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6

I was frustrated with the same issue. I believe that the lifetime coins challenges do not start counting until after the objective is activated (which could be a bug). You probably activated Gold Miner first, collected nearly 400k coins, and then completed a separate challenge that then activated Midas Touch. From that point all coins collected applied to ...


6

Bear in mind that Temple Run 2 is a 'free to play' title - they make their money from people buying in-game items, so there are lots of ways to burn through coins and gems. In this case you can 'gem-power' a power up so that the next time you use it you get more from the power. 1 gem gives you 1 boosted power up use, 2 gems gives you 2 and so on. If you're ...


5

The normal artifacts don't do anything on their own, but they have several objectives tied to collecting some or all of them. So if you want to reach the maximum level and get that score multiplier up, you better start collecting. It's worth noting that you can only ever get 1 Artifact during a run. If you intentionally die after grabbing one, it means ...


5

I just played a few rounds to confirm: The shield prevents death from all solid objects, including the rotating spike cylinder, and fire. It also prevents you from tripping on the tile piles that occassionally block either side of the path, and from tripping during mistimed jumps where you fall short and hit the incoming ledge. All of these objects, once ...


5

The only powerups that break this are the Shield, Boost, and Coin Magnet. Activating anything other than that will still enable you to get this objective. You can also pick up gems and coins without fear.


4

As you progress, you gradually speed up. However, tripping on an obstacle (e.g. hitting a tile pile or mistiming a gap jump) does slow you down and puts the monster just one misstep away from catching you. But because tripping does not kill you, it can be used to slow yourself down when reacting in time is getting too difficult. After tripping though you ...


4

The Temple run series is like jetpack joyride, it is based on momentum. You collect speed over running and the most efficient way to lose it is to 'resurrect' by using gems or wings depending on which game you play. Tripping, or collecting powerups, has nothing to do with your speed.


4

I collected all 10 artifacts & after that nothing happens. The objective to collect them all is done and there's no other objectives & still at level 9. So disappointing. Just letting you know. Here's a list of all 10 ring artifacts: Infinite Loop, Angel Wings, Twisted Root, Floating Island, Sky Clasp, Demon Claw, Ruby Shard, Caves Maw, Mystic Rocks ...


3

The multiplier is increased with two things: When you complete an objective. When you upgrade your score multiplier. The first one is more important. It would also help you to clear levels which will result in some bonus also.


3

It combines speed boost with coin magnet: Of course, being Usain Bolt, he has a unique power-up that combines the speed boost with the coin magnet; we're not sure there's a better analogy for his lucrative life.


3

I asked support@imangistudios.com the question, and here is their answer. Chests are indeed random. You can only get one per run.


3

After unlocks & upgrades, there is no real use for gold (unless you need to purchase characters (which has been completed)). I guess it's just stackable. Edit: The Head Start is a useful one to purchase before each game.


3

Follow-up for Invisibility It has the same properties as Invisibility from the last game (Temple Run). It saves you from: 1. All solid objects. 2. Fire. After one hit, it deactivates. It also deactivates if not used for a period of time.


3

I can confirm that spending gems on power-ups is not an investment. Gems spent on a power-up get consumed when you the power-up. I would advise not spending any gems on these power-ups, instead save them for the 'save me' feature. I learnt this the hard way :(


2

Dying does not count as tripping. You can complete the "no tripping" objectives by using Save Mes. You can also use a headstart.


2

You just answered your own question. Tripping Dying and re-spawning Using a speed power-up Using a head start Are all the things that really slow you down, but you will return to you normal speed! Although, Tripping has the extra disadvantage of making you lose out on the Power-Up bar progress.


2

I assume that Gems are a random spawn of Power Ups. You can see I'm interested in the spawn rate of Power Ups myself. Given that Gems are treated the same as other pick ups, you can increase the chance of spawning them with the "Pickup Spawn" boost in the "Abilities" menu for each character (when the boost is purchased it is permanent and applies to all ...


2

First of all, The Power-Up bar fills only when you collect coins. You are mistaken. Also, When you buy an upgrade, let's say, The Power-Up bar fills 10% faster. That means you will require 10% less coins to fill it up. EDIT Yes, when you collect 2x and 3x coins (through Power-Up or Pickup Spawn), your bar fills up 2x and 3x times faster. Although, ...


2

By how I've played, you usually get one during 500-650m and the second one is at 1000-1200m. Even further, you get into a mine, soon after you get out, there will soon be another power up. This is about how far I have gotten.I hope to get even further to find more power ups to improve this answer even farther.


2

I imagine it' is some kind of tripwire between two "torches". Keep a look out for the flames on the side of the bridge and jump between them. I've tried several times to catch a screenshot, but I'm too slow.


2

Your "Lifetime coins" is the total amount of coins you have collected over the entire time you have been playing the game. For example: When you first download the game you run two times. You get 100 coins on the first run, and 600 coins on the second run. Your "Lifetime" total of coins would be 700. The same principle is used for "Lifetime points".


1

Nothing really happens. As you mentioned, you unlock the gem ability at level 9, but that's about it. They might add something in the future. You do however get +1 score multiplier for each level-up objective you complete. So if you're going for that Radical High Score™, you're gonna want to complete all of them.


1

My experience is that artifacts appear based upon distance but I do not know more specifically than that. There can only be one chest grabbed per run, but if you miss the first one, other chests will continue to appear intermittently until you successfully jump to grab one, after which no more chests will appear that run. I have also noticed that when ...


1

The Christmas artifacts are not rings, they are various Christmas-related items (sprig of holly, etc.) I don't think those Christmas artifacts are available in the game anymore as I haven't seen them in a while. They had Valentine's artifacts for a while as well. But neither of those aren't needed to complete the "all the rings" objective and the ring ...


1

It is basically a bug or an unfinished piece of code. From this thread you can see that many other people have it and one of the opinions is: This is a bug, an error, in the game. A "miser run" is one in which you avoid collecting coins, but in this case no goal number has been set. "Desc" is short for for description. The programer placed this ...


1

Although the world HS will always change, to view the current one, try looking in Game Center for the leaderboard for Worldwide: many games often have a worldwide leaderboard visible there.


1

Coins are still worth picking up because they add to your score. This article over at Mathematical Mischief shows how scores are calculated during a run. The formula is sort of large, but one of the components of a score is coins, which are each worth five points multiplied by your multiplier bonus. Assuming that the calculation on points is correct ...


1

In Temple Run 2, I have noticed consistently that when the random resurrection spin comes up with the with the speed boost, the running speed after the boost wears off is noticeably slower. Many of my longest runs came about from happening to roll that boost a couple of times after deaths.


1

To be honest, I found a way which at least helps me... What I do is take alternate turns, like if I have taken a turn to the right, I will have to take a turn to the left next, though this happens only when you have a option to do so, otherwise follow the trick, but when the dual path comes, remember your last turn and take the opposite turn then... This ...


1

Power-ups appear fairly consistently - once you've gone 600 meters (without any frequency upgrades) without a powerup, one should appear. Failing to collect the power-up doesn't seem to affect the distance that the next one appears. Power-ups can't appear above rope slides or during mine cart sections, but the distance traveled on those counts towards ...



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