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61

This is kind of a vague question and the primary answer is going to be equally vague: it depends on which Tetris you are playing. More elaborately, every different version of Tetris will have its own block choice algorithm. The ones I've most commonly heard about are a "true" random generator that doesn't make any kind of judgement, a "fair" generator that ...


10

Meta-x apropos tetris hmm... tetris-move-bottom tetris-move-left tetris-move-right tetris-rotate-next tetris-rotate-prev That looks promising... looking in tetris.el: (defvar tetris-mode-map (make-sparse-keymap 'tetris-mode-map)) (define-key tetris-mode-map "n" 'tetris-start-game) (define-key tetris-mode-map "q" 'tetris-end-game) (define-key ...


6

As far as I know (and I've done quite a bit of reading about Tetris lately), no official version of Tetris changes its piece-selection method as the game goes on. Assuming you're asking about the NES version, the only difference as the levels progress is the speed that the blocks fall at. Here is the falling speed for the levels, in the number of frames it ...


4

As I recall, the original version of Tetris randomly generated a permutation of the 7 blocks, and then sent those. So, the first set of 7 blocks forms a full set... and the second set of 7 blocks forms a full set. Meaning, for example, you only rarely had an opportunity to get a double. I'd be curious to know what random generator was used. Given the ...


3

Most used psuedorandom numbers, I would guess. Its entirely possible to make it even harder by giving less-optimal blocks, and maybe some versions do. For an extreme example of this check out Hateris: http://qntm.org/files/hatetris/hatetris.html Use this replay code to see a PRO battle the evil algorithm: 56AA AAAA AAA6 AAAA AAAA 8AAA AAAA AB55 AAAA ...


2

In no particular order: Ability to form T-Spin opportunities between (or instead of) Tetrises; this will let you keep a Back-to-Back chain going if need be Remembering that you're in it to win it, not score big, so keep your stack at a maintainable level, usually below half the screen Focus not only on finding great plays, but using garbage to your ...


2

According to Wikipedia, "Most implementations use a pseudorandom number generator to generate the sequence of tetrominoes". In my personal experience, the difficulty affects only the speed in which the pieces fall, even though it seems like that I piece that you want so much is never going to come.


1

From a wiki Some games give scoring rewards for twisting a tetromino into a tight space. When this is done with a T tetromino, it is called a T-spin. Well, it's better to see it in motion to better understand what it really is. ...


1

Your ranking at the end of the game determines how many stars you earn. Your ranking is determined by the following categories: Number of KO's: If you force an opponent to the top of his screen by dropping blocks, you will earn a "KO." While this is usually the determining factor in terms of wins, when playing with multiple players, if several players KO ...



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