New answers tagged team-fortress-2
No. Each individual weapon's special effect only corresponds to only that weapon, not the entire player loadout. It's just like although the Rocket Jumper has -100% damage penalty, you can still kill other players using Melee or Secondary Weapons (it's one of my favourite loadout - Rocket Jumper, BASE Jumper and Market Gardener). So yeah, your Flare Gun will ...
Yes, a deflected projectile can be deflected again. With enough pyros or if the pyros are somehow getting more ammo, the same rocket can be deflected ad nauseum. This video demonstrates a rocket being deflected this way: ...
So I found where I went wrong. There are two filter options in the browse texture selection. The first is filter the second is keyword. Filter sieves through material selection not based on game and only responds to words that describe materials. Keyword sieves through materials based on game, game type and properties of the material. Hence placing the ...
As far as I know I don't think this is possible. I have an Ubuntu machine and have had a similar problem. What you may have to do is change your primary monitor when you launch a game. If you are using Ubuntu, which I assume you are (this is pretty much the only linux OS I have any knowledge of) you can click on the power button and then go into the ...
You have to go to Finder > Macintosh HD (or whatever hard drive you have) > Users > your username > applications and it should be there. For some reason this application folder is different then the standard and thats where mine was put. This worked for me
The only hats in TF2 that require you to level a character are the Flamingo Kid and Triclops hats. However, the leveling in question has to be done in the game Super Monday Night Combat, not Team Fortress 2. Specifically, Flamingo Kid requires you to reach Level 5 in SMNC, while Triclops requires you to reach level 20 in SMNC. Incidentally, the level is ...
Or you could be talking about weapon levels; for example, the Eyelander is a level 5 sword, and the Mantreads are level 10 boots. Levels are purely cosmetic and for "bling", like unusual hats.You do not need to "level up" or anything to equip these weapons.
I think you may have meant "Achievement Milestones". Team Fortress 2 does not have character levels. You could either be confusing between a Steam Profile Level, Strange Item Levels or Achievement Milestones. Achievement Milestones Achievement milestones are achievements that you get when you have completed a certain number of achievements in a ...
you could also open the console & type in resetplayerstats.
There was a bug that was allowing people to build sentries outside the bounds of the map. Supposedly this was fixed in today's update: Updated sd_doomsday_event Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
When running the game with developer 1, quitting a server will show you a list of all the sounds running at the time you quit (as a list of "the sounds that were cut off"). So, I went to an MvM map, got some resistance upgrades, use host_timescale 0.2 to time things easier, and quit the server just as the resistance sound was playing from a rocket jump. It ...
Equip a Spellbook. Collect a spell (glowing spellbook/crystalball item) from the map. Consume the spell by pressing the key assigned to "Use Item in Action Slot" in the Options. The default is H.
They're trying to scam you. It's a common scam tactic to try to impersonate one of your friends (name and avatar) to give the unusual to it, at which point they have the unusual and run off with it. Usually, their alt account is already on your friends list (previously traded with you).
While you can addcond 82 to players to do it using cheats, the bumpercar model and sounds won't be loaded if you do that. You really need a server plugin to do it correctly. As of right now, there are 3: Kartify by Dr. McKay Bumper Cars by Chdata Bumpa Cars! by Matt_ Of these 3, the first two were updated just today. I would consider holding off on ...
The only other method I know of is to get one of the new crates. However, Valve did something different with crates this year: Instead of the crates being free and the keys costing money, instead the Unlocked Creepy Crates cost money and don't require a key. There are 9 Unlocked Creepy Crates, one per class. Tradeability Items from the free cauldron ...
You jump in a bumper car. You can use it to dodge attacks. It's not amazingly useful, the right click boost is better.
Giftwrapping used to trigger a glitch which made untradeable items tradable. This glitch has been patched, and those items are still tradable. Today, gift wrap is just used to give untradeable items like the UHHHH to other player in a trade. Because it is patched, they CANNOT be tradable forever. The item will become a carefully wrapped gift upon use. this ...
Controls The default bumper car controls are W and S for forward and back, with A and D for turning. Space bar will make you jump slightly. Note that the bumper cars turn fairly slowly. If the charge meter below your damage percent is full, your secondary attack (right click by default) will make you boost for a short time. That is, go really fast. ...
This video I found on youtube lists all of the new unusual effects, for the latest and greatest: Scream Fortress 2014
Yes, but only in certain circumstances. With default settings, rockets will only pass through teammates that are very close to you. Once they get out of face range they will explode on teammates and deal splash damage to enemies. The close range exception saves you from having to worry about blowing yourself up if a teammate steps in front of your gun.
Those were probably server configs that allowed projectiles to pass through teammates. In vanilla TF2, rocket projectiles will never go through teammates and will explode upon contact with them.
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