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1

Here's anarchy online Nov 2001 with "I watched MA get buffed.. then nerfed". Before "Buff" was the opposite of "Nerf", "Buff" was the opposite of "Debuff". I learned of the word buff in everquest(1999). Primarily the word was used to describe the shaman run speed buff (SoW) or the enchanter mana regen buff (Clarity). There are certainly older references ...


2

You are looking for Frictionless Ice Ice is not merely slippery; it's a physics-defying miracle lubricant that renders characters unable to make the slightest change in direction until the inevitable collision with an obstacle or wall, or in more malevolent circumstances, until the character is sent hurtling down a bottomless pit. So much as a single ...


-4

a hit box is an area that you can hit stuff with: example in minecraft,villagers don't have hit boxes on the very top head if you hit them there they will not take damage or knocked but if you hit inside the box it will hurt him and kill him


1

These are strategy games in which you explore, build, conquest and conquer. Its not necessary that you need to exterminate or conquer everything, that depends on the game. Civilization for example, does not force you to destroy everything - there are other means of winning. If there is one game that can be used as an example to simply describe 4x games in ...


17

In fighting games, in particular, a hitbox is the area of the screen that will do damage if it touches an enemy hurtbox. A hurtbox is the area of the screen where a character is vulnerable to attack. In this image, the blue box is the hurtbox, while the red is the hitbox. In other genres, hitbox is often used to refer to both the area of an attack, and ...


23

In most games Hitboxes and Hurtboxes are the same thing. They both refer to the area on the entity in which you (or more specifically, your own hitbox/hurtbox) can come into contact with for selection (talk to, or to interact with), or dealing damage. As an example, Minecraft hitboxes (or hurtboxes, as preferred) are indicated by the white wire-frames ...


10

The term/genre is known as an Endless Runner or Endless Flyer. Endless games are defined by just that... They keep going indefinitely until you inevitably lose, either by ramping up difficulty the longer you go like Jetpack Joyride or just being difficult from the start like Flappy Bird and Swing Copters.


2

noun 5 : a temporary storage unit (as in a computer); especially : one that accepts information at one rate and delivers it at another "Buffer." Merriam-Webster.com. Merriam-Webster, n.d. Web. 27 Aug. 2014. http://www.merriam-webster.com/dictionary/buffer.   To buffer is to queue input—hence the term being more specifically known as "input ...


0

a temporary memory area in which data is stored while it is being processed or transferred, especially one used while streaming video or downloading audio. From: Google This pretty much sums up the concept. In many fighting games, users can "queue" moves or button-presses while their character is doing something else that will then be actioned at the ...


0

After some more STEAM-forum crawling it seems it indeed means Point of Interest. In addition POIs are represented by brown-ish rectangles (not 100% sure on the color) on the map which if you find them is not a good location to build a base in as these are areas most likely to be chosen for Zombie spawns. References (I could find) ...


0

Pushing is how a wave is moving. A champion can push a wave by helping the winions kill enemy minions so the winions have the strength advantage. Pushing power is the ability of a champion to quickly help winions push into objectives. Wave clear is simply the ability to clear a wave, it can be both offensive and defensive. Offensive wave clear: clearing a ...


1

The other answers are good, to add one more thought to the mix though. Waveclear is about damage to minions only. Champions with lots of area damage are excellent at wave clear. Pushing also involves damage to turrets. Ziggs/Brand/Morgana/etc will clear a group of minions very fast but it will take them an hour to kill the turret as that can only be done ...


9

As its my answer you're linked to, I feel some sort of obligation to try and explain. Plus its a really good question. I feel like a lot of people use them almost interchangeably, but there seem to be subtle differences between them. According to this site, Pushing is where you push the lane your in to the tower and kill all the towers and the creep ...


4

A champion that is said to have good waveclear usually have a skill (passive or not) that deals damage to multiple targets, making clearing a wave or merged waves easy and fast. A champion that is said to be able to push is a champion that usually hit hard and can take down a tower fast. A champion can push by also making sure a lot of their minions hit ...


4

In the context of the answer you linked, 'waveclear' is defensive, 'pushing' is offensive. A champ is said to have good defensive waveclear if they sit under their turret, quickly clear out a minion wave, and NOT EXPOSED THEMSELVES TO DANGER WHILE DOING SO. I suspect that last part is what was being referred to in the comment you linked. Since Trynd is a ...


2

Snowballing is the term used for the effect of one team or player becoming stronger and stronger and thus winning fights easier and easier because the team or player won a few fights before. Note that the most determining factor for whether a team (or champion) can snowball is whether their champion stats scale well with better items/levels or their skills ...


10

Like a snowball rolling down a snowy hill that grows bigger and bigger as it goes down (you know, cartoon like), it become hard to stop as it gets bigger. Many champions can have the same effect on a game in League : They get gold and levels advantage over the enemy champions that they are extremely hard to stop. That happens when one can get many kills ...


20

Snowball is the term used when a team or character just gets better and better (usually from getting fed) to the point where it is very difficult to stop them. Much like a snowball rolling down a hill getting bigger and bigger. An easy example of a snowball is an early game team fight. The team that comes out on top has a gold/xp advantage for the next team ...


2

Completionist is probably be closest term you will get as they generally will get every single possible thing done within said game. It doesn't matter if it is an achievement or not, they will get everything. This includes flavour text for displays and purchasing collectors editions just to get the bonus items.


2

I believe you're referring to a specific kind of loading screen messaging of which Sim City 2000 was the first game do this and also is the game that made famous the "reticulating splines" message.



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