Timeline for Why does unoccupied cart have so much higher friction?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Mar 4, 2013 at 20:04 | comment | added | au revoir | @SF - There is no concept of weight in the game. The code controlling minecarts treats ridden minecarts different from non-ridden minecarts. If you want a minecart to move as far as a ridden minecart, you will need to mod the game. | |
Mar 4, 2013 at 18:38 | answer | added | M.Pagani | timeline score: 3 | |
Mar 4, 2013 at 14:10 | vote | accept | SF. | ||
Mar 4, 2013 at 12:17 | answer | added | fredley | timeline score: 12 | |
Mar 4, 2013 at 11:50 | comment | added | SF. | @AnderBiguri: okay, but still, is there some resource detailing the mechanics of minecart movement or could someone expand on it? What should I do if I want a minecart (say, with chest) to move the same as with a player? Is there a way to discriminate between minecarts by weight? | |
Mar 4, 2013 at 10:52 | comment | added | Ander Biguri | @SF. Remember: In the game you are playing rocks float and sand falls. Physics are not something logic in Minecraft. | |
Mar 4, 2013 at 9:51 | comment | added | SF. | @ratchetfreak: ...and how would that work? Search for "minecart weight" returns one relevant sentence: "A player in a cart adds significant weight, requiring more power to push." Plus the slope climb height seems completely counter-intuitive (the lighter cart should go higher up the slope). | |
Mar 4, 2013 at 9:32 | comment | added | ratchet freak | actually its that empty carts are much lighter compared to occupied carts (with the same friction) | |
Mar 4, 2013 at 8:36 | history | asked | SF. | CC BY-SA 3.0 |