365 reputation
2511
bio website shivansite.wordpress.com
location Forgotten Realms
age
visits member for 2 years, 2 months
seen Oct 20 at 13:41

Card Name: Shivan Dragon

Mana Cost: 4x neutral + 2x red

Types: Creature — Dragon, Flying

Abilities: Tap one Red land: Shivan Dragon gets +1/+0 until end of turn.

Rarity: rare


Feb
12
comment What features did StarCraft introduce to the RTS genre?
It could be said that they introduced (or, at least, really raised the bar) on balancing the different races/units (via long and exhaustive beta tests, quick and sustained release of patches to correct IMBA situations, courage to make major changes when needed), especially for multilayer. Yes, there were other roshambo games before Starcraft1 (like Command & Conquer), but they were wildly unbalanced in MP: not only was one race/nation better than the other, but overall offensive capabilities were too weak as compared to the defenses, players could easily turtle each other forever, etc.
Feb
12
comment What is the Eraser Trick in StarCraft?
@JoeyAdams "Irradiate is an offensive spell cast by the Terran Science Vessel and surrounds the targeted unit with an aura of radioactive energy. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit. " (from Liquipedia). SV's sight radius doesn't impact the damage dealt by an Irradiate spell cast on it.
Dec
5
comment Why is this unit randomly invulnerable?
And the map's not working either!
Dec
5
comment Can I kill the Spike Traps?
Not everything. For example actual spikes (not the traps ones) cannot be killed by retribution runes no matter how much damage they give you.
Nov
28
comment Why do console games require a button press before showing the main menu?
"When a user presses start, the game knows who's "in control" of the game at the moment. This means the game can do nice things like display the game environment in appropriate context. For example, if you have a saved character, the game can show that character." - So what you're saying is that when the game detects that the player is using controller X plugged in port Y, it knows which profile to load and what character to display solely from that?
Nov
28
comment Why do console games require a button press before showing the main menu?
@SadlyNot don't the APIs let you detect (get) what controllers are plugged and where?
Apr
2
comment How to destroy AI ships without weapons?
Also, from empirical evidence, some AI ships (the early ones especially) do not have auto repair. I've destroyed their weapons system and then took a good few turns to kill them and those weapons never repaired. Given this, teleporting and destroying all systems might not do enough damage to kill it.
Nov
28
comment What is a good build order for the first month or two on classic difficulty?
Also I should add that on classic you should really invest in things that let you capture aliens, like well trained assault and support guys, improved stunner tech, etc. This is crucial as otherwise you'll get to have plasma weaponery A LOT later if you don't capture it but build it yourself (due to severe lack of money on this difficulty)
Oct
29
comment How is the number of engineers required to build facilities calculated?
@jwaddell well, as you build deeper the prices and maintenance costs go up. I've not noticed a price going up for a building ONLY because you already have some instances if it, but I may be mistaken
Oct
29
comment How is the number of engineers required to build facilities calculated?
Are you sure the cost didn't grew due to the fact that you built your 2nd nexus on a lower level than the first?
Oct
26
comment Are soldiers affected by area effects (smoke grenades, poison clouds) as they run through them?
Yep, while the 2-tempo movement greatly simplifies the original game's click-spend(unknown amount of until performed)-time units approach while retaining pretty much all of its flexibility, the fact that they don't let you place way points (via shift holding or something), when you want to add more detail to a movement inside the action radius is pretty sucky. That's how I made my first TBS game and I always thought it was corner-cutting corny.
Oct
18
comment Is there a way to remove all items from squad members, or exchange items between squad members?
Yep, this is a blunder. The original game only let you edit your soldiers before the mission and that was quite a pain. I was happy when I first saw that the remake lets you edit them whenever you're at the base, but then I realised that not having an easy way to see what everyone's wearing so you can swap them around pretty much leaves you in the same situation as the original vis-a-vis this issue.
Oct
18
comment Are there any benefits to capturing live zombies?
Would have been so cool if you could.
Oct
18
comment What is a good build order for the first month or two on classic difficulty?
Europe (cheaper worksshops & labs) or Africa (more income) are good.
Oct
18
comment What is a good build order for the first month or two on classic difficulty?
Squad size, also, not that crucial inthe first month. IMHO it's more important to get the Officer's Training school first (if not on normal difficulty, when it's already there) and first get the iron will and squaddie upgrades, so that all the soldiers you get from now on will have improved will and start at squaddie level.
Oct
16
comment Rules for succesfully capturing various aliens in XCOM
Thanks, that clears it a lot!
Oct
16
comment What is the perfect base layout?
+1 for detailed answer and pointing out the removal of labs (and replacement with workshops) when no longer needed.
Oct
15
comment Are the hit percentages predetermined?
@MartinSojka: yes, agreed, I've given metaphoric examples which really can be interpreted both ways. And I don't wanna troll or be impolite or anything, but honestly, do you not agree that for a computer game which has something like "chance to hit, 90%" it would be sensible to assume that reloading and redoing an action that depends on that "chance to hit" can result in different outcomes. I remember reloading 10 times in Fallout and firing the same bazooka at the same Deathclaw until I'd score a critical hit, and after several non-criticals, eventually it would happen.
Oct
15
comment Are the hit percentages predetermined?
@MartinSojka have you flipped a coin only once in your life time and ever since used that result for any other coin flipping situations, based on the idea that "it's insane do flip the coin again and hope for a different result"? The OPs question is legitimate, without properly knowing how the thing is coded/intended to work, you can assume that reloading and redoing something will have a different output. Countless other similar game have such behavior. I don't think the question in this context (and others) can be qualified as "insane".
Oct
15
comment How does cover work?
It's also a somewhat strange animation choice to have a soldier who sits behind a cover actually STEP OUT of it in order to fire. It would have been, I think, a more helpful visual guide if the guy would just lean over on the side of the cover and shoot, it would have conveyed a more accurate hint as to how cover is actually treated (i.e. you can still see and can be seen even when behind it).