1,216 reputation
511
bio website
location
age 29
visits member for 2 years, 2 months
seen Jan 17 at 20:41

Mar
20
comment Does it matter if Anna dies?
I found this to be true in my playthrough. As fbueckert said, she's a good decoy in an otherwise challenging fight while she's alive. You can use Rescue (a staff skill) in this and many other such missions to pull Anna back to your main lines, but be aware that this puts the village in more immediate danger.
Mar
20
comment Can I change difficulty level or mode without starting over?
I will say that I'm happy I stuck with Hard/Classic despite it being extremely frustrating for the first 5 or 6 chapters. I tend to focus on unit advancement and nearing the end of the game things have gotten a little too easy, even on Hard. On normal I'd be bored by now.
Mar
13
comment Is there aught to help me dry faster?
The put away / use trick still works (PS3), although it's a bit of a pain. Also, +1 for using "aught" in the question.
Mar
13
comment Is there aught to help me dry faster?
Absorbent cloths, which I've found are a little more common, can be turned into clean cloths by combining with a flask of water, but frankly, unless nearby enemies are using lightning or ice attacks, there's little reason not to just continue on and let the drenched effect wear off.
Oct
23
comment positioning with different heights
I have had a very frustrating time with this as well, and use the method you mentioned to reduce the annoyance somewhat, but it's a small help at best. I really would've expected this to be patched by now. As great of a game as XCOM is, Firaxis is losing big points for every day they let big issues like this go unaddressed.
Oct
22
comment What role is a “Heavy” supposed to fill?
Wait, how can Assaults fire twice per turn?
Oct
17
comment Capturing multiple of the same alien
Totally agree with the main point. Since you can't sell them there's never any point to having more than 6 of any particular equipment. However I used a light plasma rifle right up to the end of the game on one of my Support soldiers. The extra 10 aim was more useful for the double reaction shots than the extra 2 or 3 damage from a regular plasma rifle, and I just generally like having a "sure shot" on the team to mop up enemies with a few HP remaining without having to worry about a wasted turn from an unlucky accuracy roll.
Oct
16
comment Capturing multiple of the same alien
Good point. I like how my scientists managed to improve the plasma rifle design to make a plasma sniper rifle in a matter of a few days just after commenting about how the technology was decades ahead of our time. But I'll take it....
Oct
14
comment What role is a “Heavy” supposed to fill?
Updated answer with that exception. I'm rolling 3 snipers all with double tap and plasma snipers at this point. Stuff dies very fast. Squad sight is great, especially combined with Overwatch.
Oct
11
comment How do I play the Interceptor/UFO minigame?
Those boosts can make a huge difference, too. With one of each (Aim, Dodge) my otherwise vanilla interceptor was (barely) able to take down a large UFO. They require alien corpses, though, and while Aim is cheap money-wise, the other two are not.
Oct
10
comment Why are three of the five base location choices unavailable?
However, Europe and Asia are the hardest bonuses to get through satellites (more countries in them), so if your goal is to get more bonuses fast, those two might be good starting options.
Oct
10
comment What are the benefits and drawbacks of sprinting?
+1 for aim penalty mention. If you have a unit suppressed, and duking it out without moving isn't an option, dashing far away is the better option. The aim penalty can make all the difference. Likewise, when rounding a blind corner where enemies might be on overwatch, dashing may be safer.
Oct
10
comment How do stats affect to-hit percentages?
Seems like most guns except sniper rifles do get an aim penalty at range. I'd love to know what those thresholds are in numbers. Side note: Sick of getting headshotted by a plasma pistol from 40 meters. =(
Oct
10
comment Is there any way to tell if an enemy is on overwatch?
Yeah, I don't think there's any persistent indication that an enemy is in overwatch, and you definitely can't tell if you don't have vision on that enemy when they enter it. I've found that, on normal (ironman, though I doubt that makes a difference here), enemies seem to always spend their second turn, meaning if they didn't move twice they're probably in overwatch. That or just assume any enemy who's been revealed but then went out of vision range is in overwatch. Send your assault with Lightning Reflexes in first.
Oct
10
comment How do you attack with your backup weapon?
Mostly important for reaction shots (overwatch, etc): the currently equipped weapon will be used. So be aware of that when ending your turn.
Oct
10
comment What does it mean when the alien logo turns yellow?
Thank you for this. Until you clarified, I had thought yellow meant I had partial vision on the alien, or reduced accuracy or some such.
Oct
10
comment Can I skip cutscenes in XCOM: Enemy Unknown?
Strange... I seem to be able to skip cutscenes just by clicking or hitting escape (PC obviously), although thus far they've all been cutscenes I've seen before that I've skipped....
Oct
10
comment Capturing multiple of the same alien
@peacedog, the doctor lady does mention that the weapons seem to be rigged to disintegrate when the operator dies, which I guess should be taken literally in this context: They DON'T disintegrate when you capture an alien (cause they're not dead). Makes me wonder why my Plasma Pistol didn't blow up in my soldier's hands when I finished "interrogating" its original owner. =)
Oct
9
comment What does this button on the geoscape in Mission Control do?
And it does look cool.
Aug
20
comment Do Vikings in ground form benefit from air or ground attack upgrades?
I believe the help text on Ship Weapons says that it improves the damage of units "built at the Starport" as opposed to "air units." This may have been an attempt to be more clear about this very topic.