| bio | website | notabene.michalbenatsky.cz |
|---|---|---|
| location | Prague, Czech Republic | |
| age | 26 | |
| visits | member for | 1 year, 11 months |
| seen | Jun 28 '12 at 22:01 | |
| stats | profile views | 9 |
Hi, I'm Michal
C++/DirectX programmer @ Art and Animation studio ( FurryBall renderer )
The biggest computer graphics enthusiast in the world. No offense :)
- As a job I'm working on something like game engine, but used for rendering movies. It's fun.
- Games are boring, engines are fun!
- I have publication (only one :))
- Imagine Cup 2009 - Game Development, nationals winner: Save Us! game, graphics engine
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May 26 |
awarded | Supporter |
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May 25 |
awarded | Editor |
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May 25 |
revised |
What is a “pixel shader”? changed bump mapping to shading, cubes are not geometrical primitives... |
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May 25 |
suggested | suggested edit on What is a “pixel shader”? |
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May 25 |
awarded | Autobiographer |