1,834 reputation
1410
bio website duckmaestro.com
location United States
age 30
visits member for 3 years, 5 months
seen Aug 12 at 16:16

Self-taught programmer. B.Sc. Mathematics at UCLA (2006) and M.Sc. Computer Science at UCSD (2013). My other interests include economics, philosophy, and linguistics.


Profiles: Twitter @duckmaestro | LinkedIn @cliffordchampion

Where I work: zSpace (very cool technology. check us out.)



Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
deleted 31 characters in body
Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
note about input buffers. cleanup to flow in motion blur section.
Nov
21
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
note about input buffers. cleanup to flow in motion blur section.
Jun
29
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
additional link
Jun
29
revised Why do video game framerates need to be so much higher than TV and cinema framerates?
added 8 characters in body