However, Valve changed it so Map_IsValid now takes absolute paths. Installing a SourceMod 1.7.3 snapshot should fix this issue as it now uses the new FindMap command to resolve map names instead.
What you are looking for is called Motd, which is message of the day, or motto of the day. Way 1) No mods needed but it is doesn't work thru chat. I found a Steam Guide by Jimo about it. You basically create a png image, pick a background color, create an html for it (all available there), then you upload it to a website, save the URL to a txt file ...
You can hardly see the unusual effect, as Valve would not give you a normal unusual for 69p. Try moving around and looking very closely. They are tiny white bits coming out of the front of the hat. Also, you need to be on CP_Steel for the unusual effect to show.
A recent addition to this list would be a website known as trade.tf. This one is also a particularly superior contender, since rather than relying on a community-driven system, the prices are determined through a bot that pulls in recent trades in the past 24 hours to determine the current price. Their FAQ states: How does the spreadsheet work? It ...
The code "sv_pure 1" makes your server [or game] not accept edited files. These include sound mods, graphical mods etc. sv_pure 2 is no custom content at all. sv_pure 1 is custom content allowed if it is whitelisted. About the whitelist: It checks the pure_server_whitelist.txt file in server's hl2 directory See here for the page about this on Valve ...
This is a fairly common side effect when trading servers are experiencing issues (which is quite frequently). If you're dragging stuff over to your trade window or double clicking on items and it's not responding by putting that item in the trade window, give it a few minutes/hours/other arbitrary time period and try again.
As of the Gun Mettle Update, yes. According to the wiki page on the update, the Spy will now receive 20% damage resistance while invisible regardless of the watch used. He will also receive reduced time on debuffs such as Jarate or Mad Milk while invisible. As for the Dead Ringer, two changes have been made to it in regards to damage: Changed: Initial ...
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