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5

As for farming rhythmia, I find playing ultimate scores seems to work the best. I currently have 31000, and playing awakening (FFXI BMS) nets you ~ 175 rhythmia per play. I was playing without shantotto in my team, so you're looking at 200+ per play. Having a team full of males/females helps slightly, too, giving you +10 rhythmia. You start unlocking chaos ...


4

It is certainly possible. Scoring in this game is calculated by the number of "notes" in the score. If you're playing for stoic (so no extended sequence), the game removes those "extra" notes from It's calculations, but awards you more points per correct hit. If you Full Critical the chart, you will still end up at 7999999 score. The ranking system is ...


4

Actually, there are two Final Fantasy games which have three characters appear in Theatrhythm: Final Fantasy IV: Cecil Rydia (green shards) Kain (navy shards) Final Fantasy VII: Cloud Aerith (red shards) Sephiroth (black shards) All other games have two characters, except Dissidia, which has only one character, Cosmos (rainbow shards).


2

From a user on gamefaqs answering the question how the exp calculation works: The amount of experience is calculated from the difficulty level as well as the number of monsters you kill. Depending on your levels and your groups, you will need to find a good balance, as if you jump into a high level song but can't even kill the first guy you get nothing, ...


2

From the Final Fantasy Wiki Spare Change is an ability usable by Locke and Vaan, learned by Locke at Level 35 and Vaan at Level 10, and costs 10 CP to equip. During BMS it damages the second enemy to enter based on the player's current score, but reduces their score afterwards. The Millionaire's Tome item allows any character to learn Spare ...



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