188 reputation
18
bio website
location
age
visits member for 1 year, 4 months
seen 58 mins ago

Dec
21
comment Details of attack mechanics and hero figures
The main point of my question is the following: Attack Point and Backswing Time seem to be fixed. Attack Time decreases with higher IAS. Attack Point and Backswing Time should decrease as well. With IAS>233 the Attack Time will be lower than the Attack Point. And the second part of the answer is probably this: T=0s: Attack started, T=0.56s: Damage dealt, T=1.47s (AT): Attack started, T=1.47s+0.56s: Damage dealt.
Dec
23
comment Efficient testing of smoke grenading
Hm, so there is no duration setting for smoke maybe? I saw a delete entity command some time ago, doesn't that work?
Dec
23
comment How to increase length of whiskers of “standard, static” crosshair?
Well, just check out the "standard, static" crosshair. It has an inner crosshair with one color and an outer one with another. If I do not get another answer in a couple of days I'll accept yours since it is stll a very good way of customising a crosshair.
Dec
21
comment How to increase length of whiskers of “standard, static” crosshair?
Although this is a very nice website, it does not directly answer my question, since it is not clear how to produce the two-colored crosshair I describe and change its size. If that is possible with the settings used in the site, please explain.
Dec
1
comment What are the differences between CS 1.6 and CS:GO?
Maybe we should just close this one, since both of the other comparisons exist!
Nov
27
comment What are the differences between CS 1.6 and CS:GO?
After editing it I tried to flag it in order for an admin to see notice. Is that the way to inform an admin? If so, I believe I failed to flag, since it told me that I had 10 flags open today, even after I thought I had flagged it.
Nov
27
comment What are the differences between CS 1.6 and CS:GO?
I edited the question so that it is a comparison between CS:GO and CS 1.6. Then one could compare CS:GO and CS:S by looking at both questions.
Nov
27
comment No stairs to lower bomb spot?
Hm, ok, so there really are no stairs in the CS:GO version. I like the streamlining of the maps (the smaller demolition maps are more action, less camping/sneaking long periods) but on de_nuke I really dislike the change. The de_nuke_ve would have been a better choice for CS:GO competitive mode matches.
Nov
27
comment No stairs to lower bomb spot?
Sorry, I had de_nuke in the title, then deleted and forgot to add somewhere else.