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From http://wiki.teamfortress.com/wiki/Teleporters: Players who have recently teleported are surrounded by a distinctive, glowing particle effect for eighteen seconds after teleporting.


As fbueckert states in the comments this will change from situation to situation. I will not go over every situation here, but I will offer you the following advice. The medic combo has 9 times out of 10 ubered in order to take out your sentry gun. If you pick up the sentry gun you are going to become the main target and you will probably lose everything. ...


No it will not. A rescue ranger shot will repair the building slightly but will not remove the sapper. Only an engineer's wrench or a pyro's homewrecker or neon annihilator can remove sappers. Source: TF2 Wiki - Rescue Ranger


I can't think of a single situation where you wouldn't want to protect your level 3 sentry. Yes, you and your nest might be doomed, but every second of invincibility spent on your nest is a second of invincibility not spent on the rest of your team. Even on offence, where your teleporter is more important than your sentry, you want to tank the sentry that's ...

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