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8

Making pilots eject are based on several factors: The relative condition of your ships. If his ship is almost dead and your ship is pristine, then the chance is higher. If you have high amounts of energy left, that helps as well. How fast you deal the damage. If you dish out a lot of damage on a short period of time, they're more likely to bail. ...


7

Corporation stocks are determined by the value of all of their combined assets, so if you pirated, say, OTAS ships all to hell, then yes, their stock prices would go down. Company stocks shift randomly, it seems. Nothing affects them externally. Futures in items like weapons or food are determined by supply and demand, so if you bought up all the ...


6

From what I gather (i.e. digging around on egosoft forums and exploring the game), abandoned ships in the galaxy are now randomized, so they're no longer in a predetermined position. If you are having trouble with money, make your way to the Omicron Lyrae area (I hung around in Circle of Labor a lot, which is just north of OL) and start looting the various ...


6

In order to acquire the Xenon Hub mini-plot, you must meet the following requirements: Started with the Albion plot enabled Completed the Albion plot Have a Boron rank of Queen's Guard (or higher) Found Atreus' Headquarters If you have met those requirements, you should receive the following message: This is an automated message offering you, an ...


4

The X3 series is very complex and it can take many hours to gain any significant understanding of the game's mechanics. At it's core, it's a space trading game. You want to buy items at places where they are inexpensive, and sell them at places where you can make a profit. For instance, buy Energy Cells from a Solar Plant, and sell them at a factory or ...


4

50 is a small number, your best bet is to traverse a number of chip plants to get what you need. There's a handy tool that lets you find places that sells them. Look for the sectors with 2 chip plants and just camp out there, make sure those factories are fully stocked on the resources. Rather than camping out in your own ship, you can just buy a ...


4

Your trader isn't doing any work because there are no good trades available in the sector. Find a sector where things that are produced also get consumed (Power Plant -> Wheat Farm -> Distillery, for example), or, if you believe the sector they are in fits that criteria, leave them alone and they will try again after a while (You can also reissue the command ...


4

Since there are many different starts in X3:AP and most starts put you in a random sector within a part of a galaxy, its not possible to say what the 'closest place' is. But here are some guidelines that may help: There are a few factors that goes into selling a ship: Your status with the faction that owns the ship yard. Typically the higher your rank ...


4

Reunion was the first X3 game; Terran Conflict, the second; and Albion Prelude, the third and last. I would not recommend playing more than 1 game per 2 arms at the same time. You can get the official addons called Bonus Packs from Egosoft's website – they add various command options for your ships Reunion bonus pack Terran Conflict bonus pack ...


3

A) In stations You dock both ships inside a station and then you can switch over to a ship by selecting it in the menu (docked ships) and pressing X. B) In space Fly close to your ship, press the button to eject your current ship and then travel carefully to your other ship. Press "e" (default) to enter the ship. Make sure your current ship comes to a ...


3

Selling Mercury is the worst way to start : Discoverer is just a Scout, so it is virtually useless in combat (i eat Scout class ships for breakfast), and Mercury is the best way to start trading and hence making money. Here is how I started (recommend starting over as humble merchant): Get in the Mercury, and put your Discoverer in Argon Shipyard in Argon ...


3

If you order a wing to dock at a station, it will attempt to do so unless there are not enough docking slots available for all ships in your wing. This is usually only an issue on smaller stations that only have external docking ports or if your wing consists of ships other than fighters. If you order a wing of fighters to dock at a station (such as a ...


3

There are much better ways to supply a station than with the manual trade option. My preferred method is to download the X3:AP Bonus Pack which will add the Commercial Agent software into your game. Note, this will not make your game 'modified' so you will still earn achievements. Once you have the CLS software installed onto your ship, what you'll have ...


3

CBJ, a big boy at Egosoft, has posted here a pretty lengthy guide detailing the new features of Albion Prelude. It is a good read, and has made me consider pausing Skyrim (blasphemous!). However, he only has this to say about the new map: Map Albion Albion is a key area of space that will feature heavily in X Rebirth. You can get your first ...


3

Every start type in X3:AP has the plot enabled except for the custom start. For non Terran starts, there are are 3 plots lines, the main missions, and the hub missions, and the PHQ. All are tied to reputation requirements: To start the Main plot, your argon rep has to be 4 or higher (Argon Advisor) and Terran rep has to be 0 or lower. To start the hub ...


3

The Hyperion Vanguard is one of my favorite M6 (the other being the Springblossom). Not only does it have a huge cargo bay (biggest for M6), it is the only M6 that has a docking bay and can fit a ton of different types of weapons on board. Here are my typical loadouts for the Hype: Front Guns (8): 6x Concussion Impulse Generators 2x Plasma Burst ...


3

The pandora crates are randomly generated during a new game. There are a total of 8 crates per game, and they always spawn in pirate sectors. Their locations are totally random. And as far as I know, there are no in game hints to their whereabouts. Worst yet, some of them may end up being destroyed so you lose the contents. There's a script on the ...


3

Absolutely. The trick, however, is that there are actually multiple pirate factions. Being friends with 1 faction doesn't mean you'll be friendly with another faction. The easiest way to befriend a pirate is first to have access to a TL so you can do a lot of station building missions. The Elephant is a great choice since its the fastest, but if you got ...


2

The story arc is very tenuous in X games at best. You can skim what you missed just by reading up the plot elements on the wiki. The only thing that will help is knowing the general commands and how to play, as the X games tend to have a high learning curve. Good luck!


2

I filled a Mammoth with 8200ish units of Nividium (Mined in Guiding Star), jumped into PTNI Headquarters, bought all the shares for Nividium (cost around 130Mil), jumped to Nyanas Hideout, and sold for about 500 mil. Remember to keep a ship or sat in PTNI so you can remote trade. I started with a TS filled with 700ish units of Nividium until I could afford ...


2

I have also experienced a few times that challenging them to surrender when their ships are desperately low on integrity makes them bail, repeated attempts at doing this have failed or the pilot has gestured that I eat his exhaust fumes! I have noticed that Pirates bail more than Terran/ATF too.


2

You can't affect the price of the futures of a commodity by purchasing all of the futures. However, you can affect the price of the future by buying all of the physical inventory. The cycles of the future prices are strongly tied to supply and demand. If you can clear out the supply of a commodity, the price (and the future) will go up as well. Note, ...


2

No, there is not. You may get a mission to fight the enemy in a contested sector, and some sectors may occasionally change hands, but there is no real story to be experienced or goal to be reached.


2

Yes. That said, it also marks your game as modified (disabling achievements if you're using Steam) as well as locking you out of the possibility to do any of the mission plotlines...though there is only really one mission plotline in AP.


2

To add onto the other answer, there are also several other ways to remotely command ships. To increase the type and number of remote commands, you have to buy certain software for them. For instance, navigation command software allows you to give them orders to go to a sector or dock at a remote station. To remotely sell and buy things (including ships), ...


2

Blowing up a station causes you to have a huge reputation drop with the faction that owns the station. On top of that, there's a high chance the station will eventually be rebuilt as there's an in game script that prunes unused stations and builds/replaces others. There are ways, however, of destroying a station with minimal rep hit, even if you have no ...


2

When you place Advanced Satellite in sector it has additional commands in menu Advanced: Best Buy, Best Sell. You can use this commands to list best buys/sells without need to visit that sector. There is mod called Universal Best Buys/Sells Locator. It should be compatible with Albion Prelude.


2

War sectors have special scripted behaviour: If you're out-of-sector, then war ships will attack your property (ship, station, satellite, laser tower) regardless of your relationship with their race or position in sector. If you're in-sector, friendly warships will not attack. You can forbid your Universe Traders from trading in these sectors using the ...


2

Lingering hostile ships can often be dealt with by apologizing and/or scanning (make sure you have a valid police license to scan in that sector). If that fails, make them have an 'accident' with a bigger ship. Stations have to be hacked by hiring a hacker, who show up as a lightbulb icon (note that the icon may be overridden by another mission type, so ...



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