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 Curious
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  • 15 votes cast
Apr
28
awarded  Curious
Apr
27
comment Is accuracy, recoil or bullet spread affected by enemy hits?
Actually here on reddit and this video on youtube enlighten aim punch/enemy hits affecting you quite a bit.
Apr
27
comment Is accuracy, recoil or bullet spread affected by enemy hits?
CS:GO wikia might give some ideas for recoil etc in general.
Apr
27
revised Is accuracy, recoil or bullet spread affected by enemy hits?
added 602 characters in body; edited title
Apr
27
comment Is accuracy, recoil or bullet spread affected by enemy hits?
I experimented a little and provided two screenshots of it.
Apr
27
revised Is accuracy, recoil or bullet spread affected by enemy hits?
added 602 characters in body; edited title
Apr
26
revised Is accuracy, recoil or bullet spread affected by enemy hits?
added 14 characters in body; edited title
Apr
26
asked Is accuracy, recoil or bullet spread affected by enemy hits?
Mar
25
awarded  Popular Question
Jan
8
awarded  Famous Question
Nov
18
awarded  Notable Question
Jul
22
comment Overcoming a ceiling in skill level
1) It struck me when you wrote "[...] tend to die a few times in the beginning [...]". If that is in the early game then you definitely should work on that. It is as easy as "don't be there". If you do not know where most enemies are, do not walk into regions covered by fog of war (without some teammates of your own). 2) Learn to jungle/farm with your heros. Windranger and KOTL can kite melee creeps in jungle, so try mid or large camp. ES should be able to jungle at level 5-8 with totem. You can always stack a the pull camp and pull creeps to kill it. Get the last hits on those creeps!
Jul
20
awarded  Notable Question
Apr
20
awarded  Commentator
Apr
20
comment How does pub player-matching work in dota 2?
reddit.com/r/DotA2/comments/1utoq5/…
Apr
14
awarded  Notable Question
Dec
25
awarded  Popular Question
Dec
22
accepted Details of attack mechanics and hero figures
Dec
21
comment Details of attack mechanics and hero figures
The main point of my question is the following: Attack Point and Backswing Time seem to be fixed. Attack Time decreases with higher IAS. Attack Point and Backswing Time should decrease as well. With IAS>233 the Attack Time will be lower than the Attack Point. And the second part of the answer is probably this: T=0s: Attack started, T=0.56s: Damage dealt, T=1.47s (AT): Attack started, T=1.47s+0.56s: Damage dealt.
Dec
20
asked Details of attack mechanics and hero figures