| bio | website | |
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| visits | member for | 11 months |
| seen | 2 hours ago | |
| stats | profile views | 15 |
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Feb 25 |
revised |
General maze design strategy for free-form tower defense games added 7 characters in body |
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Feb 25 |
revised |
General maze design strategy for free-form tower defense games Elaborate on the aspect of the problem that the question is for |
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Feb 25 |
revised |
General maze design strategy for free-form tower defense games added 357 characters in body |
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Feb 25 |
comment |
General maze design strategy for free-form tower defense games @fbueckert The path itself takes space, so when the path is longest, the number of towers isn't maxed out. Maybe maxing out the number of towers will yield more damage than building the longest path. It's not as obvious as it may appear. |
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Feb 25 |
comment |
General maze design strategy for free-form tower defense games @fbueckert Sorry I wasn't explicit but I thought the goal of all TD games are the same - to kill enemies. So it would be 'total effective damage'. |
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Feb 25 |
comment |
General maze design strategy for free-form tower defense games @fbueckert Does max length guarantees max efficiency? Is it possible a shorter maze can achieve higher tower time utilization than a longer one, or the utilization can be only increased by lengthen the maze? Though the best strategy for individual games may vary, there are generalized formulae that I seek. |
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Feb 24 |
asked | General maze design strategy for free-form tower defense games |
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Jan 25 |
awarded | Scholar |
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Jan 25 |
accepted | Strategy playing Cammy against patient defensive Guile |
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Jan 25 |
revised |
Street Fighter 4 normal moves linking Update dead link. |
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Jan 25 |
suggested | suggested edit on Street Fighter 4 normal moves linking |
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Jan 24 |
comment |
Strategy playing Cammy against patient defensive Guile I get the idea though this Guile isn't really defensive - at medium range he still throws sb; he didn't FK in situations like 0:19. However 0:38 is a good example of with close range pressure Guile couldn't always anti-air on reaction. Seems I should focus on practicing rushdown. |
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Jan 24 |
comment |
Strategy playing Cammy against patient defensive Guile That type of player I'm having difficulty with literally does nothing when the distance between us is <= 1/2 screen. Any movement towards him (L spiral, dash, not to mention spin knuckle/hooligan/jump-in) he tries to counter with flash kick and even trade it's his advantage. |
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Jan 24 |
comment |
Strategy playing Cammy against patient defensive Guile Thanks for the pointer. Given the wide horizontal range of flash kick, by divekick bait do you mean cross-up? |
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Jan 24 |
awarded | Student |
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Jan 24 |
asked | Strategy playing Cammy against patient defensive Guile |
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Oct 22 |
answered | How does the Monster Power bonus experience work with the normal experience bonus? |
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Sep 30 |
comment |
Are some items in diablo 3 bugged? @user33640 could you give me a link to the documentation you're referring to? |
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Sep 28 |
answered | Are some items in diablo 3 bugged? |
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Sep 18 |
comment |
Is “+attack speed” more beneficial to fast weapons? Worth noting if IAS is in absolute term (read: Echoing Fury), it's more beneficial to slow weapons. |