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visits member for 2 years, 10 months
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Sep
3
comment If your opponent leaves the game, is that considered a full victory?
@Juan Manuel, I often wish my opponent would just gg and get it over with. There are times where it is clear I am dominating, but it may still take a while to completely tear down a base. An extreme example would be when mass Void Ray fails to my mass corrupters, but the opponent built a hundred photon cannons, and I have to tech up to brood lords to slowly but inexorably pick them off.
Sep
3
comment How long do the resources last in a Starcraft 2 base?
I think the most important part of tzenes extensive answer is the point that you should expand anytime you can do so safely, not because you might be running out of minerals. At my level (silver) I still win games by simply expanding ASAP while my opponent stays on one base until they run out of minerals. Then they realize I have taken over the whole map and they starve to death.
Sep
3
accepted How quickly does the bonus pool refill?
Sep
1
comment Starcraft 2 Banlist?
@T M people are jerks then ;)
Sep
1
comment Dealing with the dreaded Terran Base Race
One other factor here is that Terrans can hold a base, or the ramp to their base anyway, pretty effectively with a few units. They can leave a tank or two and a bunker or two, and it will take a while for a typical P or Z army to bust through that. While the Z player especially has no such easy way to defend the base.
Sep
1
comment Starcraft 2 Banlist?
the fake GGers I was referring to were the ones that say GG as if they are surrendering, then continue to fight. usually this happens if they have an extra base hidden away somewhere that they don't think you know about. I think the idea is to trick you into letting down your guard.
Aug
31
comment Starcraft 2 Banlist?
and don't get me started on the fake GGers. they are like a con man saying "thank you" as they steal your money.
Aug
31
comment Starcraft 2 Banlist?
it would be nice to block the "I'm going to hide my CC in the corner of the map so the game won't end until you can build a mutalisk to come kill it" kind of players.
Aug
31
comment Starcraft 2 Banlist?
but you would not get many points for beating people that were so far below you, so that should be counterproductive, if the rating algorithm makes any sense at all.
Aug
29
comment How do we defend against double 6 poolers in 2v2?
I really like the idea of annoyance survival. i will def. have to try it and see how it pans out.
Aug
28
comment Is there any way to break a Protoss Sentry's Force Field?
@tzenes - turns out they've decided to improve them by making them do less damage! it's brilliant. Now i won't feel so bad when they aren't attacking, because I'll know that they wouldn't be doing a whole lot of damage anyway :)
Aug
27
revised How do we defend against double 6 poolers in 2v2?
edited to emphasize i am asking about double 6 pool in particular, which is different than a regular 1v1 6 pool.
Aug
27
comment How do we defend against double 6 poolers in 2v2?
@en1gmatic325 replays would be great.
Aug
27
comment How do we defend against double 6 poolers in 2v2?
@Robb - imagine that same scenario you saw, but with 6 extra zerglings (and an extra player's worth of APM for micro) focusing down the spine crawler while it builds, while the first 6 chase the drones.
Aug
27
comment How do we defend against double 6 poolers in 2v2?
I agree with en1gmatic. the normal 1v1 solution does not work against 12 lings.
Aug
27
asked How do we defend against double 6 poolers in 2v2?
Aug
27
comment How do I counter double-terran in 2v2 with zerg?
if they have twice the number of marines, you will have twice the number of banelings! so it should all work out.
Aug
27
asked Is there a Custom Map to practice defending against specific cheeses?
Aug
26
comment Is there any way to break a Protoss Sentry's Force Field?
@tzenes - idle musing: I guess giving ultra's the ability to walk over other units would sort of be stealing the Collossus' thunder a bit. But maybe they could give zerglings the ability to run under massive units? or just make the range of an ultra's attack "one zergling plus .00001"
Aug
26
comment Is there any possibility how to see the elapsed GAME time in multiplayer SC2?
I can see how this would be useful for gauging when an attack might be coming, or how good our own build is going. I guess an old fashioned alternative is to get a digital clock and stick it near your computer -it won't be "game" time, but you could still get a sense that a 2 gate will hit at 3minutes or whatever.