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97

The term "Cheese" comes from the adjective "Cheesy". The not-so-subtle innuendo there is that a victory via so-called "cheese" did not come from the players own skill, but was merely because the loser was unprepared for the "cheesy" tactics that lead to their loss. What qualifies as "cheese" will undoubtedly vary from player to player, but generally the ...


76

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but that is not necessary (see the comments below for an example). The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are ...


73

Simple answer Pixel shaders are tiny programs that can do operations on a single pixel on the screen, as opposed to geometry shaders and vertex shaders which work on the geometrical primitives (triangles) that make up everything you see on the screen. The most common use for pixel shaders is 'shading', approximation to real world lighting. Commonly used ...


66

The key distinction is that a Bot represents an automated player; an NPC, by contrast, isn't playing the game at all. In general, an NPC is a part of the game; a placed object which is designed by the creator and exists to interact with the player. Examples would include vendors, quest givers, or enemies. In some games, (particularly RPG's), the term is ...


55

I would have to strongly argue against those who say that "cheese" is an exploit in the game. A cheese strategy is usually an all-in strategy. Reaper rushes, zergling rushes, roach spam, proxy gate rushes are something lots of people consider cheese strategies. If a cheese strategy is countered, then the game is usually easily won. Cheese builds in SC2 ...


49

This term spans wider than Eve. Urban Dictionary defines "care bear": Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict ...


48

Replay value is simply a generic term for "What could motivate people to play the game again after playing through it once?" Neither the time to play through or the graphics have anything to do with that. Examples for factors that add to replay value: Branching story where players might play again to experience the other branches. Extensive character ...


43

8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with the Japan's Famicom, the equivalent of the US Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with ...


43

Savescumming generally refers to the practice of reloading a saved game prior to a random event, repeatedly, until a favorable outcome is achieved. The term originated in the Roguelike community, as the genre is known for the frequent occurrence of perma-death as a feature - in that community, any use of saved games to recover from a fatal mistake or poor ...


40

All MMO's have massive amounts of data in databases or caches. They can either purge very old data, cache old data, optimize new data, make backups. And this is just from a software point of view. From a hardware point of view they can make update server hardware, perform defragmentation, etc. Check this link for futher reading.


38

ED - Enhanced Damage or Enhanced Defense MF - Magic Find SoJ - Stone of Jordan ft or FT - For Trade (the opposite of ISO, below) ISO - In Search Of (what people say when they want to trade for something) SC - Softcore HC - Hardcore cube/cubing - Use of the Horadric Cube Ammy - Slang for Amulet torch - Hellfire Torch wp - Waypoint eth - Ethereal e-bugged - A ...


37

Gib is short for "giblets" - which are chunks of meat, or more specifically: the edible offal of a fowl, typically including the heart, gizzard, liver, and other visceral organs. This term was quite popular among the early id Software games, Doom and Quake in particular, where a particularly damaging blow to an enemy or another player usually yielded ...


34

A timing push involves making an attack at a certain point in your build order, such that the attack coincides with the completion of a researched upgrade, or a certain mass of units. For example: you might see a Terran Bio timing push, where the Terran player moves his forces out such that Stimpack technology will have just finished as they reach the enemy ...


34

The term "Frag" comes from the shortening of "Fragmentation grenade". Fragging is a macabre ritual of Vietnam in which American enlisted men attempt to murder their superiors. The word comes from the nickname for hand grenades, a weapon popular with enlisted men because the evidence is destroyed with the consummation of the crime. The original meaning ...


33

"Metroidvania" is a term used to describe a sort of exploratory 2D platforming game. It comes from the original games of the Metroid series and some of the middle-era of Castlevania games (most notably "Symphony of the Night", which is what primarily gave birth to the term). The most defining feature is usually the world. Rather than have set stages or a ...


31

It's almost certainly derived from a pan-Polynesian idea of "that which makes something effective" - usually, what makes magic effective. "Mana" tends to travel in the company of the idea of "taboo", the complex of rules that distinguish something as sacred. Mana comes from obedience of taboo, from the performance of certain rites, from pleasing the spirits ...


31

I think there's a difference between the dry definition of a port and the thing that people complain about. The term "a port of a game" means a game was developed for one set of platforms, and it was later released for other platforms. Technically, a game released for multiple platforms from the get-go - such as Crysis 2 you have mentioned - shouldn't be ...


31

The genre has a few popular names, including: Hack and slash Action RPG Dungeon crawl Diablo-like or Diablo-esque And sometimes even the term "roguelike" is used - there is a vast difference between the roguelike genre and games like Diablo, but the latter are obviously influenced by the former. The most common term I've encountered is "hack and slash". ...


31

Aggro-deck is a term borrowed from games like Magic the Gathering. It means a deck that intends to play aggressively and kill your opponent as quickly as possible. An aggro deck in Hearthstone is characterized by the following: Low mana curve (allows you to play many cards quickly) Aggressive creatures (high power relative to toughness) with abilities ...


30

Interp is short for interpolation, a computer science term (technically math, but that's unrelated). In Counter-Strike and CS Source the server interpolates based on your previous position your next position. Since the server determines 'where' you are the decision of this calculation determines where you can get hit from. Likewise your client also ...


30

So map control is a very ephemeral concept, but at its core is the idea that you can control space (area) on the map and prevent things like: expansions, harassment, scouting. Since map control is largely concerned with covering area, having map control usually means having units which are very fast and thus can respond quickly. Additionally, it often ...


29

A rail shooter is a shooter game in which you don't have control over your movement, at least for the most part. The movement of the character is pre-determined, although some rail shooters will give you some movement control. Although this normally amounts to nothing more then choosing which path to take. Resident Evil Umbrella Chronicles is a prime ...


28

H to the Usky Husky came up with it when casting a game. It describes the standard terran 1/1/1 build which is 1 barracks, 1 factory and 1 starport.


28

A metagame for any game is the way that the game is played. Knowing the metagame is not just knowing the mechanics of the game, but knowing what to expect your opponent to do. It is the relative frequency of each possible tactic, maneuver, build, etc. One of the easiest to understand examples of this is with collectible card games like Magic: The ...


27

Definition A hitbox is an invisible box-like area that when penetrated, counts as a "hit". It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model. When a character is still, his hitbox is located ...


26

Ganking is when a big group of players team up on one lone player, usually by surprise. Level differential is not necessary to be called ganking. In many games (mostly MMOs), this is a form of griefing, but in other games it is a legitimate and encouraged strategy. For example, in DotA, ganking is an integral part to team victory. One player may roam ...


26

Aggro as a term originated in MMO's, but its usage has spread considerably. Originally it was coined to describe any creature who would attack you on sight. So an "aggro" mob was one who would attack without being provoked, as opposed to one who wouldn't attack unless you attacked it first. The related usages here are "aggro range" or "aggro radius" which ...


26

The phrase '3-minute mage' is derogatory for the same reasons that a player that relies exclusively on cheesy rush builds in SC2 is derided. In short: It's very effective against unprepared and unskilled players who don't know what they're dealing with. It gets you to a moderate level of success quickly and then... plateaus. At which point, any player good ...


25

2.5D usually refers to "gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane." It can also refer to the viewpoint the player has. Such as an isometric-type view on a 3D world. Wiki - 2.5D



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