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Nov
21
comment Would the 4.20 patch make smite an unintended laning spell?
As of patch 4.20, Smite's cooldown is 60 seconds I believe. A lot of sites have not caught on to this change yet for some reason, but its there. Some of the items reduce this, but not the ones relevant to laners.
Nov
11
comment Should I avoid playing ranked for a while after the season starts?
The start of season 5 is quite a ways off - preseason lasts a few months from what I recall from past seasons as they roll in the big patches. And they haven't even announced the nature of the resets as far as I'm aware.
Sep
24
awarded  Yearling
May
28
comment Stacking Feast on Cho`Gath with minions?
Eh, I don't think that AP Cho is that bad a pick. It is a niche counter pick and I would only play it mid (or maybe jungle) and never top (which I guess is what the question was about). And I agree that tanky Cho is more general. But I could see AP Cho as a situational play at any level other than professional play.
Apr
14
answered Are champion-specific rune pages needed in order to be competitive?
Mar
12
comment How Do I Keep Up In Level As Support
I agree that early game is probably too early for a support to be roaming, but by the mid game the support should not necessarily be static in their lane at all. By that point they should be able to roam as far as mid in some cases for brief periods. Certainly by the late game they should not be following a principle of sitting in a lane to gain experience - by that point the support's only real concern is to support the team in achieving team objectives, rather than to gain xp for themself.
Mar
12
comment How Do I Keep Up In Level As Support
In fact, one of the most common mistakes that people make is to stay in lane too long. The other team groups as 3 players or so (often something like mid/jungle/support) and achieves team objectives, while the other team stays static in their lane. The team that groups will be way ahead in most cases. Or, to put it another way, the hallmark of high level play is not to have people stay in lane for a long time - its people leaving lane and making team plays remarkably early compared to say, bronze level play. I think that the poster probably realizes this, but it should probably be said here
Mar
12
comment How Do I Keep Up In Level As Support
While keeping up in levels is indeed desirable, "stay line lane as long as you can" is VERY poor advice and is not what is done at high level play. In fact, Boots of Mobility (before their nerf) were a somewhat common buy for supports in Diamond/pro play because supports roamed so much out of their lane. The idea being that supports could sometimes afford to roam and make plays in mid/jungle for the team while the ADC was farming. That support sacrificing a bit of xp is often worth it for the overall health of the team.
Feb
21
answered Leona's gold income item?
Feb
20
comment How viable is Taric as a Support in higher level of play in comparison to, say, Soraka?
But people don't play Sona really - take a look at support playrates on something like Lolking. Support in season 4 is absolutely dominated by Leona/Thresh/Annie in terms of playrates. After that comes Blitz, then Lulu. Sona isn't played at a very high rate at all. This absolutely backs up the "you don't necessarily want heals" idea. Its all about the CC and early power right now.
Jan
30
comment What is wrong with Double Tenacity?
@SadlyNot Basically yes - my understanding is that innate abilities aren't technically tenacity - they are just some form of crowd control reduction. Only items technically give tenacity, so tenacity actually never stacks.
Jan
30
answered What is wrong with Double Tenacity?
Jan
30
comment What is wrong with Double Tenacity?
Tenacity sources are all unique as far as I'm aware (with the exception of Irelia's passive, which I don't believe includes the word tenacity). So they don't stack - building multiple tenacity items is a hugely inefficient use of gold.
Dec
20
comment How to most efficiently spend gold as support?
Oracles doesn't exist any more (at least on SR). You can only place limited wards (and sightstone+trinket or just ruby sightstone places you at the cap), so stacking them doesn't really do much for you either...
Sep
24
awarded  Yearling
May
3
comment What are attributes necessary of a champion to excel in 1v2 lanes?
Strongly disagree with Cho as being great 1v2 (and I play him a lot). Cho is famously weak in lane early (basically until he hits 6), so he will really struggle against competent opponents early. Essentially, he can be fully zoned out if the other team knows what they are doing. Champions like Kha'zix/Morg/GP will probably do better.
Mar
26
comment Is there a set of heroes I shouldn't be using in ranked play?
A low win rate does not mean that a champion is not viable. Vayne has been used successfully in number of pro games lately. Yet she is only of the lowest win rate AD Carries. Things like skill level are at least as large an effect as overall champion viability in things like Lolking stats. Vayne is difficult to play, and therefore has low win rates due people not doing well with her in low skill games. But she is completely viable if you know what you are doing with her (as shown in recent pro play). Some champs are bad, but not very many are completely terrible.
Mar
26
comment Is there a set of heroes I shouldn't be using in ranked play?
Furthermore, the basic math you are being insulting about does not support your argument. For example, you list WW as in a bad spot, but Xerath is in a good spot. Yet, your own data set shows that WW is more played and wins a higher percentage of games (and, for being in such a bad spot, WW is over 50% win rate). Therefore, your own data set directly contradicts your hypothesis. There are plenty of other examples of this - for example, Kha'Zix is one of the lowest win rate champions, but you list him as very strong.
Mar
26
comment Is there a set of heroes I shouldn't be using in ranked play?
I'm not flaming you. I'm disagreeing. I'm also about to point out that your arguments are inconsistent, and that the data you you point to does not support your arguments. You first argued based on Pro picks. You are now changing your argument to Lolking data, which does not track pro picks, but rather the normal/ranked meta. That is, your data set speaks to my argument (picks should be based on the ranked meta, not what is popular in pro games) and not yours.
Mar
25
comment Is there a set of heroes I shouldn't be using in ranked play?
And to reephasize - don't base your champion picks solely on what pros pick. Pros pick based on the pro meta. You don't play in the Pro meta, so don't be too strongly influenced by picks for that meta. I would say that there are a only a couple of champions that are non viable in ranked (Heimer maybe).