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location Cambridge, MA
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visits member for 4 years, 1 month
seen May 25 at 23:42

Aug
18
comment Interaction between high ground, detection, and “vision”
also, this is good news for my future drones. no more nuke deaths. or at least a few less.
Aug
18
comment Interaction between high ground, detection, and “vision”
I gotta start using the map editor it looks like, so i can start to answer my own questions. thanks for a perfect demo.
Aug
18
accepted Interaction between high ground, detection, and “vision”
Aug
18
comment Can I display my win/loss stats broken down by race?
accepting answer as it is better than nothing, even if it doesn't let me see my ratio by opponent race.
Aug
18
accepted Can I display my win/loss stats broken down by race?
Aug
18
awarded  Nice Question
Aug
18
asked Interaction between high ground, detection, and “vision”
Aug
17
awarded  Nice Question
Aug
17
asked how effective is zergling micro, and if it is effective what should I be doing?
Aug
17
accepted Can I select the target for my spawn larvae with a hotkey and no mouse clicks?
Aug
17
comment Can I select the target for my spawn larvae with a hotkey and no mouse clicks?
will def try this. thx.
Aug
17
comment Does the sentry's Guardian Shield protect units from ranged attacks if the attackers are inside the shield?
wow! i am not crazy then. i could swear i saw a roach swat at a target with his front leg. now i want to go see what a hydra does.
Aug
17
asked Can I select the target for my spawn larvae with a hotkey and no mouse clicks?
Aug
17
comment As a Terran, what's a good counter to early Mutalisks?
@tzenes i agree that there are exceptions to all the 'rules', but there are certain units that dominate other units, in isolation. mass mutas beat mass mauraders in almost every situation, unless maybe the marauders manage to get in your base and snipe a critical building. However, I like your point that not all "counters" are just about unit mix, and that certain strategies can counter other strategies.
Aug
17
comment What's the best counter for Protoss Carriers?
@Tigraine sorry but that is just not the case. if you scout him building a fleet beacon, or even scout him with one carrier, you can start building corrupters or hydralisks or vikings or void rays. by the time the 'toss has 5 carriers, you will have enough anti air to compete. the point isn't to stop him from getting carriers. it's to make sure you know he is doing so, and start building the right unit to counter. i would love to see a replay of 5 carriers destroying an equal amount of corrupters or hydras or even vikings (equal by resource value, not numbers).
Aug
17
comment What's the most efficient way to select workers to build things in Starcraft 2?
@tzenes true. and then (if you're me) wonder why our income is so low, and finally remember to crank out a bunch more drones :)
Aug
16
answered Why not have unit health bars displayed at all times in Starcraft II?
Aug
16
awarded  Commentator
Aug
16
comment Is it possible to build across all selected buildings simultaneously?
my friend was amazed to see my apm spike in a replay. i suspect it was when i was morphing 50 banelings by holding down the e key :)
Aug
16
comment As a Terran, what's a good counter to early Mutalisks?
@Ivo Flipse Any unit whose counter is "don't let the enemy get them" would be imbalanced almost by definition. mutas cost 100/100. marines cost 50 each. turrets also cost only minerals, and do serious dmg to mutas