I have looked on the FAQ and saw about the "status" command, it is very unclear. I spent an hour trying to find this out and this is my last resort. Has anyone got a clue to kick coloured / special names in Xonotic.
1 Answer
First you need to execute status
or status 1
command. You can do this on client or on server (in that case you will be able to see client IPs). Result will have no
column with numbers prefixed with #
.
Then you can use this number in different commands, like: vcall kick #2
, rcon kickban #2
, rcon kick # 2
instead of player's nick. Actually this number could be used almost in any command instead of nick. There is only one exception: kick
command. Most commands that accept this number implemented in QuakeC and accept in this format — #id
, but kick
command is implemented in C and part of engine code and it accepts id in this format — # id
(note space betwee #
and players id number).
For example, you can send private message to player using tell <nick>
or tell #id
. Also, this id have special meaning for game's engine and can be used with debugging commands like prvm_edictget, but in that case it should be written without #
. For example to get players location: rcon prvm_edictget server 1 origin
. In that case it's written