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An ADC is a term used to describe a ranged god that deals most damage from auto attacks. All hunters can be played as an ADC as well as some mages like Sol and Freya.


"Times evaluated by judge" refers to how many times you've had a Pokemon's stats evaluated by the stats judge in Kiloude City (Battle Resort for OR/AS). It is a relatively meaningless statistic, though it could be an indicator of how much effort each trainer put into their teams - breeding and checking for perfect IVs.


In Smite there is no "Attack Damage" stat so the term is not literal, you can consider it like an approximation to original. The ADC term is referred to the roll, not the class so NO, ADC do not strictly mean Hunter, but yes usually te gods who best fit in this roll are hunters.


From personal experience, you get Objective Kills when getting an elimination while standing on/next to the objective as well as if you help eliminate someone on the objective. Basically, it is an indication of how much you were fighting over the objective, whether defending it, attacking it, or pushing it.


Based on experience you get an Objective Kill when you kill (or damage) an enemy player while he is on or near the objective. Meaning that on payload maps an enemy player would need to be actively pushing or contesting the payload. Same goes for point captures, where, to get an objective kill, an enemy would need to be on the point that is to capture or to ...


It contains pieces of code that's referred to by various points of the program/game (they're very much the same). If the required DLL is missing then the instructions to do something would be missing as well. The game wouldn't know how to proceed. You mentioned that you see it in error reports as well. In those cases, it's likely that the game did run, but ...


Each game develops its own terminology. And even within each game, different people have different definitions of said terminology. More specific term(s) would/could be: stun, root, snare, mez (and many many more) But in general. "Hard CC" Complete loss of control over your character. This means you cannot move, cast spells or attack in any way for the ...


I've most often seen "hard" and "soft" CC referring to whether the ability prevents movement or not. Soft CC is usually implied to be any type of CC that still allows a champion to move around. As you mentioned, slows are the most common type of soft CC, since they reduce the movement speed of enemy champions but still allow them to get away using movement ...


There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it. ...


In short, what funneling does is eliminate possible paths that your units might take in order to make them take the path you want. This can be done with almost every troop, and it relies on knowing how target selection works. To get started, most troops will attack whatever building or object they prioritize that is closest to them, with some variations. ...


From the Smite Gamepedia Attack Damage Carry. A term generated from other MOBAs, generally used to speak about Hunters, gold and item dependent gods that can be quite dangerous at later stages of the game.


These terms originate from terminology used in movies (and perhaps TV series): A remake is based on an earlier work and is a retelling of the same story. There are plenty of examples, like The Thing and Scarface. They will have different actors, changes in the plot and shot differently. A remaster is an enhanced version of the earlier work. Again, you ...


"Remaster" would mean they took the original game (code+assets) and improved it somehow, usually by improving the graphics and/or adding compatibility with new hardware/OS, but possibly also adding features. "Remake" means just what it sounds like, they completely remade the game from scratch. The same applies to things like movies and music also.


because shoot'em ups existed first, it's a variation of that. it's just instead of shooting you're beating the enemies. with fists. as for why, shoot'em ups came first and are usually called that regardless of if you're shooting up or right or left.


TL;DR: remaster=close to original, remake=close or far from original, depending. These words are meant as analogies to the equivalent in music and films. In music, a remaster specifically means to put together a new "master copy", a recording from which all CDs, Tidal tracks etc will be made. When a song was produced, the vocals and instruments may all ...


Although it seems like the terms are often used interchangeably within the industry and marketing, there IS a technical difference between the terms: A remake typically shares very little of the original assets and code with the original game, distinguishing it from an "enhanced port", partial remake, or remastering. source:

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