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What's a good strategy for Endurance in Gemcraft Labyrinth?
I am normally a big fan of bloodbound gems, but not in endurance. Even with 1000 kills and a 200% bloodbound modifier, your base damage goes up by 2000. So your tower that avarages 200k dmg gets a 1% boost indamage for all those kills. Meanwhile, that 3rd color knocked down the %'s for both crit damage and chain. IMO, you are much better off mixing in mana or slow than bloodbound if you to mix anything into your kill towers.
|What's a good strategy for Endurance in Gemcraft Labyrinth?|