6,318 reputation
2374146
bio website security.stackexchange.com
location Florida
age 32
visits member for 3 years, 7 months
seen 23 hours ago

I'm not the droid you're looking for.


14h
awarded  Popular Question
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awarded  Notable Question
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awarded  Notable Question
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awarded  Popular Question
Jul
29
awarded  Nice Question
Jul
29
comment How can I calculate the right number/types of parachutes for my craft?
Regarding girders/beams: How does the impact get handled if they're attached to weaker components if only the girder touches down? For example, if I've got a girder that can take an 80 m/s impact attached to a fuel tank or other component that can only take 6 m/s, and I land on the girder at around 79 m/s, does the girder take all of the impact? Or will the weaker component be destroyed?
Jul
29
revised How can I calculate the right number/types of parachutes for my craft?
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Jul
27
comment Can I activate engines on spent stages?
Do MechJeb non-Pod parts allow control? You can always change focus to a piece of debris as long as you're close enough.
Jul
27
comment Can I activate engines on spent stages?
@Wijagels Yeah, but some of us aren't there yet, and aircraft design is a bit more complicated than rocket design.
Jul
26
awarded  Notable Question
Jul
25
revised How can I calculate the right number/types of parachutes for my craft?
added 349 characters in body
Jul
25
comment Why do console games require a button press before showing the main menu?
This explains why some games still seem to do more loading after "Press Start" is done and before the main menu is available. (Borderlands and Mass Effect are great examples of this.) I always figured the game should load to a point where it is fully prepared to display the main menu instantly after the "Press Start" event. However, a compliance/certification requirement to check for user interaction after a certain elapsed time would explain (though not really "justify") why this is not done.
Jul
25
comment Will my parachute fail if I'm going too fast when I deploy it?
+1 To jwenting regarding altitude. KSP's built-in altimeter shows ASL (above sea level - or, more precisely, above mean sea level) only. Parachute deployment happens based on AGL (above ground level) altitude except when over water (when "ground level" is effectively below sea level). I highly recommend getting MechJeb, which will help to show you the difference and makes a whole lot of other useful information and tools available.
Jul
25
comment Can I activate engines on spent stages?
With the 0.24 update, de-orbiting spent stages - and landing them safely - is even more important now. See my related questions here and on Space.SE.
Jul
25
comment Can I activate engines on spent stages?
@Wijagels ...and fuel, and can end up creating more junk just from the spent stages it takes to get the retrieval craft up there.
Jul
25
comment Can I activate engines on spent stages?
@TheAmazing_OMEGA Any luck in your tests?
Jul
25
revised How can I calculate the right number/types of parachutes for my craft?
deleted 1 character in body
Jul
25
revised How can I calculate the right number/types of parachutes for my craft?
deleted 1 character in body
Jul
25
asked How can I calculate the right number/types of parachutes for my craft?
Jul
24
comment What are the incentives of getting a job over other money-making activities?
I don't follow how this answers the question at all. Gardening is much more flexible than jobs that are on a fixed schedule, so this does not demonstrate any benefit of having a job over gardening.