365 reputation
2510
bio website shivansite.wordpress.com
location Forgotten Realms
age
visits member for 1 year, 10 months
seen Jul 31 at 5:44

Card Name: Shivan Dragon

Mana Cost: 4x neutral + 2x red

Types: Creature — Dragon, Flying

Abilities: Tap one Red land: Shivan Dragon gets +1/+0 until end of turn.

Rarity: rare


Oct
18
awarded  Notable Question
Oct
18
answered How often should I sprint in terror missions?
Oct
18
awarded  Popular Question
Oct
18
comment Is there a way to remove all items from squad members, or exchange items between squad members?
Yep, this is a blunder. The original game only let you edit your soldiers before the mission and that was quite a pain. I was happy when I first saw that the remake lets you edit them whenever you're at the base, but then I realised that not having an easy way to see what everyone's wearing so you can swap them around pretty much leaves you in the same situation as the original vis-a-vis this issue.
Oct
18
awarded  Commentator
Oct
18
comment Are there any benefits to capturing live zombies?
Would have been so cool if you could.
Oct
18
comment What is a good build order for the first month or two on classic difficulty?
Europe (cheaper worksshops & labs) or Africa (more income) are good.
Oct
18
comment What is a good build order for the first month or two on classic difficulty?
Squad size, also, not that crucial inthe first month. IMHO it's more important to get the Officer's Training school first (if not on normal difficulty, when it's already there) and first get the iron will and squaddie upgrades, so that all the soldiers you get from now on will have improved will and start at squaddie level.
Oct
17
awarded  Teacher
Oct
17
answered What is a good build order for the first month or two on classic difficulty?
Oct
16
comment Rules for succesfully capturing various aliens in XCOM
Thanks, that clears it a lot!
Oct
16
accepted Rules for succesfully capturing various aliens in XCOM
Oct
16
asked Rules for succesfully capturing various aliens in XCOM
Oct
16
comment What is the perfect base layout?
+1 for detailed answer and pointing out the removal of labs (and replacement with workshops) when no longer needed.
Oct
16
awarded  Popular Question
Oct
15
awarded  Scholar
Oct
15
accepted How to activate the Elite Soldier Pack for XCOM PC Version
Oct
15
comment Are the hit percentages predetermined?
@MartinSojka: yes, agreed, I've given metaphoric examples which really can be interpreted both ways. And I don't wanna troll or be impolite or anything, but honestly, do you not agree that for a computer game which has something like "chance to hit, 90%" it would be sensible to assume that reloading and redoing an action that depends on that "chance to hit" can result in different outcomes. I remember reloading 10 times in Fallout and firing the same bazooka at the same Deathclaw until I'd score a critical hit, and after several non-criticals, eventually it would happen.
Oct
15
comment Are the hit percentages predetermined?
@MartinSojka have you flipped a coin only once in your life time and ever since used that result for any other coin flipping situations, based on the idea that "it's insane do flip the coin again and hope for a different result"? The OPs question is legitimate, without properly knowing how the thing is coded/intended to work, you can assume that reloading and redoing something will have a different output. Countless other similar game have such behavior. I don't think the question in this context (and others) can be qualified as "insane".
Oct
15
comment How does cover work?
It's also a somewhat strange animation choice to have a soldier who sits behind a cover actually STEP OUT of it in order to fire. It would have been, I think, a more helpful visual guide if the guy would just lean over on the side of the cover and shoot, it would have conveyed a more accurate hint as to how cover is actually treated (i.e. you can still see and can be seen even when behind it).