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1d
comment Should I assign dwellers to the storage room?
In addition to the obvious use of Nuka Cola bottlers, endurance is a relatively universal ability. While it won't improve your dwellers' job performance, it will help keep them alive, and thus is a very important skill for your explorers and for dwellers working near the vault entrance (and fighting lots of raiders/deathclaws).
1d
comment What is the maximum number of guards that can be assigned to the vault door room fully upgraded?
I also read that note about having "only 4" dwellers at the vault door and I upgraded all the way hoping to use it. Even when outnumbered, a high-stat, high-level, well-armed dweller can hold his own and delay the enemies while you sort out the subsequent rooms.
1d
comment Is there any danger in using the Fatman?
Despite the firing animation, I'm not sure that the Fatman deals damage any more slowly than other weapons. Even when I've had dwellers alone in rooms with enemies and taking damage (which makes them play a wounded animation instead of firing), I've still noticed those enemies die a lot sooner than they otherwise would. This makes me wonder if attacks and damage are somewhat separate from the animations and if combat is more regular over time.
Aug
28
comment Fallout shelter special training
Can confirm that the game keeps track of dwellers' training progress. I'm not certain if it does if a dweller goes exploring and returns, but I imagine it would.
Aug
28
comment How to quickly identify who carries which weapon?
I recommend you send out a couple of poorly equipped dwellers and scramble up a few bad guns. Also, try to keep completing missions to keep them flowing, and always try to find lunchbox missions. Getting a decent weapon from an early lunchbox will make a huge difference to your game.
Aug
28
comment What is “Tread Switching” and how can lower ranked players utilize it?
I disagree that the effects are miniscule. Sure, switching ALL the time is hard to learn, but being aware that you can switch can change games even at low level. As you mentioned, when you don't have quite enough mana for a spell (e.g. a stun or a teleport), quickly switching to int and maybe having enough then can really make a difference. Being able to do something vs nothing can make a massive difference, even if constant (pro-level) switching for every spell, hit, and regen is beyond you.
Aug
28
comment Does the cost of reviving a dweller ever change? If so, how much?
Mr Handy is always 2000 caps, and I don't think he levels up.
Aug
28
comment What are some signs I should send out more explorers?
Really great extension with a lot of experience behind it. As an extra note, I typically send out explorers with 25 stimpacks and 5 rad-aways, and I've never had an explorer run out on rads before stims. Once they're up on endurance, they hardly take any radiation damage. The damage they take in combat will largely depend on how good their weapon is - I can send my fat man guy for 4 days at a time (22-24ish damage) but my dwellers with lesser weapons run out of stims at half that.
Aug
11
comment Are mushrooms dangerous in Dwarf Fortress?
As Raven says, once you hit the caverns you might notice fungus sprouting up on your farm levels. The worst is when fungus-trees grow in your water ducts and block them up!
Jun
2
comment Does last hitting provide more experience?
Here's the list of loading screen tips. The tip in question is currently "Striking the last hit on a creep or hero will earn you additional gold."
Jun
1
comment Needs unrotten DRINK_MAT-producing plants
Are plump helmets permitted to be brewed on the kitchen stocks screen?
May
28
comment Can Yasuo cast Last Breath on a single target if there are multiple airborne enemies nearby?
@Namfuak Last Breath won't trigger Thornmail since it's a spell and it doesn't trigger on-hit effects. However, since Last Breath suspends for 1 second, you could take someone out of a fight for slightly longer while your team focuses on the remaining champions.
May
20
comment Crashing in Siren's Alley
No specific knowledge of the issue, but take a look at this Steam community post: Crashing of Bioshock 2 Solved: If your game just randomly closes itself without ANY error message whatsoever or even crashes on START - this guide is for you.
May
19
comment My new mining settlement won't release any miners
I just had this happen to me. 4 builders were out building a new house when I squashed their homes into the mining town (bringing it from 4 capacity to 7). The town had 8/7 miners, but the numbers corrected after the builders finished the new house and moved in.
May
19
comment Is there any way to remove pet's ownership?
If you make a really nice cat-murdering chamber (like this) with engravings and a fancy lever then the dwarf will probably be happier than when they went in!
May
19
comment My new mining settlement won't release any miners
Sounds like an unfortunate bug. You could try either expanding the town, but if that doesn't fix it you'd have wasted the extra belief. I'd just finger of god it to the ground and make it again.
May
18
comment My new mining settlement won't release any miners
I'm not quite sure what's going on here. Can you leash from the mining settlement to further away? If there's no space for new plots around the settlement you won't be able to sprog the miners out.
May
13
comment How to work with assisted directed camera?
If you change the camera mode from "directed camera" to "hero chase" it'll automatically follow that hero.
May
13
comment How can I dock a boat without breaking it?
Half blocks are good, but I'd use more of them to create a wider landing base, and not surround them with normal blocks, making it easier to land from any angle at high speed.
May
13
comment Do I need to begin from the first game for the story of Assassin's Creed?
Depends if you're enjoying the game! The first game is a bit more repetitive than the later ones. Alternatively, you could watch the cutscenes from it without having to play through!