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11

You can reinforce an enemy village to steal their wheat. Whether or not the have an army there is irrelevant. Four things to be aware of, though: They can send your troops back at any time, simply by using a rally point in that village (assuming they're active enough to notice your troops stationed there). You have no way of knowing their exact crop ...


6

Your assumption is indeed correct. Your troops will eat the neighbours wheat. You can reinforce an ally if they have an army, that should not be a problem. You should be aware though, that if your neighbours wheat is down to 0, your troops will start dying aswell (as they eat your neighbours wheat)! Other than that, realize that your action will harm your ...


3

Yes it is possible. Downside : If you defense village has higher level of wall you could lose few units,also if you have neutral defending animals you will have to dismiss them. Unknown : This should work as in any other attack but I didn't tested it;if traps work for gauls and if hidden resources stay hidden,also if you are in guild if notice is posted ...


3

Here we are, ~30 seconds old screenshot of a WW at level 97 in T4. =)


2

Residences have a couple other uses besides just training settlers. They also produce 77 Culture Points per day at max level, which is slightly above average. However, the main reason to keep it around is that it prevents your village from being conquered as long as it stands, requiring people to catapult it before they can start conquering.


2

Hm,there is not much talk abut defense hammers around since sending defense from multiple villages is almost as efficient as hammer,not to mention easier to feed(no crop/oases needed). The obvious choice are Gauls since they are the defensive tribe. In early game phalanaxes are not too overpowered but they are fairly cheap and in addition with the wall can ...


1

Well that is the general idea,everybody is trying to do this.There are 2 reasons to why: Position - Due the random placement,first city can be in a bad position depending on distance to allies/enemies. Crops - If you want an army with catapults that can actually conquer something you will need the crop with nice oasis. The problem is,if you are not best ...


1

No one really knows. There doesn't seem to be any innate defense to villages. I think it's just hard-coded in almost. What's interesting is that stronger units can die alone if the person you're attacking has a lot lower population. There's no real answer as to why though. Another thing to consider is that villages can get defense from a residence or palace ...


1

If you have good defence and you think that you can protect your village, you can destroy this building. Quite often one more Granary will be far more useful then a Residence. Here are the advantages and disadvantages of demolishing the Residence: Advantages: An empty building slot (for a Granary or Warehouse). In order to build a Palace and have one ...


1

Sim fields/make enough praetorians/level wall to dissuade attack. Sim more fields and make more praetorians. Continue building new villages and making praetorians until the game ends.


1

Praetorians and Druids were two most used defensive hammers in T2, T3 and T3.5, so they might just be the same in T4. But as Arremer pointed out, defensive hammers are quite bad for the number of reasons (time to build one, time to rebuild, crop consumption, highest starvation priority, vulnerability to city nuking), so having multiple villages with ...


1

Complete list of pictures of this building(travian v4.2):



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