1,832 reputation
52154
bio website twitter.com/@jayhanlon
location New York, NY
age 39
visits member for 4 years, 2 months
seen Sep 18 at 12:37

I am:

I'm pretty much always trying to be helpful. If I'm not succeeding, just let me know.

Okay, so maybe I wasn't trying that hard in the question below. But usually.
France is not within 30 miles of London.

profile for Jaydles on Stack Exchange, a network of free, community-driven Q&A sites


Sep
8
awarded  Notable Question
Aug
6
awarded  Popular Question
Jul
22
awarded  Famous Question
Jul
9
comment When does the difficulty increase in Tallowmere?
@badp, thanks for the heads-up; I appreciate it!
Jul
9
revised When does the difficulty increase in Tallowmere?
edited title
Jul
7
awarded  Yearling
Jul
2
awarded  Curious
Jun
30
comment Why are bosses called 'bosses'?
@Pubby, make sure you're cool with my edit - found written evidence I'd remembered earlier than the Nintendo Power you referred to, but your answer was too good to want to add a new, competing one - hopefully you're good with the addition.
Jun
30
revised Why are bosses called 'bosses'?
Added newly sourced evidence of an earlier print use of the term.
Jun
16
awarded  Notable Question
Jun
11
revised How do win streak bonuses work in Hearthstone?
edited title
Jun
10
awarded  Disciplined
Jun
10
comment In Portal games, do you always exit a portal at a right angle to its surface?
If you voted for my (now self-deleted) wrong answer, go vote for WizLiz's awesome answer below, which uses science to prove the angle matters in both games.
Jun
10
revised In Portal games, do you always exit a portal at a right angle to its surface?
Updated to address the incorrect article I used in my (about to be deleted answer) so it misleads no further, and to call out the most clear video.
Jun
10
comment In Portal games, do you always exit a portal at a right angle to its surface?
@WizLiz, just to confirm - that's portal 1, yes? (Just triple checking, since it breaks my heart a tiny bit to self-delete a 25-vote answer, but I must respect the testing!!
Jun
10
comment In Portal games, do you always exit a portal at a right angle to its surface?
@The111, perfect sense - it eliminates the difficulty in controlling for post-exit controller movement, and limits the outcome to an easily observable binary.
Jun
10
comment In Portal games, do you always exit a portal at a right angle to its surface?
@WizLiz, Aperture would approve of your use of science here! I'm starting to think you may be right, but one thing's still throwing me - you can move in the air in Portal, so it's not clear to me that the entry angle is the only variable, as opposed to the fact that you come out facing that way and moving in that direction due to pushing the stick that way on exit. Again, not entirely sure - just trying to dissect the possibilities.
Jun
10
awarded  Good Answer
Jun
9
awarded  Nice Answer
May
23
awarded  Famous Question