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The developers of Zelda said that the game is beatable in 15 minutes.

I guess this means that you don't have to do the 4 shrines and then get the paraglider to finish the game.

So is there a way to get out of the tutorial area without the glider?

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2 Answers 2

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This is impossible. Even if you manage to get past the fog, the paraglider check is hardcoded in the Player object code.

The code looks like this:

if ( !sForceEnableGlidingAndSurfingAndGiveRupees && !sIsDungeon )
{
  if ( !hasParaglider(0) && 
       (x < -1600.0 || x > -350.0 || z < 1400.0 || z > 2400.0) )
  {
    player->field_2304_x = -1021.7286376953125;
    player->field_2308_y = 253.31527709960938;
    player->field_230C_z = 1792.6009521484375;
    // 奈落開始待ち translates to 'wait for abyss start' (= the voidout state)
    return AI_AIBase::changeState(this, "奈落開始待ち", 0LL);
  }
}

(If you want to see for yourself, this is at 0x710082EFE4 in version 1.5.0 on Switch.)

Plateau zone

Unlike Wind Waker's castle barrier, this time there is no collision or object you could clip through. It's a simple coordinate check that always runs and there is no way to glitch past this check since it is embedded in Link's actor code.

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  • So every couple of frames probably, it checks that you have the glider and if you dont and are out of the coordinates, you are voided out?
    – Fredy31
    Jul 16, 2018 at 14:58
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    Likely several times per second and at least on every frame since this is part of the core actor code. And yep, if you don't have the glider and have had coordinates, you get immediately voided out.
    – Léo Lam
    Jul 20, 2018 at 22:49
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    Where did you get the Japanese-commented disassembly from?
    – pjc50
    Jan 7, 2019 at 14:30
  • From the Switch 1.5.0 executable. The Japanese string is an internal state string.
    – Léo Lam
    Jan 7, 2019 at 16:25
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    @Fredy31 yeah, sadly I hadn't collected enough information on the code to give it a proper name back then. I'll edit my post now. (Just to be clear, all of the variable names are unofficial and they are only more or less informed guesses from me, as BotW is a game that shipped without any debugging symbols, which means all functions and variables are unnamed.)
    – Léo Lam
    Jan 23, 2019 at 23:00
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No, it is not possible to leave without the glider. As mentioned by multiple users in this thread, the glider is not necessary to descend, however, the fog that prevents you from leaving will not dissipate until you obtain the glider. That is, once you've already obtained the glider, it seems that you can descend the plateau without it, but you can't avoid actually getting it.

The real problem is not physically leaving the Plateau, it's the fog that makes you despawn. The paraglider removes the fog, this video doesn't leave the Plateau (the map is available both at launch and landing)

Have you even played the game? You cannot leave the plateau without completing the first four shrines and obtaining the glider. Its not the height of the plateau that stops you leaving, its the invisible barrier of fog surrounding it.

The video that spawned that particular discussion is here, and even there, the person who posted the video commented that this does not negate the need for the glider:

Nah. You need the glider to despawn the void out area around the plateau. If you could get past that you can skip it.

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  • To give an idea of how incredibly pervasive the fog is and how absolutely impossible it is to skip Plateau, the fog is literally everywhere on the map. Even if you could get to the final fight room, the fog would still be there and it would force you back to the Plateau.
    – SGR
    Mar 13, 2017 at 8:15
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    You can ride on a stasis'd object far enough to escape the death fog but there's actually a death cube around the plateau to stop you if you managed to get that far. youtube.com/watch?v=6izOPhysy5g
    – 0xFFF1
    Mar 23, 2017 at 2:16

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