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Nov
3
accepted Does an RTGs efficiency decrease?
Nov
2
revised Does items/modules breaks or malfunction in KSP?
deleted 9 characters in body
Nov
2
revised Does items/modules breaks or malfunction in KSP?
more pics
Nov
2
answered Does items/modules breaks or malfunction in KSP?
Nov
2
asked Are Fuel Cell Arrays efficient enough for mining ships?
Nov
2
asked Does an RTGs efficiency decrease?
Oct
27
comment Kerbal - Is it possible to transfer fuel with a probodobodyne OKTO in the middle?
@SergiiZaskaleta Manual fuel transfer requires a Level 2 Research and Development Facility
Oct
26
revised Kerbal - Is it possible to transfer fuel with a probodobodyne OKTO in the middle?
added 134 characters in body
Oct
26
answered Kerbal - Is it possible to transfer fuel with a probodobodyne OKTO in the middle?
Oct
22
comment The game pauses but the menu doesn't appear?
What hardware do you have? I encountered a similar issue and it was something to do with my Logitech G13 gamepad. I ran into the problem in several games and found pressing shift+esc worked. Although that creates a problem if you have engines active...
Oct
21
comment How to achieve Kerbin orbit without using maneuver nodes?
The question was edited to be about maneuver nodes when it was originally about achieving orbit.
Oct
19
accepted How do you sell items for returning dwellers?
Oct
19
asked How do you sell items for returning dwellers?
Oct
19
comment How to achieve Kerbin orbit without using maneuver nodes?
@SF I've given a highly simplified version of how to get orbital, it isn't perfect and it's not the most efficient, but it should be easy to do for a first timer. Obviously, the most efficient way to burn prograde at apoapsis, but without maneuver nodes and patched conics that's going to be hard to estimate.
Oct
16
revised How to achieve Kerbin orbit without using maneuver nodes?
Adding more
Oct
16
answered How to achieve Kerbin orbit without using maneuver nodes?
Oct
14
comment Why won't my MK16 parachute deploy?
Without knowing what's going on, I'd guess that you're deploying at a highspeed which is destroying the chute. Or perhaps you've adjusted your chute settings and not realised. Right click the chute and make sure min-altitude is at least 1000m
Oct
13
comment Can't save subassembly “THE SELECTED PART IS NOT ATTACHABLE!”
@ShloEmi It was actually a youtube video. I had a good search for it and still couldn't find it. As I recall it was a monstrosity of a ship with 20ish powered probes hanging off everywhere.
Oct
12
comment Do I need more than 1 Antenna / Comms / Communotron?
I fit into the last category. I need 24 Communitrons for the aesthetics... Also actiongroups to extend all at once.
Oct
12
comment Can't save subassembly “THE SELECTED PART IS NOT ATTACHABLE!”
@ShloEmi You can do that, but the ships have to be connected. And, of course, then you need the thrust to get into orbit. But I've seen people do this to spam all the biomes on Mun in a single launch.