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8

SC2 voice chat does not support NAT for multiple end point connections from a LAN, so the first one to connect claims the connection exclusively, the following clients get nothing. In short, it's broken. Use something else. Skype works wonderfully, as Ventrilo or Teamspeak do.


6

To use the Kinect microphone to chat while playing games, press the Xbox button and choose "Settings" followed by "Kinect". Ensure that the Kinect sensor is enabled and that it can hear you (if your Kinect can't hear you, select "Kinect doesn't hear me" and go through the audio calibration process). Select "Chat Microphone" and turn this to "on". This ...


6

NO, there is no Voice-chat (yet) in Diablo3 "There is no built in voice chat, at least not for ship," Bashiok said. "If we try voice chat in another game we want to make sure its worth using." Sources G4 Twitter You can talk with your friends using a third party technology such as: Ventrilo for its ease in finding and buying a hosted Vent ...


5

It does work, but as you've made mention, most people that work in organized teams (guilds, Arena teams, pick up groups/raids) end up using a Ventrillo or Teamspeak server that someone has access to. Functionality-wise, it's no different than using a voicechat server. You'll set up a push-to-talk key and utilize that for whenever you want to voice ...


4

The Teamspeak software is free of charge. You can setup your own server and use the clients as much as you want. Just download them from here. But a Teamspeak server requires bandwidth and some other resources, so there are different service provider that charge you for a Teamspeak server. That said, here are your options: If you already have an own ...


3

I think it's a feature of more recent versions of Windows (An acquaintance running Seven had it, and problems with it, while my Vista had not): the sound menu in control panel has a fourth tab, labelled "Communications", that has a volume ducking control, which looks like this: As we understood it, some programs label their sound outputs as voice: if voice ...


3

It is my understanding that the only limits are that of the hardware and connection you use to run it on. You choose any max-es you want to allow. I guess you could say it's unlimited, but your hardware and, more likely, your internet connection determines how many people you can have on at any one time.


3

You can also use Steam (if you have it). Most gamers have a Steam account, I've found, and it's actually pretty decent voice chat quality.


3

Diablo 3 does not support in game voice chat. Popular solutions include: Mumble, Ventrillo, Skype, and Teamspeak. All the solutions above sans Skype require a central server for you and your friends to connect to. These typically cost money(there are some free servers that allow you to create a channel for your group). These services offer more control as ...


3

Aside from Ventrilo and TeamSpeak, a lot of people are also switching to Skype.


3

My wife and I do tank/heal while leveling our alts, and I have a macro that says people are welcome to join us in there. I've only had one person do it, but it's still an option. Beats typing it every time. If you don't tell them they are there, they won't know you're there! :-)


3

This isn't just an imac problem. Voice chat in SC2 is broken at the moment. Hopefully they will fix this soon, as it it quite annoying. Until then, if you want to utilize voice chat to communicate with your team mates you will need to utilize a 3rd party application, a list of those can be found here


3

As of the latest Dead Island patch, there is now a way to disable voice chat in the options:


2

Have you tested to see if this happens on other systems for you? Say a desktop and a laptop connected to the same ISP connection at home. Most often when I have guild-mates or party members complain about audio issues it is due to their personal user settings. Make sure that voice-chat is turned on even if you have no microphone, if you use a headset ...


2

Using a program called IndieVolume you can choose which audio output a program will play off, unfortunately, splitting the two different sounds from within portal is not possible, so an external voice client must be used (such as steam chat).


2

Something like this should work for you. It breaks the controller port out into separate microphone and headphone standard 3.5" jacks. You would plug the headphone one into your Phonak TVlink and then the microphone in to a standard xbox headset, or some other standalone microphone. You should then be able to hear through your hearing aid and talk through ...


2

There's a couple of approaches that might work for you. The first thing I would try is changing your voice preferences: Press the Guide button (the "Xbox button" in the middle of the controller) Navigate right to Settings Choose Preferences, then Voice Where it says Voice Output, choose "Play Through Both" This will route the voice chat to your TV or ...


2

This is handled on a per-game basis. For an example, off the top of my head, Monster Hunter 3 Ultimate supports Voice Chat -- and the Gamepad itself includes a Mic, so you don't need to spend the extra cash, though the quality is nothing like a dedicated headset.


1

There could be a few reasons for this. Firstly do you have the "instant-on" feature enabled? You can do this in settings->power and start-up. If you do have instant on enabled also make sure the "Wake up Xbox by saying ‘Xbox on’” setting is checked. Next up, to calibrate Kinect to your voice, go to settings->kinect and then select "kinect doesn't hear me" ...


1

Unfortunately, something like this doesn't seem to be supported, yet. Most games allowing you to pick your output device for voice contents will allow you to select a second device/sound card to split output. You could try changing your default communication device under control panel's "Sounds", but I'm not sure if Steam will use/adhere to this choice.


1

Looks like the only way to do this is to use a third party chat application that lets you explicitly specify the input/output devices instead of using the OSX configured ones. Ventrillo seems to do it but as Ventrillo for Mac sucks rather badly I'd prefer to find a better solution.


1

For those running an older version that doesn't have the voice chat toggle, you may follow these steps to turn off voice chat: Note: turn Dead Island off before doing this. Go to the sound options for your computer. (In Windows 7, this is Control Panel -> Sound) Select the Recording tab. Find an unused input device, such as Line-In or Stereo Mix. Right ...


1

The only way to do it as far as I know is to change the default Windows microphone in your audio settings. If you change it to something that isn't really a microphone like "Line In," then it is effectively turned off in Dead Island. This doesn't really affect other "real" voice applications (Skype/Mumble/etc) as you can just manually set the microphone in ...


1

The FAQ seems to imply TS3 supports Text to Speech natively (and tells you how to set the soundpack for it). I've never used it myself but a variety of results from a Google search seems to prove that it works.


1

When you say other players do you mean friends or just players in game? If it's in game is it for all games that you have tried? This probably can occure when your NAT is "moderate" if that is the case that can prevent you from talking to other people, this has happened frequently for me. Try doing a test of your network settings. If you can resolve that ...


1

There is no possibility to mute a specific player. You will have to turn voice off altogether :(


1

If you have DSL, you don't need to switch providers. The best thing you could do is request your DSL provider to remove interleaving from your line if it exists. This will give you what they call a "fast path" connection. Fast path reduces lag or ping time by as much as 30 milliseconds because it bypasses some error checking of the data. If you ask for it ...


1

The bandwidth requirements are so minimal that you should not even think about it. Your average connection (DSL/Cable) will be able to handle it no problem. If you are on a slower connection, can you use other XBOX Live features? If yes, you will be safe to try gaming too. The games don't actually send/receive much more data than the dashboard believe it or ...



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