464 reputation
29
bio website
location Long Beach, CA
age 28
visits member for 2 years, 2 months
seen May 12 at 4:47
stats profile views 22

C++, OpenGL, OpenCL and various web languages are my main passions in programming.


Dec
7
comment Where is a good place to farm experience in Terranigma?
It really was good, I was impressed. I had played Legend of Gaia but now I think I'ma play ActRaiser ;p
Dec
7
comment Where is a good place to farm experience in Terranigma?
Also turned out if you just run in circles between that room and some teleports, you can net some good speed ;p Perfect location
Jul
21
comment What addons are common in Garry's mod?
well I put the bit about common. I rather thought it was a better criteria since it is at least a fact whether or not something is used by a majority. what do you think?
Jul
21
comment Can you use single player mods on multiplayer?
I've heard of the planes mod being used on a smp server by forcing all players to download it, did they also have to do some heavy configuring or what's the deal?
Jul
21
comment Where is a good place to farm experience in Terranigma?
yea i know i just kinda wanted to max out my character and wondered which monster had the highest xp, thanks though ;p
May
20
comment What is the estimated world population of paid MMO players?
One thing about FFXI, the player base was reported be SE (being Square-Enix..) to have exceeded 2mil. If you consider 2mil x ~$10 x 12 months arriving at $240 mil per year just in account fees.. those fees, even of 'innocent' players are really a part of giving power leveling it's value ;p add in WoW and other paid MMOs and it is at least interesting and at most some sort of scale for a piece of the puzzle.
May
12
comment Can you get into Mario RPG's Debug Room on the Wii's Emulator?
The video made it look like this was triggered by meeting a conditional. I was thinking Mario's name = "Red" and then just continue to Bowser's Keep. Many Squaresoft games had debug rooms that players could reach through normal gameplay but I don't have an SNES anymore to test that theory out >_<
May
9
comment How can I get an NES controller to work on my PC as a Joystick?
A friend of mine in college spliced the wires to an old serial port cord directly o_o Not sure how he got it to pick up on the comp as a joystick
May
4
comment What's the goal of Minecraft and what can users achieve in this world?
That's what I was going to say~~!
Apr
28
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
@Zoredache: it really isn't all that uncommon. the old microsoft gaming zone had been used to set up direct connections between players who hosted the games (such as age of empires) while the Zone software mostly just tracked IPs and account info. I know Final Fantasy XIV is now using torrent style p2p to reduce lag (and i think it is also the primary protocol for updating)
Apr
28
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
@Sandeep: Reading your other questions, you said that you only intend to host roughly 15 players. Unless that is going to grow, I think my answer is way too much work. Originally you had asked what could help gamers with similar issues worldwide who were stuck in a serverless bubble. So I was aiming for large scalability and low cost at the price of much effort. For 16 > people, I'd suggest getting a decent computer (4gb RAM + a few cores @ 2+GHz) and an internet connection with more upspeed than downspeed plus a static IP. Just set up a server and have fun unless you like the challenge.
Apr
28
comment Recommended hardware specifications while taking up hosting space for Call of Duty
@bckbck: That gives about 16 kilobytes per second per user. Seems like that'd be alright. I'm curious though, why so much download speed compare to upload for server?
Apr
28
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
I read somewhere that Call of Duty uses the same networking as Quake III. I would try to (a.) confirm this is true (b.) find someone who knows the engine well (c.) start making abstraction layers for the networking functionality
Apr
26
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
@first part: I don't know this game's server mechanics personally. In general you're going to have to find some way of deciphering the communication between application layer and transport layer or something similar. If you abstract both of these, the p2p network can appear the same as if it is a centralized network in communications. I appreciate those questions; hadn't thought that far into it :)
Apr
26
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
@Zoredache, second part: I don't think there's a perfect avoidance for cheating in many games, but would think along the lines of encryption and mixed processing. You have a task table (possibly centrally managed) wherein tasks are evenly distributed but not consolidated. Meaning a client wouldn't ever be processing an entire player's dataset and usually not their own.
Apr
25
comment Recommended hardware specifications while taking up hosting space for Call of Duty
Are you registered over at gamedev or serverfault or anywhere more technical?
Apr
25
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
IMO a very good example would be torrent trackers, that is what I would personally base this on most likely. You could track individual game sessions similar to individual torrents and clients as clients. Plus there's lots of opensource stuff out there to get you started.
Apr
25
comment Ideas or solutions to resolve the issue of absence of Local-Dedicated-Public multiplayer gaming servers
Well you can go P2P either way. P2P is basically a way to offload the bulk of your bandwidth needs to the users. They each act as 'mini-servers'. When you have a central server(s) in a P2P environment you usually just want it to help set up connections between peers instead of actually hosting the game server. If you're able, you may want to build the service so that core parts of the game server are on your rented/owned server.
Apr
14
comment Tips for 100 Super Jump challenge to get Super Suit
Thanks much, great resources in that guide =)
Apr
6
comment Getting Mario-Mask Koopas in “Super Mario World”
I always liked how sitting on the SPECIAL screen for about 5 or 10 minutes changes the music :P