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Try changing your tv settings under the screen mode, you should get a larger image that stretches it slightly, now go into your options on DK64 and change it to widescreen and it will correct the distortion. This worked for me, hope this helps!


I have both versions, and the Wii U renders at 960x720 (The 4:3 version of 720P.) There's no edge antialiasing, but there's definitely additional texture filters that were not present in the Wii edition. It's tough for the average person to see the differences, but they are there. It's apparent if you compare the game inside the castle & examine the ...


Having played both digital versions on Wii using component cables and Wii U using HDMI, there is no discernible difference. The Wii U version has additional support for the Pro Controller and the GamePad.


The Wii ran 64 games at 480p through component cables, as the N64 could if you had a set (they'll set you back a pretty penny, as Nintendo never licensed 3rd party component cables for SNES/N64/GCN). HDMI should be a big improvement on an HDTV if you were running your Wii on composite(analogue) cables. Probably won't see too much improvement on your set if ...


Virtual Console games are direct copies of the original game, emulated on the Wii U. The only improvement you may or may not notice is the fact that Wii U uses digital video signal (hdmi) as opposed to analog (RCA connectors).


DK64 like all Rareware games starting with GoldenEye 007 in 1997 supported true 16:9 WIDESCREEN native and dolby surround, infact some games such as GoldenEye featured a range of aspect ratios to play in. Nintendo did not support 16:9 for another 10 years, because they didn't have the technical skills to do so. Judging by this it may take another 10 years ...


There's no way to get a true widescreen mode. Like Rapitor said, when these games were originally released as Nintendo 64 cartridges they only supported the standard SD 4:3 apect ratio, as that's the only aspect ratio TVs came in back then. The game you bought is the original cartridge version running under a emulator (the "Virtual Console") so the game has ...


This depends on the nature of the multiplayer. There are basically 2 categories of NES games that I know of: Simultaneous play: If the game allows 2 players to play at once, then the game will support Download Play. You would need 2 3DS systems in close proximity to play this way. In this case, only one player needs to have a copy of the game. Alternate ...

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