Hot answers tagged

147

Highly non-technical answer: I would say they are effectively interchangeable, though there tends to be a nuance in the way they are used: The word bug is usually used when an intended game state is not achievable, due to an unforeseen issue in the game's code. i.e., you are unable to complete a level (or a boss doesn't spawn, etc.) due to an error in the ...


106

The term "Cheese" comes from the adjective "Cheesy". The not-so-subtle innuendo there is that a victory via so-called "cheese" did not come from the players own skill, but was merely because the loser was unprepared for the "cheesy" tactics that lead to their loss. What qualifies as "cheese" will undoubtedly vary from player to player, but generally the ...


95

Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This tactic is often used to more safely attack the enemy using a long-range attack or to distract the enemy while others attack it. The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in ...


92

I don't see one answer with sources so far, although perhaps that will change after I post this. In General Glitch and Bug are essentially synonymous, but some groups will draw different, subtle differences depending on context. The most common theme among these differences is that glitches are sudden, or temporary, and the most common manifestation of ...


75

The key distinction is that a Bot represents an automated player; an NPC, by contrast, isn't playing the game at all. In general, an NPC is a part of the game; a placed object which is designed by the creator and exists to interact with the player. Examples would include vendors, quest givers, or enemies. In some games, (particularly RPG's), the term is ...


74

Simple answer Pixel shaders are tiny programs that can do operations on a single pixel on the screen, as opposed to geometry shaders and vertex shaders which work on the geometrical primitives (triangles) that make up everything you see on the screen. The most common use for pixel shaders is 'shading', approximation to real world lighting. Commonly used ...


70

"Free" means the game is free. 100% free with no charge to play it. "Free to play" means the base game is free and you can play for free but some content will be available that require micro-transactions or other form of payment to get hold of. As mentioned on the Steam Support article for "Free to play" games: Free to play games are available to ...


67

RTC is indeed short for "Real Time Clock." What this indicates in terms of flash cartridges is a bit more complex. Some games shipped with an internal clock chip that kept track of the time even when the system was powered off. They used this to measure actual, real world time for certain in-game events. Pokemon games in particular made heavy use of cart-...


65

I would have to strongly argue against those who say that "cheese" is an exploit in the game. A cheese strategy is usually an all-in strategy. Reaper rushes, zergling rushes, roach spam, proxy gate rushes are something lots of people consider cheese strategies. If a cheese strategy is countered, then the game is usually easily won. Cheese builds in SC2 ...


65

Vanilla usually means the base game, without any modifications or in WoW's case DLC's/Expansion packs.


65

OpenGL, or Open Graphics Library is a programming interface that games use nowadays. It is essentially a library of code that is used by developers to create software utilizing graphics, which nowadays, is essentially nearly everything. Examples of other Graphics Libraries are .NET's System.Drawing namespace, Qt and DirectX; the one used and made by ...


62

V-Sync is short for "Vertical Synchronization"; its only purpose is to avoid screen tearing in games. What is screen tearing? Image by Vanessaezekowitz, via Wikimedia Commons. Used under the CC-By-SA 3.0 license. Screen tearing happens, because your GPU sends a frame to your screen when the latter hasn't yet finished displaying its previous frame. You ...


60

There are several terms to cover the behaviors you are asking about. Giving Powerful Items = Twinking Some of the behavior you are describing is called twinking. In role-playing video games, particularly MMORPGs, twinking refers to outfitting a new character or player with items or other resources that are not normally available to new or low-level ...


57

The name Masamune doesn't reference an actual sword, but a legendary sword smith called Gorō Nyūdō Masamune. (Altough, his name is also attached to his swords, like Honjo Masamune, Fudo Masamune, Hōchō Masamune and Kotegiri Masamune.) And for this to make sense, you need to understand that Masamune isn't regarded only a great swordsmith, but the great ...


56

8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with Nintendo's Famicom, also called Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with NEC/Hudson's PC ...


56

FEAR strategy is probably not a great choice for a normal playthrough of the game. It means: Focus Sash, Endeavor, Quick Attack, Rattata. The pokemon doesn't have to be a Rattata, but Rattata makes a good choice. You'd make sure that your level 1 Rattata (or other pokemon who can learn this moveset) has a Focus Sash equipped. On your first turn of battle, ...


53

Replay value is simply a generic term for "What could motivate people to play the game again after playing through it once?" Neither the time to play through or the graphics have anything to do with that. Examples for factors that add to replay value: Branching story where players might play again to experience the other branches. Extensive character ...


53

A roguelite is not-quite-a-roguelike. It's a fuzzy definition, but it's a starting place. (I've also heard the term roguelikelike.) Back in 2008, some guys at the International Roguelike Development Conference 2008 in Berlin were annoyed about how some games were claiming to be roguelikes, but they weren't enough like Rogue. So they nailed down a fairly-...


52

"Post-completion" or "post-game" is what I commonly hear. Sometimes people will qualify it as "post-main-quest" or similar. This is distinct from "new game plus" types of replayability that simply restarts the game allowing you to keep some stats or items or whatnot.


51

This term spans wider than Eve. Urban Dictionary defines "care bear": Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-...


51

TL;DR: DirectX is a redistributed library that helps the game talk to your hardware. DirectX should support earlier versions, and as PTwr suggests, is often the culprit of "missing DLL d3dx9_[somenumber].dll" messages. The required version should always be included as part of a game's installation process, so you often end up with multiple versions. DirectX ...


50

AD - Attack Damage - The stat that directly affects auto-attack damage. It will also increase the damage of physical spells. Physical spells will have an orange (+ #) to show how much extra damage you get from your AD. AP - Ability Power - This stat only works on abilities with a blue (+ #). The majority if not all mages use AP to increase their ability ...


48

AFK is an acronym for "away from keyboard". It's commonly used in multiplayer games and chat rooms to let other players know that you will be unavailable for a short time (away from keyboard), or to quickly explain an idle period.


46

Squelching mutes the other players emotes on your end. Traditionally Squelch is used in two way radio operation and is used to cut off an incoming signal if the strength drops below a certain level. In gaming terms it often refers to cutting off all communications from another player.


46

Although it seems like the terms are often used interchangeably within the industry and marketing, there IS a technical difference between the terms: A remake typically shares very little of the original assets and code with the original game, distinguishing it from an "enhanced port", partial remake, or remastering. source: https://en.wikipedia.org/...


45

Quickscoping is older than the Call of Duty series, but it's a bigger problem in that game than elsewhere. The literal definition of quickscoping is exactly what you'd think - aiming down the sights of a sniper rifle for a short period before firing. This is in contrast to "hard scoping" where you spend most of your time aimed down the sights and lining up ...


44

Savescumming generally refers to the practice of reloading a saved game prior to a random event, repeatedly, until a favorable outcome is achieved. The term originated in the Roguelike community, as the genre is known for the frequent occurrence of perma-death as a feature - in that community, any use of saved games to recover from a fatal mistake or poor ...


44

Nowadays it is called Save Scumming, according to the trope wiki. This term comes from the Roguelike community, and different people may use different terms for that.



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