| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Oct 27 '12 at 1:35 | |
| stats | profile views | 13 |
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Oct 8 |
comment |
In co-op, does enemy item/loot drop depend on who gets the kill? Well now it is. So stop complaining. |
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Oct 8 |
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Do the effects of relics like the Vault Hunter's Relic stack in co-op? It should be, yes. |
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Oct 7 |
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In co-op, does enemy item/loot drop depend on who gets the kill? Yeah, I should've added that in there as well. Not like I haven't been saying that enough 'round these parts to begin with. |
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Oct 7 |
comment |
Do the effects of relics like the Vault Hunter's Relic stack in co-op? @galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack. |
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Oct 7 |
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What are the restrictions on assigning skill points? What? The adding to lower trees? yes. |
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Oct 6 |
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Do Adaptive shields adapt to non-elemental damage? Yes. I know. That's why I said elemental resist relics are the only thing that can increase the non-elemental resistance. You might have seen where I said it, right above this comment. |
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Oct 6 |
comment |
What missions do not give unique loot? I have never seen a unique quest reward scale to my level. In fact it was one of my criticisms of the game that I'd get some great reward with a unique effect...that was 4 levels beneath me. |