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14

There's no reason to scout because even with a hatch first build your drone scout won't get to the enemy in time for you to change anything about your build. You're not going to cancel the hatch, because your pool will already be started or just about to be. Yes, you can hold a 6 pool with hatch first- it's gotten easier as maps have gotten larger but it ...


9

Background info This is what time their spawning pool will finish based on their build order (in-game time): 6 Pool ~1:49 7 Pool ~1:57 8 Pool ~2:04 9 Pool ~2:10 10 Pool ~2:18 11 Pool ~2:26 Additionally, the build time for a pair of zerglings is 20 seconds, so their zerglings will be on the field at: 6 Pool ~2:09 7 Pool ~2:17 8 Pool ~2:24 9 Pool ...


8

The only reason you need creep between your natural and main is to move units back and forth more quickly. Drones don't get a speed boost, so with a typical build this is just a single queen as it rallies to your expansion. It's nice to have, and people usually do it eventually, but early on in the game your Queens are heavily energy-limited and that energy ...


4

To get an ultra-gas heavy composition like this, you're going to want to start with a macro build order like Idra's 14 pool, 15 hatch: 9 Overlord 14 Spawning Pool 15 Hatchery 16 Queen 18 Extractor 18 Overlord No need for an early extractor, because this will get 4 extractors going quickly, and you've got a lot of teching time ahead of you. As you ...


3

I know this isn't the answer everyone could use, but I think you should take it account as a lower level player. I think your problem is not a tactical one of how to win with that composition vs that composition, but a strategic one of not ending up in the situation at all. If you are currently in bronze league, it sounds like you are making things a little ...


3

The AI gets stuck because it can't find a spot to place his spawning pool. IIRC, too many minerals or doodads near the hatchery can cause Zerg AI's building placement algorithm to fail. Unfortunately, I don't remember how I know this.


2

You essentially have a different account on different servers. So when you log in there, you'll be asked to create a username for the first time, and you will have no games played. You'll play the 5 placement matches to determine your league when you start. So there is no MMR transfer between regions, otherwise (logically) you wouldn't need to play 5 ...


1

How do I know how much defense is necessary to defend early-midgame gateway pressure? Typically you don't make units until you see him move out. An overlord sac will get you an idea for what he's doing (all-in vs pressure). Making sure there are no hidden pylons on your side of the map is very important, because you need the time between his base and ...


1

The units that you mention are a very popular composition in a Zerg vs. Protoss match. But can work against a Terran Mech player aswell. Though I would cut down on the Vipers versus a bio playing Terran. One of the best fights I can think of, where these units gets the work done, is between Stephano and BabyKnight. Follow this link, and find game number 2! ...


1

I would say more important than learning a strategy is learning the game. Realize that Starcraft is a game of math. If you have more stuff than your opponent, you win. The way you have more stuff is more bases.As a Zerg, you should always ask yourself a simple question, "Am I safe?" If you are, make drones, if you aren't, make units. Concerning the pylon ...



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