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16

There doesn't appear to be a limit to the number of floors...but there is a limit to the number of floors that have anything in them. (Based on v2.0 numbers...) 1 Lobby Floor + 63 Residential Floors +105 Commercial Floors (21 of each of the 5 types) = 169 "Useful" Floors However, you can keep constructing additional floors beyond this. You just ...


13

In a word: Yes It is so incredibly fast. Even better, it's much easier to actually stop at the target floor (even if it's floor 2). For some reason, it's also easier to read the floor numbers. (Personally, I also think it looks better than the previous elevator, but that might just be me.) It does take a while to save up for it, but I would definitely ...


13

For the most part, they will wait there until you want to make use of them. However, if you tap on them to start the elevator, you will be forced to deliver them to some floor before you can take any other actions such as restocking or constructing a new floor. Be aware, however, that as long as the VIP is waiting at the elevator, you will not have any ...


12

The great things about bitizens is that they never seem to need to sleep. Thankfully you don't have to manage your bitizens personal concerns in this game, as the focus is the tower. Your bitizens will work 24/7 without any loss of productivity, so long as you can keep your shops stocked. So, yes, shops should be open at all times. If you see them ...


11

They show how many bitizens are working in their dream job.


10

Don't be afraid to evict tenants who don't offer enough skills, or delete an unprofitable floor to replace it with something better. Both of these actions will take time, but not cost money. I've also found that getting two or three workers on each floor gives me money faster than having more floors, so make sure you build plenty of apartments.


10

The Tiny Tower Wiki explains that each store has it's own demand (assuming demand is at 100% for that floor category), so sales at any given store are at a constant rate of 10 customers per minute. Bitizen buy items randomly, so they'll buy a mix of all items and all items' stock will decrease at the same rate regardless of price. Naturally items with ...


10

The vip status is saved in the iOS memory so you will only lose your VIP if you access your friend towers or close down the game from iOS. Additionally, any operation with your device that would flush the RAM, such as rebooting the device or crashing, will wipe your VIP. EDIT: Wanted to mention this can all be tested with normal elevator patrons.


10

You will see a severe decrease in demand for all non-food businesses (which applies to ALL businesses of that type, not just the extra ones) when you fail to keep businesses even. The demand % you see directly relates to the amount of people that will visit each floor of the type. At 100% demand, each floor gets 10 bitizens (purchases) per minute, each 10% ...


10

In addition to what Ashley Nunn has stated, I would like to add that it is now possible to select a specific floor to build (thanks to a recent update on iOS, that is. Unverified for Android users) When you build a floor, where you would normally have to select "Retail/Food/Residential/Service/Recreation/Creative", they will now be labelled as "Random ...


9

If you have the option, I say dream jobs. Why? Dream job bitizens provide better values for you money. If you fill a floor with 9's, bbut no dream jobs, the effect you get is a 27% discount on restocking (it's always a total of the staffs' skill of that floor type, so 9*3). That might seem like a good thing on it's own, but if you have staff doing their ...


8

The happiness of your bitizens only helps you indicate if you've placed them in their dream job. An red unhhapy bitizen is either unemployed or employed in a job type which he has skill level of less than 5. A green happy bitizen is in his dream job. A yellow "meh" bitizen has a job and got at least level 5 skill in it's type, but it isn't his dream job. ...


8

With the recent release of version 2.0 (July 26, 2012 for iOS devices), you can pay Tower Bux to build a specific floor from all of the not-yet-built floors. You can't do this while a floor is under construction. Once you have built an empty floor (using coins), you tap on the floor and choose "Choose Specific Floor" from below all of the "Random [Floor ...


8

You always get the bonus, the issue you're noticing is you don't always get the Tower Bux. You'll note a little (useless) coin bonus at the bottom right every time you fully stock. They actually used to have the same Fully Stocked notification for Coin Bonuses, but it was annoying as heck and they removed it long ago. The Tiny Tower wiki claims you have a ...


7

The floors are completely random. There is no way to make sure you get a certain floor in a particular category. You just have to wait and hope it shows up when you build.


7

It still means the number of floors you each have. It doesn't automatically sync every time you look at that page - I have had it be behind as much as 5 floors early on when I was building a lot. I suspect it only syncs a certain number of times per day. As for your friend - there may be a problem with him syncing - perhaps he isn't connecting to Game ...


7

Quick-selling: It costs 1TB to sell 600 units of an item (regardless of value - 1, 2, or 3 coins) - so this will net you a maximum of 1800 coins per TB if you are selling the top value item. Trading Tower Bux: Option 1: The cheapest option is the exchange of 1 Tower Bux for 250 coins. Let's represent the words "Tower Bux" as "TB" in an effort to ...


7

April Fools 2012 is a new mission, which requires 225 LOL's (from the Comedy Club) and 1350 Trick Shots (from the Billiard Hall). Once you tap this mission, you should be given the option to Decline or Accept. If this isn't working for you, try resetting the game by removing it from your currently running apps. If that doesn't work, be sure that your ...


6

If you have version 2.0 you will be able to save V.I.Ps but if you want to use him or her you can press 'use now'. I think you can save 5. If you don't have this new, version you will be forced to use them so you cannot stock, buy or do anything apart from use the V.I.P. Also no regular customers will come if the VIP is in the elevator. If you view a ...


6

If the version numbers match, the iOS version is version 1.5.1 and the Android version is 1.3.6. Here are the things that have changed in the iOS version since 1.3.1: What's new in Tiny Tower 1.5.1: ยท Fixed a bug in the way completed missions are saved. What's new in Tiny Tower 1.5: NEW MISSIONS! There are now missions for you to ...


6

When you delete a floor, be it a residential or commercial unit, the floor returns to empty status and is available for you to build something new. The button in-game says "delete" which has a slightly different connotation than the confirmation dialog which says "demolish". Either way, you're really just removing the current floor usage.


6

Nope, it's random. I once left a guy waiting in the lift on the lobby floor for roughly 30 seconds (without realising it), overshot by nearly one floor, and still got tipped. How accurate you are with the lift does not affect what you get - whether you hit the floor spot on or overshoot by a floor, you still get your coin tip of (2 * Destination Floor ...


6

According to the Tiny Tower Wiki's page on Food Floors, there are a few businesses that take over an hour to stock (at level one; the times increase as you level up the businesses): Bakery: Bread Loaf (3 hours) BBQ Place: BBQ Sandwich (1 hour), Beef Ribs (3 hours, 40 minutes) Donut Shop: Bearclaws (3 hours, 25 minutes) Pancake House: Berry Pancakes (2 ...


6

Watch your bux when you place them in their dream job. I play on the Thunderbolt which is an Android device and although the message says you've earned a towerbux! You acctually get two, I litterally just tested to verify. This is most likely becasue the developers are swamped with work trying to get the Android version running smoooth and they missed that ...


6

At least for the current Android release, floors are assigned randomly, so it is not guaranteed that you will get the same floor back even if you assign the same floor type to that unit. You can try, but it is not guaranteed.


6

Yes you can! Once you pay the Bux to buy the costume, it remains unlocked and available to any bitizen you have in your tower. I purchased the Astronaut costume for my bitizen whose dream job was the Planetarium, and have since put the other two Planetarium-dream-job bitizens in the same costume at no additional charge.


6

Fully staffed stores allow you to fully stock stores. Each additional stock increases in value and quantity available. This allows you to keep a store open longer, sell more stuff, and make more money. Additionally, staffing stores with 3 dream jobs will give you the x2 stock per slot. Outside of Food Floors, which typically carry low stock and generate ...


6

No, there seems to be no limit to the number of upgrades to a floor. However, you have to decide if its worth upgrading up that high. The only obvious benefit of getting a lot of upgrades is if you get a big spender who'll buy up all the stock. That's when you have a nice bux->coins exchange ratio since you can spend 35 bucks to restock a floor and sell a ...


6

A bitizen's location within the tower is not representative of what they are doing. If a bitizen has a job, they are always at work. Do not worry that they don't appear on that floor at any given moment. Watch the inventories. You'll notice that they are all still going down (at least... they should be).


5

I suspect that there is a maximum of 152 floors in Tiny Tower. This is because there are (as of v1.5) 57 different residential floors + 95 commercial floors. Every time I build a new floor, I get a residential or commercial floor that I don't already have.



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