Hot answers tagged

69

I would recommend dedicated the entire right side of your base to laboratories and workshops, save for 1 or 2 rooms, which you will need for facilities that get no adjacency bonuses. You will need to build 6 facilities that get no adjacency bonuses (Officer Training, Alien Containment, Foundry, Psionic Labs and 2 plot facilities which cannot later be ...


68

Useful applications of the pistol Snipers can use the pistol on a turn that they move and can be more accurate than a rifle at close range Shotgunners can be more accurate at range Characters that are out of ammo can keep firing instead of reloading on a critical turn When pistol damage is enough to finish off an enemy, you can conserve ammo in main weapon ...


56

Here's a chart, with neat colors: (Click to expand) Previous versions: Click for version 2.1 Click for version 2.0 Click for version 1.0 This is only from a couple of sources, (here and here) so it could probably use some verification. Reddit provided some input as well. Feedback is welcome.


56

Constantly. You should almost always be in overwatch with several of your team members at the end of a turn. Ideally, what you want to do is explore a new region of the map or open a new door as the very first half-move of a round. The rest of your round should be focused on dealing with whatever you uncover. If you encounter a new group of aliens, ...


55

Here's my aggregated understanding of panic changes. There is still a good bit of uncertainty on some of the more rare cases. Please edit this post if you have more detailed or more correct information! Also feel free to fix my crappy formatting. Reducing Panic Successfully assault a UFO landing site or crash site -2 panic in the nation the UFO ...


54

Do not sell alloys, elerium, or intact components. Alloys go into almost everything, elerium goes into lots of high-end awesome things, and stuff like Flight Computers go into the cool vehicles later. Damaged stuff is ok to sell, as you can't do anything with it. You will need lots of alloy and elerium, and there is never an amount of this stuff that is "...


43

Nope. Once you lose a country, it's gone for good. And once eight countries leave, your game is over. There's no way to earn an "Extra Life", so you've got to get that satellite network up and running ASAP if you want to keep XCOM solvent.


41

Found the answer in the Steam Community page for the demo. In XCOM's install folder (In my case, C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown) and go through to \XCom-Enemy-Unknown\XComGame\Config\ and open up "DefaultEngine.ini" in a text editor like Notepad. Under the header ; PC Startup movies (CTRL + F for quicker access), delete ...


40

According to readings around the internet - no official sources - it's random. In my experience it has been random. I think I've gotten 2 heavies, 3 snipers, 3 support, and 2 assaults (still have a few rookies yet to get tested out). How many guys have you seen promoted? Note that I play rookies exactly one way: move closer to enemies. Draw fire. Go ...


40

I just reloaded my game about 10 times trying to figure this out and I have some results. I tested the same 5 colonels, randomly mixing them together in testing, every single one of them was psi gifted, but not every time. It is not determined when the character is created, the fact that the colonel with the lowest will became gifted but only once out of the ...


40

At 30% normal accuracy (15% with rapid fire), the two will do the same amount of damage, on average. At 29% normal accuracy, a normal attack will do more. At 31% accuracy, a rapid fire attack will do more. X-Axis = Chance to hit with Normal Fire Y-Axis = Average Damage per Ability Use (assuming 10 damage per successful hit) Assuming you do 10 damage per ...


39

It's common in military parlance to give a short, unambiguous designation to your enemies. Typically the NATO Phonetic Alphabet is used for this type of designation. In situations where your squad may draw from many nationalities, dialects, or ethnicities with different pronunciations of common words, this reduces the chances that a message will be ...


37

No, this is a relatively common interface complaint - I've seen it several times in various forums. If you want to find a particular item, you've got to dig through all your soldiers to find it. From experience, wounded soldiers return their items to the central pool while they are on medical leave, and then I believe they'll try to reequip when they come ...


36

Found it, I think. It's not called "Unit Analysis View" anywhere else, but this seems to be what the research reports refer to: This comes up when you hit "More Info" after choosing an attack-related action.


34

None need special conditions. The less health they have the more likely you are to succeed. No conditions result in a 100% capture chance as far as I can tell (the highest I've seen is 95%, with the enemy at 1 health and the advanced arc thrower researched at the Foundry). The unzappable ones are Chryssalids, Drones, Cyberdisks and Sectopods, as well as the ...


33

It means that the alien would normally be outside of the sight range and thus not a valid target, but the sniper can shoot at it because of the Squadsight skill. It's the skill which allows a sniper to fire on targets which are outside of its view range when another soldier can see it. Note that you still need an unobstructed line-of-fire for this to work.


33

The aliens never wake up from their tasered state. Keep in mind that they are still vulnerable to damage and an alien grenade, car explosion or rocket blast in their proximity will still kill the neutralized aliens, depriving you of a live captured alien.


32

These are the timers for all game modes in hours taken from game data: UFO_CRASH_TIMER = 48 TERROR_TIMER = 30 UFO_LANDED_TIMER = 30 ABDUCTION_TIMER = 30


31

Here is an alternative research tree that you might find userful http://www.xdude.com/images/xcom-enemy-unknown-2012-tech-tree-research-chart.png


30

It's not cheating as such; the game preserves it's random seed on re-load. Reloading a turn and repeating the same actions in order will produce the same results. This is because the game saves the seed it's using for the random number generator precisely to prevent this kind of constant reloading. Jake Solomon, the creative lead for XCOM was quoted in ...


29

On windows 7, they are in Documents\My Games\XCOM - Enemy Unknown\XComGame\SaveData Note that this applies to the steam install. According to helpful comments, it's the location is the same for the retail version (and retail purchases apparently just provide steam keys).


27

It means you just flanked an alien. If you notice the shield next to their name showing how much cover they are behind is also yellow. Also if you notice, when your soldiers are flanked, they have a yellow shield icon as well. Thus far, I have only encountered yellow and red.


27

I just finished my playthrough for this achievement, so here are my observations: Easy difficulty is the way to go. Ironman should be disabled, just in case. This is going to take several hours, and there's no point in losing it at hour 9 because you left this box checked. Disable the tutorial for sure, as this gives you a chance to bring home everybody ...


27

Mainly, dashing grants a defensive bonus (-20 Aim) to overwatch shots. I've used it rarely when I need to soak an overwatch with a rookie, to get my shotgunner or heavy into a better position before firing. Another sometimes benefit, is that it will take the absolute shortest path to get to that location. This will allow you to get maximum movement ...


26

I've had a similar problem finding this in-game once you've made your initial choice, but the benefits are: "Air and Space" - aircraft maintenance/cost is reduced by 50%. You can create interceptors for cheaper, and their monthly fees are reduced. "We Have Ways" - Interrogations an autopsies complete instantly. autopsies provide certain projects and gear,...


24

There are two steps to using your shiny new Archangel armour effectively. First you need to Activate flight mode by using the relevant skill, which will start the jetpack. Note that at this point the soldier will only be hovering barely above the ground, so will not gain any extra elevation bonus. Next time you're allowed to move (which should be the same ...


24

There are not any foundry upgrades, perks, or gene mods that provide poison immunity, but you can research several armors and items that provide it In the base game, the Titan Armor provides poison and fire immunity. In the Enemy Within expansion, The Titan Armor, Ghost Armor and Archangel Armor all provide poison, fire, and strangulation immunity. ...


23

Hero units are created by specifying their first and last name in the barracks "Customize" screen. Once you do this, your soldier will be replaced by the hero unit. These units are considered to be cheats, though, as they are super-powered. They have high stats and start with advanced gear. You will be notified when you specify a hero's name that ...


22

These are what grant you XP and how much: Alien Kill 30/60* Regular Missions 60/90* Storyline Missions 120/180* Zero KIAs 20 Resist Psi Attack 10** Successful Mindfray 20** Successful Mind Inspiration 30** Assist Mind Inspiration 30** Successful Psi Panic 30** *Additional XPs earned if the soldier has a rank of Lieutenant or less ...



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