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TF2, Minecraft, et cetera...

Steam Community profile


Mar
2
revised What weapon does the most damage in early game?
Update for Adventure Update (bow charging, animals respawn less)
Mar
1
comment How do I make big jungle trees?
This description on the Wiki was written for the classic "oak"/"apple" trees, not jungle trees (it also does not apply to birch/pine trees). This should not be assumed to be the case for jungle trees until someone has done the experiment.
Mar
1
comment Do creepers make a sound when moving?
That's a myth, according to my experiments. Creepers make footsteps on all block types, in the same way other mobs and players do. (I suspect the source of the myth is the randomness of footstep occurrences for wandering mobs and the quietness of stone footsteps compared to grass footsteps.)
Feb
28
answered How do I unlock areas in Find Mii 2?
Feb
28
revised How do I keep skeletons from jumping in my xp farm?
preserve what I said, but indicate it's bogus
Feb
28
comment Is there a way to un-nock an arrow in Minecraft?
Arrows are only destroyed by hitting entities. As long as you're aiming at a block, you can always pick up the arrow again. On the other hand, it does wear out the bow.
Feb
27
comment How do I keep skeletons from jumping in my xp farm?
Whoops, didn't think of that. (It wouldn't work consistently at all, since some would land on the edge of the open trapdoor, and some would fall through, etc.) In fact, the cobweb fails too (at least if there isn't a fall-damage bug there).
Feb
27
comment How do I keep skeletons from jumping in my xp farm?
I was assuming that Unionhawk was using a fall damage trap due to the "appropriate height". It's simple to handle the distance problem by lifting the mobs up and then dropping them near the spawner; example (direct link).
Feb
27
answered Can I alter the biome of an area?
Feb
27
revised How do I keep skeletons from jumping in my xp farm?
added 154 characters in body
Feb
27
comment How do I keep skeletons from jumping in my xp farm?
This will prevent them from reliably taking the intended fall damage.
Feb
27
answered How do I keep skeletons from jumping in my xp farm?
Feb
26
comment Exploring the locations of monsters in a Minecraft map
MCEdit stable33 works fine with 1.1 — it doesn't know some of the block types, but it can read the world and display entities.
Feb
23
comment How can I make water flow into a 1-block gap?
A screenshot would greatly help clarify this problem. If you have exactly what is depicted, I would expect the water to flow to e (though the flows at the bottom corners may be mostly against the wall).
Feb
17
comment How do I make Endermen spawn more frequently?
Minecraft Wiki Spawn says "If it's a hostile mob in the overworld, then... • the light level of the spawning block must be 7 or darker, and more light increases the chance that the spawn will fail • sunlight falling on the spawning block further increases the chance that the spawn will fail, by up to 50%" That's not a fully reliable source, but in my experience the spawn info is accurate, and not a target of vandalism (I watch recent changes).
Feb
14
comment How do I get the “Sniper Duel” achievement in Minecraft?
FWIW, I just used roughly this strategy and it worked. I had an already tamed skeleton spawner XP farm, so I made a hole to aim through in the drop area, dug a tunnel 52 blocks away (just to make sure), and shot a skeleton. I had to make the tunnel 4 blocks tall to allow for the arrows' arc, and fire many times since bows are notably inaccurate at that distance.
Feb
14
answered Can other mobs spawn in the vicinity of a mob spawner?
Feb
11
comment Is there a way to keep Zombie Pigmen off of minecart tracks in the Nether?
Thanks for writing this up! I've been thinking that glass over the rails would be a solution for this question, but I hadn't gotten around to trying it out. Have you tested this?
Feb
11
revised Is there a way to keep Zombie Pigmen off of minecart tracks in the Nether?
copyedit, add a few clarifying words
Feb
10
revised Are there disadvantages to activating auto-reload in TF2?
grammar