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2

Scripting is basically when software takes over the control over some actions like combos (Brand Combo etc.). Some scripts can even dodge nearly every skillshot or level up your smurf to level 30 on its own. There are actually two types of scripts. - Champion Scripts Scripts that will pull off hard mechanical plays for you. They only work for certain ...


8

ADS stands for Aim(ing) down sights. It's (in my opinion) a spectacularly stupid acronym. It refers to using iron sights or a scope, as opposed to hip firing.


2

Regardless of where the button mappings occur in the gae, at any tournament, there's going to be a number of people using all sorts of controllers, sticks, pads, hitboxes, etc. Having a button mapped incorrectly doesn't count as a hardware malfunction in standard (Evo) tournament rules; if the button is mapped to an incorrect action, then that's on the ...


1

It's due to players having completely different ways of binding actions to buttons; think PC players. For example, for Street Fighter, some players may want to bind their light, medium, and heavy punches to different buttons, and their kicks to different buttons, so using a button check is a great way to make sure the player's preference is correct and ...


14

There a few reasons that button checks are common at fighting game tournaments: Some games -- such as many Capcom games -- don't allow players to change their controls from the character select screen. Since the game is usually still sitting at the previous match's results screen when the next set of players sit down at that match station, it's quicker to ...


3

Usually a "1up" is a special powerup or pickup that extends the game. There doesn't tend to be an opposite of this - most games exist as challenges to be overcome. Thus, the entire environment is trying to take your lives away. Games call this failure different things, like "losing a life" "restarting from a checkpoint" or "using a continue." The ...


4

"Frag" as slang for a kill in a multiplayer FPS game is about as old as deathmatch itself. Practically all id Software games use this term, going back to the original Doom multiplayer mode. From memory, Doom supported ending matches based on a "fraglimit," although I can't find resources for the "classic" Doom configuration/console commands to back up my ...


9

I don't think there is any exact canonical reasoning behind the term, but from speculation, I believe the following reasons might explain the term used, specifically if we go in the context of Generation I games (the originals): HMs are rare - While obviously there exist several copies of the item, these cannot be bought, nor found lying somewhere for the ...


13

There's no official statement as to why they are called Hidden Machines, only speculation. Here are some that I found Lazy/Literal translation (ひでんマシン which seems to be pronounced as "Hi'dén machine") HM's are illegal HM's unleash the hidden abilities of pokemon They used hidden because if they had used secret, the abbreviation would be SM (my own ...


3

Games where you control a group of characters, and have to consider what to do with them, what tasks to assign, etc. come under "Strategy". From here it splits off into "Real Time Strategy" and "Turn Based Strategy" based off the structure of time in the game. When you control a more dynamic, artificial group, where you do not have as much control over ...


0

Another meaning is "Pacific Standard Time," a time zone eight hours west of Greenwich, used by places like Los Angeles (movies, games,) San Francisco (start-ups, games) and Seattle (Microsoft, games.) If you're talking about scheduling of events, then this is a much more likely meaning of the acronym.



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