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15

You will not get the achievement if the enemy sentry is in the construction process and it must be a regular sentry. Your sentry on the other hand can be any kind. The Wrangler allows your Sentry Gun to shoot at an enemy Sentry Gun from outside of its range, unless the enemy Engineer is using the Wrangler as well. On the offense, try to haul your ...


15

The good thing about 2fort is that there are so many options for engineers, placing your sentry on the intelligence is... not a great idea. You're not covering any ground of the map, you're giving up ammo and health to the enemy and you're just begging for a C&D stab and sap. Just consider the other building opportunities this map offers: 1. By the ...


13

Here's a practical use for the otherwise rather uncommon event, specific to the TF2 setting. It uses the fact that a disguised spy can use enemy teleporters and perform telefrags on the opposing team when coming out of them. Doesn't work that well on experienced engineers, but can catch inexperienced ones off guard. This only works if the engineer is near ...


13

The best place to locate a sentry is where the enemy doesn't know it is. However, that only works once at most if you're lucky and they didn't hear it for some reason. When strategizing with your sentry placement, remember to rely on yourself and your team to back it up. SGs are phenomenally accurate and can mow down most classes in 1-2 seconds. One of ...


13

On CTF maps, here's a neat trick for getting spies. Note that this usually only works once, though... Place the teleporter entrance outside of your spawn or at another place a spy is likely to come across it. Place the exit down in the intel room. It MUST be placed either directly under or behind the intelligence. Build a sentry gun in the intel room, ...


12

I haven't tried it myself, mind -- but I've seen more than one engineer start building a dispenser, hopping on top of it while it's still propping itself up, then using the extra boost to deposit a teleporter exit on a ledge they couldn't otherwise get to. Maybe that's what's happening?


12

On offense as Engineer without Gunslinger, the main goal is to set up a forward base. First, your team is stuck in spawn pre-round. If there's buildable area between spawn and setup gates, make sure you get your stuff built. Put down the Dispenser and Teleporter first, and you should have time to finish a level 3 Sentry before the gates open. That should ...


11

This tactic has been used in the past, and savvy players know not to sap or attack teleporters when they're close to an objective. If anything, this will provide an early warning to the savvy player that there is an Engineer nearby, and they will take extra precaution to prepare for a sentry gun. Of course, there is always the chance that a not-so-savvy ...


11

No, cloaked spies will not be tethered by dispensers. It's the same mechanic as to whether medics can attach medigun beams to cloaked spies. They can't, and I know flickering from being bumped doesn't change it. Most special effects are hidden while cloaked, with notable exceptions being milk/jarate/blood/water drips and fire.


10

If you die you will lose all Revenge Crits If you sentry is destroyed while dead you will not get Revenge Crits (90% sure but this evening I will test it) If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to lose Revenge Crits while alive, the only one is use them or ...


10

If the Wrangler is your main problem, I would recommend the same tactic as against the heavy/medic combo: shoot the little guy to take away the big guy's advantage. Focus on shooting the engineer first, as opposed to earlier when only killing his sentry mattered. This is the main difference. Also, move fast. remember that with the Wrangler, the sentry's ...


10

No it does not. The Widowmaker only awards metal for damage that it does. The server that you were playing on must have been running a special plugin. Source


9

In my mind, there are two distinct ways to play engineer: defensive and combat. A defensive engineer is what you normally see (level 3 sentry at some kind of choke, level 3 dispenser close), and when I almost always use the Wrangler. I find that it allows for a whole host of better defenses. On the other hand, when I go combat engineer, I go Gunslinger. I ...


9

You can reduce damage and fly farther by jumping and crouching in mid-air as you shoot the rocket. To answer your other question, I present you a page of helpful videos instead.


9

From what I understand, there's no range limit, just like there's no range limit for normal weapons (e.g. pistol). Here's also a source.


9

Whoever is closest to the Sentry Gun within its range will be targeted by it. If the target moves away such that another target becomes the closest, the Sentry Gun will switch to that next closest target. This is why during an √úberCharge, it's recommended that a Medic stand between his patient and the sentry to tank its gunfire, so that his patient can ...


9

From http://wiki.teamfortress.com/wiki/Teleporters: Players who have recently teleported are surrounded by a distinctive, glowing particle effect for eighteen seconds after teleporting.


9

The Wrangler has a few advantages as well Manually controlling the sentry increases its bullet fire rate. I want to say by double, but I'm not positive about that. The blue/red bubble is actually a shield that absorbs 66% of the damage done to it. For an example of what this means, instead of taking 3 stickybombs to kill a level 3 sentry, it takes 8 to ...


8

In setup time, the most important thing that you can do is to get teleporters up - assuming that this is a standard 12v12 or 16v16 match. The order that I seem to like doing now with the ability to move buildings: 1) Drop a teleporter entrance outside the gate. 2) Run to front lines, picking up at least 50 metal on the way. Drop an exit. If there's a ...


8

The strange PDA tracks sentry kills, health dispensed (for dispensers), and allies teleported (for teleporters). However, only the sentry kills go toward the strange rank (the name changes). I believe that allies teleported pertains only toward allies and not enemy spies, as illustrated by other uses of the word "ally" in other in item descriptions. The name ...


7

There are a few basic ways to do play as engineer: 1. Play with the Pistol - Set up a Sentry to protect your team or intelligence, then charge with your pistol and shotgun. 2. Play with the Pistol and Gunslinger - Get into the battle before placing a Sentry, once someone shows up, place a sentry and start attacking them with your Pistol and Shotgun. ...


7

This is going to depend on the map, how far the resupply cabinet is from a building area, where you want to deploy your sentry, and what sort of ammo supplies are near the desired deployment area. If you know there is a full ammo pack, or a couple of a 100-metal ammo packs, near your desired location, you should probably just build it there and get ...


7

It most definitely works. This is my new preferred way to play my engineer. You can keep track of the # of revenge crits you have racked up in the bottom right corner of the default interface above the ammo counter. One of the nice advantages of using the mini-sentries with the Frontier Justice is the ability to blow up your sentry intentionally to get the ...


7

Engineers can climb to great heights by using the Wrangler. You sit on top of your turret, jump, and have the turret fire at your feet, propelling you to previously unreachable heights. This is how Engineer nests get set up on the small walkway across from the roof that sits over the second checkpoint, on Badwater (Payload). The Engineer will take damage ...


7

Dispensers will only recharge a weapon faster if that weapon uses "regular" ammo - that is, if the weapon recharges by picking up ammo packs, dropped weapons, or building pieces. The Invis Watch and Dead Ringer use regular ammo; a level 3 Dispenser will actually fill your cloak faster than it depletes. The rest of the items on your list do not use regular ...


7

The Gunslinger has the following stats: +25 max HP No random critical hits Sentries Guns are replaced by Mini-Sentries I'll explain each point in order. The Gunslinger does not regenerate HP; rather, it seems more likely that they just meant that it gives the Engineer a larger total health pool. In order to compensate for the additional HP, the ...



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