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Feb
25
revised General maze design strategy for free-form tower defense games
added 7 characters in body
Feb
25
revised General maze design strategy for free-form tower defense games
Elaborate on the aspect of the problem that the question is for
Feb
25
revised General maze design strategy for free-form tower defense games
added 357 characters in body
Feb
25
comment General maze design strategy for free-form tower defense games
@fbueckert The path itself takes space, so when the path is longest, the number of towers isn't maxed out. Maybe maxing out the number of towers will yield more damage than building the longest path. It's not as obvious as it may appear.
Feb
25
comment General maze design strategy for free-form tower defense games
@fbueckert Sorry I wasn't explicit but I thought the goal of all TD games are the same - to kill enemies. So it would be 'total effective damage'.
Feb
25
comment General maze design strategy for free-form tower defense games
@fbueckert Does max length guarantees max efficiency? Is it possible a shorter maze can achieve higher tower time utilization than a longer one, or the utilization can be only increased by lengthen the maze? Though the best strategy for individual games may vary, there are generalized formulae that I seek.
Feb
24
asked General maze design strategy for free-form tower defense games
Jan
25
awarded  Scholar
Jan
25
accepted Strategy playing Cammy against patient defensive Guile
Jan
25
revised Street Fighter 4 normal moves linking
Update dead link.
Jan
25
suggested suggested edit on Street Fighter 4 normal moves linking
Jan
24
comment Strategy playing Cammy against patient defensive Guile
I get the idea though this Guile isn't really defensive - at medium range he still throws sb; he didn't FK in situations like 0:19. However 0:38 is a good example of with close range pressure Guile couldn't always anti-air on reaction. Seems I should focus on practicing rushdown.
Jan
24
comment Strategy playing Cammy against patient defensive Guile
That type of player I'm having difficulty with literally does nothing when the distance between us is <= 1/2 screen. Any movement towards him (L spiral, dash, not to mention spin knuckle/hooligan/jump-in) he tries to counter with flash kick and even trade it's his advantage.
Jan
24
comment Strategy playing Cammy against patient defensive Guile
Thanks for the pointer. Given the wide horizontal range of flash kick, by divekick bait do you mean cross-up?
Jan
24
awarded  Student
Jan
24
asked Strategy playing Cammy against patient defensive Guile
Oct
22
answered How does the Monster Power bonus experience work with the normal experience bonus?
Sep
30
comment Are some items in diablo 3 bugged?
@user33640 could you give me a link to the documentation you're referring to?
Sep
28
answered Are some items in diablo 3 bugged?
Sep
18
comment Is “+attack speed” more beneficial to fast weapons?
Worth noting if IAS is in absolute term (read: Echoing Fury), it's more beneficial to slow weapons.