Timeline for Does the capacity of the road influence how many agents can travel down it simultaneously?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Sep 23, 2013 at 15:57 | vote | accept | kalina | ||
Mar 6, 2013 at 16:13 | vote | accept | CommunityBot | moved from User.Id=27134 by developer User.Id=43038 | |
Sep 23, 2013 at 15:57 | |||||
Mar 6, 2013 at 15:06 | answer | added | Amy B | timeline score: 8 | |
Mar 5, 2013 at 20:20 | comment | added | Aaron Kurtzhals | What does your sewage data map look like? | |
Mar 5, 2013 at 19:30 | history | tweeted | twitter.com/#!/TheArqade/status/309023112098349056 | ||
Feb 18, 2013 at 18:24 | comment | added | Amy B | Does land value matter when the toilets are clogged? | |
Feb 18, 2013 at 9:45 | comment | added | kalina | But splitting up the sewer processing means I have multiple regions of the map with high ground pollution, which in turn lowers land value across the map! | |
Feb 18, 2013 at 2:54 | comment | added | Amy B | I noticed on watching many youtube videos of the beta, that many players were having power trouble when their power was located on the edge of the map - as though the power agents couldn't reach the far side of the map. Perhaps the sewage pull is also limited in range (I notice your sewage is also located near the edge of the map. Try splitting up the sewage processing and see if that sorts it out. | |
Feb 17, 2013 at 7:33 | comment | added | Samyam | I think limiting non-traffic related agents to road capacity would be bad design!! I really think it might be something else that might be affecting you! Though I have no clue what right now. | |
Feb 17, 2013 at 7:23 | history | asked | kalina | CC BY-SA 3.0 |