1,784 reputation
1410
bio website duckmaestro.com
location United States
age 30
visits member for 3 years
seen Apr 17 at 7:30

Self-taught programmer. B.Sc. Mathematics at UCLA (2006) and M.Sc. Computer Science at UCSD (2013). My other interests include economics, philosophy, and linguistics.


Profiles: Twitter @duckmaestro | LinkedIn @cliffordchampion

Where I work: zSpace (very cool technology. check us out.)



Apr
1
awarded  Yearling
Nov
23
awarded  Great Answer
Oct
29
awarded  Popular Question
Apr
1
awarded  Yearling
Dec
21
accepted Does weapon rank affect stats in Max Payne 3 multiplayer?
Dec
2
asked Does weapon rank affect stats in Max Payne 3 multiplayer?
Apr
1
awarded  Yearling
Jan
4
comment Why do video game framerates need to be so much higher than TV and cinema framerates?
Auto-moved to chat. continue this discussion in chat
Jan
3
comment Why do video game framerates need to be so much higher than TV and cinema framerates?
@tzenes regarding your second comment, can you elaborate on how you are deriving your formula and what you are applying it to in my example? Regarding, "What's more a 100ms lag for data transfer is not comparable to a 24ms lag", I make clear the relationship by characterizing it as roughly 25% of the lag [...]. And lastly, modern video games still do not provide physically accurate motion blur (because the payoff is not worth the GPU cycles), generally speaking-- though it is a matter of time eventually I suppose.
Jan
3
comment Why do video game framerates need to be so much higher than TV and cinema framerates?
@tzenes regarding your first comment, I'm not sure how that is in direct response to my first point. My first point is about latency internal to the game (and client-server workings). Any latency in the human biology, whatever figure that may be, still must be added to the internal latency inherent to the game engine and client-server connection.
Nov
24
comment With proper aim can an Ambassador always one-shot a sniper?
Great video, btw.
Nov
23
awarded  Good Answer
Nov
22
awarded  Mortarboard
Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
deleted 31 characters in body
Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
note about input buffers. cleanup to flow in motion blur section.
Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
note about input buffers. cleanup to flow in motion blur section.
Nov
21
comment Why do video game framerates need to be so much higher than TV and cinema framerates?
@Jeff, I would not trust that video. If you pause at :28 and look at the 30 FPS sample, that is not at all what natural motion blur looks like (notice it looks like 4 frames overlayed, rather than one continuous blur -- this means 4 different exposures with shutter open/close between each -- something screwy in the editing or post processing).
Nov
13
awarded  Scholar
Nov
13
accepted With proper aim can an Ambassador always one-shot a sniper?
Nov
8
awarded  Student