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Feb
10
awarded  Nice Answer
Feb
10
comment What are ADVENT burgers made of?
Do you have any in-game proof for that theory? The aliens are abducting people, but the reason for doing so is revealed during the story, and it is not for nutrition purpose.
Feb
10
comment What are ADVENT burgers made of?
Maybe this mystery will get resolved in an upcoming DLC XCOM2: Beef Battles
Feb
10
comment What's the difference between the 'Burning', 'Poisoned', and 'Disoriented' status debuffs?
Even though this was not part of the question, you could also add "Acid Burn" and "Crysalid Poision" to the list for sake of completeness.
Feb
10
comment What is the benefit of Skulljacking enemies after the first one?
This is not a benefit of the act of skulljacking, but rather a secondary effect of the tool used to do it. You can get that bonus without using the skullmining ability at all.
Feb
10
awarded  Enlightened
Feb
10
comment What is average cover bonus?
Maybe they felt like the tutorial doesn't hammer in the point "stay in cover" as well as the one from the first part, so they felt players need an additional pointer to learn to do that.
Feb
10
awarded  Nice Answer
Feb
10
comment What do the green and red chevron indicators mean?
@PhilipPittle I don't think there is a way to find out anything about those.
Feb
10
revised What do the green and red chevron indicators mean?
added 51 characters in body
Feb
10
answered What do the green and red chevron indicators mean?
Feb
9
awarded  Nice Answer
Feb
9
comment What does the Archon Battle Frenzy buff do?
@skully so you mean it loses its ranged attack?
Feb
9
comment What does the Archon Battle Frenzy buff do?
Are you sure about the melee attack? I just saw a completely uninjured archon perform one. Maybe it just unlocks a stronger one?
Feb
9
revised Is there a way to have an Implacable Ranger not have to move after a kill?
added 11 characters in body
Feb
9
revised Is there a way to have an Implacable Ranger not have to move after a kill?
added 14 characters in body
Feb
9
comment Do weapon mods affect secondary weapons?
The latter is really nice when you have a status-effect inflicting amunition on a sharpshooter with the "Faceoff" skill. it will put that effect on every enemy they can see.
Feb
9
revised Is there a way to have an Implacable Ranger not have to move after a kill?
added 160 characters in body
Feb
9
revised Is there a way to have an Implacable Ranger not have to move after a kill?
added 20 characters in body
Feb
9
revised Is there a way to have an Implacable Ranger not have to move after a kill?
added 20 characters in body