New answers tagged team-fortress-2
You can use a flare gun(If you have one).I use scorch shot to ignite,degreaser for fast switch and axtinguisher to axtinguish.
You cannot add items from the Workshop to your game unless Valve adds them to the game. Wherever you subscribed to this item, it must have been outside the official TF2 Workshop, which is located at http://steamcommunity.com/workshop/browse/?appid=440. The only way to play with those models would be to set up an own Server and load those models into the ...
Simple. in steam right-click on tf2, press "OPTIONS", click on Set Launch Options then type -console. Start TF2, press `~then type code> alias +hop "+jump;+duck;wait;+attack" alias -hop "-jump;-attack;wait;wait;wait;-duck" bindKeytobind "+hop""-hop"
Easy. Verifying TF2 Should fix your prob!
While the accepted answer does a good job of summarizing the general class roles, I would like to emphasize that once you understand the quirks of MvM, and get a group of regulars, you really can do whatever you want. The MvM community is notorious for shunning anybody that doesn't adhere to the cookie cutter metagame. I believe this mentality flourished ...
For whatever reason, OS X has a small amount of mouse latency. An application called SmoothMouse is supposed to fix it, although I haven't verified this. There was a popular blog post by the author of SmoothMouse a few years ago which details the issue. John Carmack weighed in in the comments: You can measure all this objectively. I took a few minutes, ...
For a more extreme solution, put the following code in your autoexec.cfg: bindtoggle "r" "r_drawviewmodel" This will allow you to press the r key at any time to turn your weapon model off completely. Press the same key again to turn it back on. You may replace the first instance of "r" (not the one at the beginning of r_drawviewmodel) in the code if you ...
Based on this video plus others by the same guy, things work like this: Eye effects are independent. The eye effect you see matches whatever weapon you currently have out; there is no stacking. Only kills with killstreak weapons count. Having a killstreak weapon doesn't magically make whatever you pair it with also act as one. All properties are random. ...
Make sure that it's a Sniper class token, a primary slot token and a scrap metal in the crafting menu and retry. If it doesn't work, try restarting TF2 and recrafting. If not, submit a ticket to Valve support.
You may be thinking of the Ghastly Gibus- a Halloween themed top hat. This hat is given to a player when they dominate another player wearing a Gibus. The Pyrovision Goggles do the same thing. The drop rates of other hats are not affected by who you kill.
Freezecam Taunt Appearances Tracks the number of times you appear in enemy freezecams taunting while wearing the weapon. Similar to taunting achievements, I believe you have to be the focus of the killcam (the killer), not just in the background. Full Moon Kills It means a literal (real life) full moon. Full moons come once a month (give or take), so ...
From OP: You need to use the tf_bot_add command instead of bot.
Items are dropped randomly when playing, at the rate of approximately 1 per hour, over a maximum of 10 hours of play per week. There is no way to increase this. You also receive items from completing the Milestone achievements- the "Earn x class achievements" achievements. There are 3 achievements per class which typically provide you with one weapon for ...
You can go more than 90 or less than 70 and still can play. This is not considered cheating. Enter this in the console viewmodel_fov <fov number>.
I am unsure what the cause of the "unable to connect" problem was, but I have updated my TF2 dedicated server files and now the console does show text once it has started and I, and my friends from their own houses, can connect. I do know, however, the reason that the server was crashing on startup. I was attempting to start the server on a MVM map, none of ...
The results of a time out in CTF and symmetrical CP are dependant on server settings, so there can be several different results: Both teams stalemate. Whichever team scored the most points on the scoreboard during that round wins. The game goes to Sudden Death. Whoever wins Sudden Death wins; if that's also a time out, it's a stalemate.
If time runs out on a symmetrical game mode due to the server's map time running out, the scores displayed are based on the number of rounds won by each team while on that map. If the one team won more rounds on the current map, they get the victory. Control Points is considered a draw if the game ends due to time (unless sudden death mode is enabled), ...
You can't actually pick up enemies weapons when they are dead. When you find enemy weapons or ally weapons that drop when they are dead, they can only be used to refill ammo you need or metal (if you are an Engineer) To actually get different weapons you can wait for an item drop (play for a little bit), have someone trade you one, or buy one off the Mann ...
To get TF2 in a window: From the main menu, click Options and then the Video tab. Change the Display mode setting to Run in a window. You will probably also want to set the Resolution (which will now control the window size) to something smaller than your actual screen size so that the window fits nicely. Click OK or Apply. As noted in comments, you can ...
Hats are very useless sentimental items. Because of that, the pricing of a hat is dependent on what someone will pay for it. As "42" is a special number, it is true that it may be cooler than a hat that's not level 42. The same thing can go for Craft #'s. Hats with craft numbers below 100 are the first 100 hats to be made. This can also be special because ...
One way to get a consistent rocket jump is to use a script, which condenses all the key presses into a single command. I provide an example rocket jump script at the end of the post. To use it, copy the text to Steam\steamapps\common\Team Fortress 2\tf\cfg\soldier.cfg and rebind the keys as necessary. The "alias" lines define the rocket jumping commands ...
From the December 20, 2013 patch: Cosmetics "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot. Unusual effect positioning can now be adjusted for all Cosmetic-slot items Unusual Circling Effects have been ...
I know this is an old question, but I'm surprised no one has mentioned this: Don't press W or s during your jump; both of these will cause you to lose momentum very quickly. Use a and d to maneuver in the air.
When you kill someone with explosives and their body parts fly around - that's a gib kill. You can also gib kill yourself. "gib" more or less means a fragment or a body part of a killed/destroyed character.
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