| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Apr 30 at 14:17 | |
| stats | profile views | 10 |
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Oct 17 |
awarded | Teacher |
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Oct 17 |
answered | What is a good build order for the first month or two on classic difficulty? |
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Oct 16 |
comment |
Rules for succesfully capturing various aliens in XCOM Thanks, that clears it a lot! |
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Oct 16 |
accepted | Rules for succesfully capturing various aliens in XCOM |
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Oct 16 |
asked | Rules for succesfully capturing various aliens in XCOM |
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Oct 16 |
comment |
What is the perfect base layout? +1 for detailed answer and pointing out the removal of labs (and replacement with workshops) when no longer needed. |
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Oct 16 |
awarded | Popular Question |
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Oct 15 |
awarded | Scholar |
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Oct 15 |
accepted | How to activate the Elite Soldier Pack for XCOM PC Version |
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Oct 15 |
comment |
Are the hit percentages predetermined? @MartinSojka: yes, agreed, I've given metaphoric examples which really can be interpreted both ways. And I don't wanna troll or be impolite or anything, but honestly, do you not agree that for a computer game which has something like "chance to hit, 90%" it would be sensible to assume that reloading and redoing an action that depends on that "chance to hit" can result in different outcomes. I remember reloading 10 times in Fallout and firing the same bazooka at the same Deathclaw until I'd score a critical hit, and after several non-criticals, eventually it would happen. |
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Oct 15 |
comment |
Are the hit percentages predetermined? @MartinSojka have you flipped a coin only once in your life time and ever since used that result for any other coin flipping situations, based on the idea that "it's insane do flip the coin again and hope for a different result"? The OPs question is legitimate, without properly knowing how the thing is coded/intended to work, you can assume that reloading and redoing something will have a different output. Countless other similar game have such behavior. I don't think the question in this context (and others) can be qualified as "insane". |
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Oct 15 |
comment |
How does cover work? It's also a somewhat strange animation choice to have a soldier who sits behind a cover actually STEP OUT of it in order to fire. It would have been, I think, a more helpful visual guide if the guy would just lean over on the side of the cover and shoot, it would have conveyed a more accurate hint as to how cover is actually treated (i.e. you can still see and can be seen even when behind it). |
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Oct 15 |
comment |
Are the hit percentages predetermined? @MartinSojka quantum theorists, especially the Copenhagen interpretationists would disagree with that, and with the guy who stated it (which in turn disagreed with them). So would srand(time(NULL)); |
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Oct 15 |
awarded | Supporter |
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Oct 15 |
comment |
How to activate the Elite Soldier Pack for XCOM PC Version Thanks, I'll try this later on. |
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Oct 15 |
awarded | Student |
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Oct 15 |
asked | How to activate the Elite Soldier Pack for XCOM PC Version |