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accepted Can you play Diablo 3 multiplayer between PC and xbox
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asked Can you play Diablo 3 multiplayer between PC and xbox
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comment Do Hero Crates respawn?
@g00dy: looks much neater now. Good stuff. :)
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comment Do Hero Crates respawn?
@g00dy: I don't have much problem personally. I'm just trying to interpret what the others may be complaining about. I do think it would be neater if trimmed down though but don't take me as any kind of authority. :)
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comment Do Hero Crates respawn?
I think the problem with he answer is likely that you spend more time talking about what you are doing in game (eg leveling Zucuss for fun) which is totally irrelevant. Basically the first sentence is your answer, the rest is nothing to do with the question.
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comment Untrusted lvl 10 - why is everything recognized as 'empty'?
@Apostle: No problem. I believe the place to give feedback is github.com/AlexNisnevich/untrusted/issues though in some ways working out the API is I think part of the game. Later on you will be able to view the scripts which is where I got the above code from.
Apr
12
comment Crime.Net Offline Play?
@Ramhound: I was just curious about the assertion that Dozers would die in one hit if they were unaware of you and was trying to work out when they would ever be unaware of you.
Apr
11
comment Crime.Net Offline Play?
Can you actually have enemies be unaware of you once the alarms had gone off? I'm trying to think when you could ambush a dozer like that... (or are there levels with dozers before the alarms?)
Apr
11
comment Blank game screen on Level 19
@BadgerPriest: is there a place to give feedback on this sort of thing? I'm not sure these comments is a suitable place. However, just in case how about having a class on a dom element that you cannot move into needing you to right code to redo those? Or maybe the other way round and adding classes that your target can't move into allowing you to trap them. One of the main reasons it was a bit weak was no coding needed which at level 19 seemed weird. :) Generally love the game though. :)
Apr
11
comment Untrusted lvl 10 - why is everything recognized as 'empty'?
Oh, I see. You seem to be looking at the definition for object.Type which is not the same thing as is returned as the type. It is actually the same as the first parameter passed to map.defineObject.
Apr
11
comment Untrusted lvl 10 - why is everything recognized as 'empty'?
I'm not sure where you are quoting that bit about it returning "item", "dynamic" or none but its not correct. I've edited the question to include relevant code statements. My API docs just says Returns the type of the object at the given coordinates (or "empty" if there is no object there)., none of the stuff you quoted after.
Apr
11
revised Untrusted lvl 10 - why is everything recognized as 'empty'?
added 1215 characters in body
Apr
11
revised Untrusted lvl 10 - why is everything recognized as 'empty'?
added 123 characters in body
Apr
11
answered Untrusted lvl 10 - why is everything recognized as 'empty'?
Apr
11
answered Level 15 (exceptionalCrossing.js)?
Apr
11
revised Beating the boss thingy
added 140 characters in body
Apr
10
comment Final Fantasy VII on PC - what does this have that my original discs don't?
@VictorySaber: I suspect the problem is your middle paragraph where you say "Is it worth me purchasing...". I'm not sure that the close reason given is quite right but you are adding subjectivity into your question which it doesn't really want. Focus it more on "What are the differences between the PC and PS versions of FFVII" and it is likely to be considered a much better question. Then use your own judgements of whether those differences are worth it to you.
Apr
9
comment Blank game screen on Level 19
Its one of the weakest levels to be honest. I had a click around for a bit to see what happened before looking into or writing code and found that I'd hit the next level without even knowing what I was looking at or what the victory condition was.
Apr
9
comment How to change the teleporters to only teleport to each other?
And in playing with a new method I found its easy enough to just hardcode coordinates for one of the teleporters in the exit room and then just set all teleporters to teleport to that. Works pretty well, means only having to find one specific teleporter and means there is no possibility of unsolvable levels which just marking them would leave.
Apr
9
comment How to change the teleporters to only teleport to each other?
Hmmm... I just used the setSquareColor method to highlight any teleporters that led to traps and then just explored randomly (though I was very lucky and the first two teleporters I hit took me to the exit). I did consider doing some pathfinding stuff but it was too much like hard work. ;-)